College Football Analytics and Visualization

Complete Table of Contents


Front Matter


Part I: Foundations

Building the essential skills for college football analytics

Chapter 1: Introduction to College Football Analytics

Estimated Time: 4 hours | Difficulty: Beginner

  • 1.1 What Is Sports Analytics?
  • 1.1.1 Defining Analytics in Sports
  • 1.1.2 The Evolution from Statistics to Analytics
  • 1.1.3 Analytics vs. Traditional Scouting
  • 1.2 The History of Football Analytics
  • 1.2.1 Early Statistical Analysis in Football
  • 1.2.2 The Moneyball Effect on Football
  • 1.2.3 The Rise of Expected Points and Win Probability
  • 1.3 Analytics in Modern College Football
  • 1.3.1 How FBS Programs Use Analytics
  • 1.3.2 In-Game Decision Making
  • 1.3.3 Recruiting and Player Development
  • 1.3.4 Game Planning and Opponent Analysis
  • 1.4 The Analytics Workflow
  • 1.4.1 Question Formulation
  • 1.4.2 Data Collection
  • 1.4.3 Data Processing
  • 1.4.4 Analysis
  • 1.4.5 Communication
  • 1.5 Ethics and Responsibilities in Sports Analytics
  • 1.5.1 Data Privacy Considerations
  • 1.5.2 Responsible Analysis and Communication
  • 1.5.3 The Human Element
  • 1.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: The Fourth Down Revolution
  • Case Study 2: How Analytics Changed the 2019 LSU Offense

Chapter 2: The Data Landscape of NCAA Football

Estimated Time: 5 hours | Difficulty: Beginner

  • 2.1 Understanding Football Data
  • 2.1.1 Play-by-Play Data Structure
  • 2.1.2 Game-Level vs. Play-Level Data
  • 2.1.3 Player-Level Data
  • 2.2 Primary Data Sources
  • 2.2.1 College Football Data API (CFBD)
  • 2.2.2 Sports Reference
  • 2.2.3 ESPN and Official NCAA Statistics
  • 2.2.4 PFF and Premium Data Providers
  • 2.3 Working with the CFBD API
  • 2.3.1 API Fundamentals
  • 2.3.2 Authentication and Rate Limits
  • 2.3.3 Available Endpoints
  • 2.3.4 Best Practices for API Usage
  • 2.4 Data Formats and Storage
  • 2.4.1 CSV Files
  • 2.4.2 JSON Data
  • 2.4.3 SQL Databases
  • 2.4.4 Parquet Files for Large Datasets
  • 2.5 Data Quality Considerations
  • 2.5.1 Missing Data Patterns
  • 2.5.2 Data Entry Errors
  • 2.5.3 Definitional Inconsistencies
  • 2.5.4 Historical Data Limitations
  • 2.6 Building Your Data Library
  • 2.6.1 Organizing Data Files
  • 2.6.2 Version Control for Data
  • 2.6.3 Documentation Practices
  • 2.7 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Building a Complete Season Database
  • Case Study 2: Comparing Data Sources for Accuracy

