Glossary
`var input_vector = Vector2.ZERO`
a Vector2 (x, y) that will store the player's directional input. It starts at (0, 0) every frame.
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Video Game Design
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Chapter 3: Setting Up Your Design Laboratory --- Godot Engine, Prototyping, and the Tools of the Trade
Related Terms
"Audio does not play."
"My character falls through the floor."
"My controls do not respond."
"My script does not work at all."
"Node not found: Sprite2D"
"Nothing appears on screen."
"Nothing moves."
"The character moves through walls."
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