Glossary

[Ch 36, Q1]

MC Question: Which innovation is credited in Chapter 36 with first establishing the idea that a game could have a persistent save state carrying emotional weight? (a) *Pong* (1972) (b) Text adventures like *Colossal Cave* (1976) and *Zork* (1980) (c) *The Legend of Zelda* (1986) with battery-backed

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