Chapter 3: Python for Sports Analytics

Estimated Time: 6 hours | Difficulty: Beginner

  • 3.1 Setting Up Your Analytics Environment
  • 3.1.1 Python Installation and Virtual Environments
  • 3.1.2 Essential Libraries Installation
  • 3.1.3 IDE Configuration for Data Science
  • 3.2 pandas Fundamentals
  • 3.2.1 DataFrames and Series
  • 3.2.2 Reading and Writing Data
  • 3.2.3 Indexing and Selection
  • 3.2.4 Data Types and Conversion
  • 3.3 Data Manipulation with pandas
  • 3.3.1 Filtering and Boolean Indexing
  • 3.3.2 Sorting and Ranking
  • 3.3.3 Groupby Operations
  • 3.3.4 Merging and Joining DataFrames
  • 3.3.5 Reshaping Data (Pivot, Melt, Stack)
  • 3.4 NumPy for Numerical Computing
  • 3.4.1 Array Creation and Operations
  • 3.4.2 Broadcasting
  • 3.4.3 Statistical Functions
  • 3.4.4 Random Number Generation
  • 3.5 Data Visualization Basics
  • 3.5.1 matplotlib Fundamentals
  • 3.5.2 Creating Common Plot Types
  • 3.5.3 Customizing Plots
  • 3.5.4 Introduction to seaborn
  • 3.6 Working with Football Data in Python
  • 3.6.1 Loading CFBD Data
  • 3.6.2 Common Data Operations for Football
  • 3.6.3 Creating Derived Columns
  • 3.7 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Analyzing a Complete Game's Play-by-Play
  • Case Study 2: Building Team Season Summaries

Chapter 4: Descriptive Statistics in Football

Estimated Time: 5 hours | Difficulty: Beginner

  • 4.1 Measures of Central Tendency
  • 4.1.1 Mean, Median, and Mode in Football Contexts
  • 4.1.2 When to Use Each Measure
  • 4.1.3 Weighted Averages
  • 4.2 Measures of Dispersion
  • 4.2.1 Range and Interquartile Range
  • 4.2.2 Variance and Standard Deviation
  • 4.2.3 Coefficient of Variation
  • 4.2.4 Understanding Variability in Performance
  • 4.3 Distribution Analysis
  • 4.3.1 Histograms and Density Plots
  • 4.3.2 Skewness and Kurtosis
  • 4.3.3 Common Distributions in Football Data
  • 4.3.4 Box Plots and Outlier Detection
  • 4.4 Correlation and Association
  • 4.4.1 Pearson Correlation
  • 4.4.2 Spearman Rank Correlation
  • 4.4.3 Correlation Matrices
  • 4.4.4 Correlation vs. Causation in Football
  • 4.5 Rates, Ratios, and Percentages
  • 4.5.1 Per-Game vs. Per-Play Statistics
  • 4.5.2 Rate Stability and Sample Size
  • 4.5.3 Adjusting for Opportunity
  • 4.6 Comparing Groups
  • 4.6.1 Conference Comparisons
  • 4.6.2 Year-over-Year Analysis
  • 4.6.3 Home vs. Away Splits
  • 4.7 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Quarterback Statistical Profiles
  • Case Study 2: Conference Strength Analysis

Chapter 5: Data Cleaning and Preparation

Estimated Time: 5 hours | Difficulty: Beginner-Intermediate

  • 5.1 The Data Cleaning Process
  • 5.1.1 Why Clean Data Matters
  • 5.1.2 The 80/20 Rule of Data Science
  • 5.1.3 Systematic Approach to Cleaning
  • 5.2 Handling Missing Data
  • 5.2.1 Types of Missingness
  • 5.2.2 Detection Methods
  • 5.2.3 Imputation Strategies
  • 5.2.4 When to Drop vs. Impute
  • 5.3 Dealing with Outliers
  • 5.3.1 Identifying Outliers
  • 5.3.2 Statistical Methods (Z-scores, IQR)
  • 5.3.3 Domain-Specific Outlier Handling
  • 5.3.4 Outliers vs. Genuine Extreme Performances
  • 5.4 Data Type Issues
  • 5.4.1 String Cleaning and Standardization
  • 5.4.2 Date and Time Handling
  • 5.4.3 Categorical Variable Encoding
  • 5.4.4 Numeric Precision Issues
  • 5.5 Merging and Deduplication
  • 5.5.1 Joining Data from Multiple Sources
  • 5.5.2 Handling Duplicate Records
  • 5.5.3 Entity Resolution (Player Names, Team Names)
  • 5.6 Feature Engineering for Football
  • 5.6.1 Creating Game Situation Variables
  • 5.6.2 Calculating Cumulative Statistics
  • 5.6.3 Lagged Variables and Rolling Averages
  • 5.6.4 Opponent-Adjusted Metrics
  • 5.7 Validation and Quality Assurance
  • 5.7.1 Sanity Checks
  • 5.7.2 Cross-Validation with Known Results
  • 5.7.3 Building Reproducible Pipelines
  • 5.8 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Cleaning Historical Play-by-Play Data
  • Case Study 2: Building a Clean Multi-Season Dataset

