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Video Game Design: The Invisible Art

11 Weeks · 309 Sections · Computer Science — Game Design & Interactive Media

This free, self-paced course provides a structured 11-week syllabus for learning Video Game Design. Each module builds on the previous one, guiding you from foundational concepts through advanced topics with 309 pages of in-depth reading material. All content is drawn from our comprehensive Video Game Design textbook, organized into a clear weekly schedule that you can follow at your own pace.

11
Modules
309
Sections
Self-Paced
Free
Always Free

Weekly Syllabus

1 Front Matter
2 Part I: Part I: What Is Game Design?
3 Part II: Part II: The Core of Design --- Mechanics and Dynamics
4 Part III: Part III: Player Psychology --- Why Games Feel Good
5 Part IV: Part IV: Level Design and Spatial Thinking
6 Part V: Part V: Narrative Design
7 Part VI: Part VI: Systems Design
8 Part VII: Part VII: Polish and Production
9 Part VIII: Part VIII: The Business and Culture of Games
10 Part IX: Part IX: Ship It
11 Appendices

How to Use This Syllabus

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