Part II: Core Metrics

Mastering the analytical building blocks of football analysis

Chapter 6: Traditional Football Statistics

Estimated Time: 5 hours | Difficulty: Intermediate

  • 6.1 The Box Score Era
  • 6.1.1 History of Football Statistics
  • 6.1.2 What Traditional Stats Capture
  • 6.1.3 Limitations of Traditional Metrics
  • 6.2 Offensive Counting Statistics
  • 6.2.1 Passing: Completions, Attempts, Yards, TDs, INTs
  • 6.2.2 Rushing: Carries, Yards, TDs
  • 6.2.3 Receiving: Receptions, Targets, Yards, TDs
  • 6.2.4 Total Offense and Scoring
  • 6.3 Defensive Counting Statistics
  • 6.3.1 Tackles, Sacks, TFLs
  • 6.3.2 Interceptions and Pass Breakups
  • 6.3.3 Forced Fumbles and Recoveries
  • 6.3.4 Points and Yards Allowed
  • 6.4 Special Teams Statistics
  • 6.4.1 Kicking: FG%, Touchback Rate
  • 6.4.2 Punting: Average, Net, Inside 20
  • 6.4.3 Return Statistics
  • 6.5 Rate Statistics
  • 6.5.1 Completion Percentage
  • 6.5.2 Yards Per Attempt/Carry/Reception
  • 6.5.3 Passer Rating Formulas
  • 6.5.4 Third Down and Red Zone Rates
  • 6.6 Team-Level Traditional Metrics
  • 6.6.1 Turnover Margin
  • 6.6.2 Time of Possession
  • 6.6.3 First Downs
  • 6.6.4 Penalty Statistics
  • 6.7 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Comparing Heisman Candidates with Traditional Stats
  • Case Study 2: What Traditional Stats Predict Wins?

Chapter 7: Advanced Passing Metrics

Estimated Time: 6 hours | Difficulty: Intermediate

  • 7.1 Beyond Passer Rating
  • 7.1.1 Problems with Traditional Passer Rating
  • 7.1.2 The Need for Context
  • 7.1.3 Framework for Advanced Metrics
  • 7.2 Air Yards and Depth of Target
  • 7.2.1 Defining Air Yards
  • 7.2.2 Intended Air Yards vs. Completed Air Yards
  • 7.2.3 Average Depth of Target (aDOT)
  • 7.2.4 CAYOE (Completed Air Yards Over Expected)
  • 7.3 Pressure and Protection Metrics
  • 7.3.1 Pressure Rate and Sack Rate
  • 7.3.2 Time to Throw
  • 7.3.3 Performance Under Pressure
  • 7.3.4 Blitz Response
  • 7.4 Expected Completion Percentage
  • 7.4.1 Building a Completion Model
  • 7.4.2 Factors Affecting Completion
  • 7.4.3 CPOE (Completion Percentage Over Expected)
  • 7.4.4 Interpreting CPOE
  • 7.5 Yards After Catch Analysis
  • 7.5.1 YAC Components
  • 7.5.2 Expected YAC Models
  • 7.5.3 Separating QB and WR Contributions
  • 7.6 Big-Time Throws and Turnover-Worthy Plays
  • 7.6.1 Defining Quality Throws
  • 7.6.2 Risk-Reward Balance
  • 7.6.3 Adjusted Interception Metrics
  • 7.7 Aggregate Passing Metrics
  • 7.7.1 EPA per Dropback
  • 7.7.2 QBR Concepts
  • 7.7.3 Building Composite Ratings
  • 7.8 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Evaluating Transfer Portal QBs
  • Case Study 2: Identifying Scheme Fit for Quarterbacks

Chapter 8: Rushing and Running Game Analysis

Estimated Time: 5 hours | Difficulty: Intermediate

  • 8.1 The Complexity of Rushing Analysis
  • 8.1.1 Why Rushing Is Hard to Evaluate
  • 8.1.2 The Offensive Line Factor
  • 8.1.3 Scheme Effects on Rushing Statistics
  • 8.2 Yards Before Contact
  • 8.2.1 Defining and Measuring YBC
  • 8.2.2 What YBC Tells Us
  • 8.2.3 Separating Blocking from Running
  • 8.3 Yards After Contact
  • 8.3.1 Broken Tackle Metrics
  • 8.3.2 Expected YAC for Rushers
  • 8.3.3 Contact Balance and Elusiveness
  • 8.4 Rushing Efficiency Metrics
  • 8.4.1 Success Rate for Runs
  • 8.4.2 Stuff Rate and Explosive Run Rate
  • 8.4.3 EPA per Rush
  • 8.4.4 Situation-Specific Rushing Analysis
  • 8.5 Run Direction and Gap Analysis
  • 8.5.1 Run Gap Classification
  • 8.5.2 Directional Success Rates
  • 8.5.3 Offensive Line Grades by Gap
  • 8.6 Zone vs. Gap Scheme Analysis
  • 8.6.1 Identifying Scheme from Data
  • 8.6.2 Scheme-Specific Metrics
  • 8.6.3 Player Fit for Schemes
  • 8.7 Team Run Game Evaluation
  • 8.7.1 Run/Pass Balance
  • 8.7.2 Situational Rushing Tendencies
  • 8.7.3 Red Zone Rushing
  • 8.8 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Evaluating Running Back Prospects
  • Case Study 2: Offensive Line Run Blocking Analysis

Chapter 9: Defensive Metrics and Analysis

Estimated Time: 6 hours | Difficulty: Intermediate

  • 9.1 Challenges in Defensive Analysis
  • 9.1.1 Why Defense Is Harder to Quantify
  • 9.1.2 The Collaboration Problem
  • 9.1.3 Coverage vs. Pass Rush Interaction
  • 9.2 Pass Defense Metrics
  • 9.2.1 Coverage Statistics
  • 9.2.2 Passer Rating Allowed
  • 9.2.3 Target Share and Coverage Snaps
  • 9.2.4 EPA Allowed per Coverage Snap
  • 9.3 Pass Rush Analysis
  • 9.3.1 Pressure Rate and Win Rate
  • 9.3.2 Sack Rate and Hurry Rate
  • 9.3.3 Pass Rush Productivity
  • 9.3.4 Double Team Rate
  • 9.4 Run Defense Metrics
  • 9.4.1 Run Stop Rate
  • 9.4.2 Tackles for Loss Analysis
  • 9.4.3 Gap Integrity
  • 9.4.4 EPA Allowed per Rush
  • 9.5 Team Defense Evaluation
  • 9.5.1 Points Per Drive
  • 9.5.2 Success Rate Allowed
  • 9.5.3 Explosive Play Rate Allowed
  • 9.5.4 Red Zone Defense
  • 9.6 Havoc Metrics
  • 9.6.1 Defining Havoc Plays
  • 9.6.2 Havoc Rate Calculation
  • 9.6.3 Havoc Components by Position
  • 9.7 Opponent Adjustments
  • 9.7.1 Strength of Schedule for Defense
  • 9.7.2 Opponent-Adjusted Defensive Metrics
  • 9.7.3 Garbage Time Considerations
  • 9.8 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Comparing Elite Defenses
  • Case Study 2: Defensive Player Evaluation for the Draft

Chapter 10: Special Teams Analytics

Estimated Time: 5 hours | Difficulty: Intermediate

  • 10.1 The Value of Special Teams
  • 10.1.1 Points Attributed to Special Teams
  • 10.1.2 Field Position Impact
  • 10.1.3 Hidden Yardage Concepts
  • 10.2 Kicking Analysis
  • 10.2.1 Field Goal Success Models
  • 10.2.2 Distance and Accuracy Profiles
  • 10.2.3 Clutch Kicking Evaluation
  • 10.2.4 Kickoff Analysis (Touchbacks, Coverage)
  • 10.3 Punting Analysis
  • 10.3.1 Beyond Gross Average
  • 10.3.2 Net Punting and Expected Net
  • 10.3.3 Hang Time and Direction
  • 10.3.4 Coffin Corner and Inside-20 Punting
  • 10.4 Return Analysis
  • 10.4.1 Expected Return Yards
  • 10.4.2 Return EPA
  • 10.4.3 Yards Over Expected
  • 10.4.4 Coverage Unit Evaluation
  • 10.5 Fourth Down and Punt Decisions
  • 10.5.1 The Analytics Perspective
  • 10.5.2 Building Decision Models
  • 10.5.3 When to Go For It
  • 10.5.4 Fake Punt and Onside Kick Analysis
  • 10.6 Two-Point Conversion Analysis
  • 10.6.1 Expected Value Calculations
  • 10.6.2 Situation-Specific Decisions
  • 10.6.3 Team-Specific Success Rates
  • 10.7 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Evaluating a Kicking Prospect
  • Case Study 2: Special Teams Impact on Championship Games

Chapter 11: Efficiency Metrics (EPA, Success Rate)

Estimated Time: 7 hours | Difficulty: Intermediate-Advanced

  • 11.1 The Philosophy of Efficiency
  • 11.1.1 Context-Dependent Value
  • 11.1.2 Expected Points Framework
  • 11.1.3 Why Traditional Stats Miss the Picture
  • 11.2 Expected Points Added (EPA)
  • 11.2.1 The Expected Points Model
  • 11.2.2 Building an EP Model from Data
  • 11.2.3 Calculating EPA per Play
  • 11.2.4 EPA for Different Play Types
  • 11.2.5 Cumulative EPA Analysis
  • 11.3 Success Rate
  • 11.3.1 Defining Success by Down and Distance
  • 11.3.2 Success Rate Calculation
  • 11.3.3 Success Rate vs. EPA
  • 11.3.4 When to Use Each Metric
  • 11.4 Win Probability Added (WPA)
  • 11.4.1 Win Probability Models
  • 11.4.2 WPA Calculation
  • 11.4.3 Clutch Performance Measurement
  • 11.4.4 WPA Limitations
  • 11.5 Composite Efficiency Metrics
  • 11.5.1 SP+ and FEI Concepts
  • 11.5.2 Building Composite Ratings
  • 11.5.3 Offensive vs. Defensive Efficiency
  • 11.5.4 Special Teams Efficiency
  • 11.6 Opponent-Adjusted Efficiency
  • 11.6.1 Why Adjustment Matters
  • 11.6.2 Simple Opponent Adjustments
  • 11.6.3 Iterative Adjustment Methods
  • 11.6.4 Bayesian Approaches
  • 11.7 Applying Efficiency Metrics
  • 11.7.1 Team Evaluation
  • 11.7.2 Player Evaluation
  • 11.7.3 Game Planning Applications
  • 11.7.4 Predictive Uses
  • 11.8 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Building an Expected Points Model
  • Case Study 2: Efficiency-Based Playoff Selection

Part III: Visualization

Communicating insights through effective visual design

Chapter 12: Fundamentals of Sports Data Visualization

Estimated Time: 5 hours | Difficulty: Intermediate

  • 12.1 Principles of Effective Visualization
  • 12.1.1 The Purpose of Visualization
  • 12.1.2 Data-to-Ink Ratio
  • 12.1.3 Choosing the Right Chart Type
  • 12.1.4 Color Theory for Data
  • 12.2 Statistical Charts in matplotlib
  • 12.2.1 Bar Charts and Comparisons
  • 12.2.2 Line Charts and Trends
  • 12.2.3 Scatter Plots and Relationships
  • 12.2.4 Histograms and Distributions
  • 12.3 Advanced matplotlib Techniques
  • 12.3.1 Subplots and Figure Layout
  • 12.3.2 Annotations and Labels
  • 12.3.3 Custom Styling
  • 12.3.4 Saving Publication-Quality Figures
  • 12.4 Statistical Visualization with seaborn
  • 12.4.1 seaborn Plot Types
  • 12.4.2 Faceting and Small Multiples
  • 12.4.3 Statistical Annotations
  • 12.4.4 Themes and Customization
  • 12.5 Football-Specific Visualizations
  • 12.5.1 EPA Charts
  • 12.5.2 Success Rate Visualizations
  • 12.5.3 Team Comparison Grids
  • 12.5.4 Trend and Rolling Average Plots
  • 12.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Creating a Team Season Report
  • Case Study 2: Visualizing Quarterback Performance

Chapter 13: Play-by-Play Visualization

Estimated Time: 5 hours | Difficulty: Intermediate

  • 13.1 Visualizing Game Flow
  • 13.1.1 Win Probability Charts
  • 13.1.2 Score Differential Over Time
  • 13.1.3 EPA Accumulation Charts
  • 13.1.4 Drive Summaries
  • 13.2 Play Outcome Visualization
  • 13.2.1 Play Distribution Charts
  • 13.2.2 Yards Gained Visualization
  • 13.2.3 Down and Distance Charts
  • 13.2.4 Field Position Heat Maps
  • 13.3 Drive Analysis Charts
  • 13.3.1 Drive Charts
  • 13.3.2 Drive Efficiency Visualization
  • 13.3.3 Drive Result Distribution
  • 13.3.4 Red Zone Visualization
  • 13.4 Situational Analysis Visualization
  • 13.4.1 Third Down Charts
  • 13.4.2 Two-Minute Drill Analysis
  • 13.4.3 Scoring Opportunity Visualization
  • 13.5 Animation Basics
  • 13.5.1 Animated Play Sequences
  • 13.5.2 Game Progression Animation
  • 13.5.3 Exporting Animations
  • 13.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Visualizing a Classic Game
  • Case Study 2: Drive Chart Analysis for Game Planning

Chapter 14: Player and Team Comparison Charts

Estimated Time: 5 hours | Difficulty: Intermediate

  • 14.1 Ranking and Comparison Visualizations
  • 14.1.1 Horizontal Bar Charts for Rankings
  • 14.1.2 Dot Plots and Lollipop Charts
  • 14.1.3 Bump Charts for Ranking Changes
  • 14.2 Scatter Plots for Performance
  • 14.2.1 Two-Variable Comparisons
  • 14.2.2 Adding Size and Color Dimensions
  • 14.2.3 Quadrant Analysis Charts
  • 14.2.4 Adding Reference Lines and Averages
  • 14.3 Radar Charts and Spider Plots
  • 14.3.1 Building Radar Charts
  • 14.3.2 When Radar Charts Work
  • 14.3.3 Radar Chart Alternatives
  • 14.4 Percentile and Distribution Comparisons
  • 14.4.1 Percentile Bar Charts
  • 14.4.2 Violin Plots for Groups
  • 14.4.3 Swarm and Strip Plots
  • 14.5 Tables as Visualizations
  • 14.5.1 Heat Map Tables
  • 14.5.2 Sparklines in Tables
  • 14.5.3 Conditional Formatting
  • 14.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: NFL Draft Prospect Comparison Charts
  • Case Study 2: Conference Comparison Dashboard

Chapter 15: Interactive Dashboards

Estimated Time: 6 hours | Difficulty: Intermediate-Advanced

  • 15.1 Introduction to Plotly
  • 15.1.1 Plotly Basics
  • 15.1.2 Interactive Features
  • 15.1.3 Plotly Express for Quick Charts
  • 15.1.4 Customizing Interactivity
  • 15.2 Building with Plotly Graph Objects
  • 15.2.1 Traces and Layouts
  • 15.2.2 Multiple Trace Types
  • 15.2.3 Annotations and Shapes
  • 15.2.4 Update Menus and Sliders
  • 15.3 Introduction to Dash
  • 15.3.1 Dash Architecture
  • 15.3.2 Layout Components
  • 15.3.3 Callbacks and Interactivity
  • 15.3.4 Multi-Page Applications
  • 15.4 Building a Football Dashboard
  • 15.4.1 Data Backend Design
  • 15.4.2 Team Selection Interface
  • 15.4.3 Dynamic Chart Updates
  • 15.4.4 Filtering and Drill-Down
  • 15.5 Deployment Basics
  • 15.5.1 Local Hosting
  • 15.5.2 Deployment Options
  • 15.5.3 Performance Considerations
  • 15.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Building a Team Comparison Dashboard
  • Case Study 2: Season Review Interactive Report

Chapter 16: Spatial Analysis and Field Visualization

Estimated Time: 6 hours | Difficulty: Advanced

  • 16.1 Understanding Football Spatial Data
  • 16.1.1 Coordinate Systems
  • 16.1.2 Tracking Data Concepts
  • 16.1.3 Working with X-Y Coordinates
  • 16.2 Drawing the Football Field
  • 16.2.1 Field Dimensions and Markings
  • 16.2.2 Creating Field Plots
  • 16.2.3 Reusable Field Functions
  • 16.3 Pass Location Analysis
  • 16.3.1 Pass Target Heat Maps
  • 16.3.2 Completion Rate by Field Area
  • 16.3.3 Depth and Direction Charts
  • 16.3.4 Throw Location Comparisons
  • 16.4 Field Position Visualization
  • 16.4.1 Starting Position Analysis
  • 16.4.2 Drive Path Visualization
  • 16.4.3 Scoring Location Analysis
  • 16.5 Formation and Personnel Visualization
  • 16.5.1 Formation Diagrams
  • 16.5.2 Pre-Snap Alignment Charts
  • 16.5.3 Motion and Shift Visualization
  • 16.6 Tracking Data Visualization
  • 16.6.1 Player Movement Plots
  • 16.6.2 Route Trees
  • 16.6.3 Coverage Shells
  • 16.6.4 Animation of Plays
  • 16.7 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Receiver Route Analysis
  • Case Study 2: Defensive Coverage Heat Maps

Part IV: Predictive Modeling

Building models to forecast outcomes and inform decisions

Chapter 17: Introduction to Predictive Analytics

Estimated Time: 5 hours | Difficulty: Intermediate

  • 17.1 Prediction in Sports Analytics
  • 17.1.1 What We Can and Cannot Predict
  • 17.1.2 Types of Prediction Problems
  • 17.1.3 Uncertainty and Probability
  • 17.2 Statistical Modeling Foundations
  • 17.2.1 Variables, Features, and Targets
  • 17.2.2 Training and Test Sets
  • 17.2.3 Overfitting and Underfitting
  • 17.2.4 Cross-Validation
  • 17.3 Linear Regression
  • 17.3.1 Simple Linear Regression
  • 17.3.2 Multiple Linear Regression
  • 17.3.3 Interpreting Coefficients
  • 17.3.4 Regression Assumptions
  • 17.4 Logistic Regression
  • 17.4.1 Binary Classification
  • 17.4.2 Probability Interpretation
  • 17.4.3 Odds Ratios
  • 17.4.4 Model Evaluation for Classification
  • 17.5 Evaluation Metrics
  • 17.5.1 Regression Metrics (RMSE, MAE, R²)
  • 17.5.2 Classification Metrics (Accuracy, Precision, Recall)
  • 17.5.3 Probability Calibration
  • 17.5.4 Brier Score and Log Loss
  • 17.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Predicting Total Points in a Game
  • Case Study 2: Predicting Fourth Down Conversion

Chapter 18: Game Outcome Prediction

Estimated Time: 6 hours | Difficulty: Intermediate-Advanced

  • 18.1 Approaches to Game Prediction
  • 18.1.1 Point Spread Prediction vs. Win Probability
  • 18.1.2 Feature Selection for Game Prediction
  • 18.1.3 Handling Team Matchups
  • 18.2 Elo Rating Systems
  • 18.2.1 Elo Fundamentals
  • 18.2.2 Implementing Elo for College Football
  • 18.2.3 Parameter Tuning
  • 18.2.4 Elo Extensions (Home Field, Margin)
  • 18.3 Power Rating Systems
  • 18.3.1 Simple Rating System (SRS)
  • 18.3.2 Margin-Based Ratings
  • 18.3.3 Efficiency-Based Ratings
  • 18.3.4 Combining Multiple Ratings
  • 18.4 Regression-Based Prediction
  • 18.4.1 Team Efficiency as Features
  • 18.4.2 Matchup-Specific Features
  • 18.4.3 Handling Conference Differences
  • 18.4.4 Model Calibration
  • 18.5 Model Comparison and Ensembling
  • 18.5.1 Comparing Prediction Systems
  • 18.5.2 Ensemble Methods
  • 18.5.3 Against the Spread Evaluation
  • 18.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Building a Season Prediction Model
  • Case Study 2: Predicting Bowl Game Outcomes

Chapter 19: Player Performance Forecasting

Estimated Time: 6 hours | Difficulty: Advanced

  • 19.1 Challenges in Player Projection
  • 19.1.1 Sample Size Issues
  • 19.1.2 Role and Scheme Changes
  • 19.1.3 Development and Regression
  • 19.2 Baseline Projections
  • 19.2.1 Marcel-Style Projections
  • 19.2.2 Aging Curves
  • 19.2.3 Playing Time Projections
  • 19.3 Statistical Stabilization
  • 19.3.1 When Stats Become Reliable
  • 19.3.2 Split-Half Analysis
  • 19.3.3 Year-to-Year Correlation
  • 19.3.4 Regression to the Mean
  • 19.4 Quarterback Projection Models
  • 19.4.1 First-Year Starter Expectations
  • 19.4.2 Returning Starter Projections
  • 19.4.3 Transfer Quarterback Adjustments
  • 19.5 Skill Position Projections
  • 19.5.1 Running Back Forecasting
  • 19.5.2 Wide Receiver Development
  • 19.5.3 Breakout Prediction
  • 19.6 NFL Draft Projection
  • 19.6.1 College-to-Pro Translation
  • 19.6.2 Prospect Comparison Methods
  • 19.6.3 Success Probability Models
  • 19.7 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Projecting Quarterback Performance
  • Case Study 2: Identifying Breakout Running Backs

Chapter 20: Recruiting Analytics

Estimated Time: 6 hours | Difficulty: Advanced

  • 20.1 Understanding Recruiting Data
  • 20.1.1 Recruiting Services and Ratings
  • 20.1.2 Star Ratings and Composite Scores
  • 20.1.3 Position Rankings
  • 20.1.4 Data Limitations and Biases
  • 20.2 Recruiting and Team Success
  • 20.2.1 Correlation with Wins
  • 20.2.2 Blue-Chip Ratio Analysis
  • 20.2.3 Class Rankings and Future Performance
  • 20.2.4 Diminishing Returns
  • 20.3 Position-Specific Recruiting Analysis
  • 20.3.1 Quarterback Recruiting Value
  • 20.3.2 Offensive vs. Defensive Recruiting
  • 20.3.3 Position Scarcity Effects
  • 20.4 Development and Rating Accuracy
  • 20.4.1 Rating Accuracy by Star Level
  • 20.4.2 Hidden Gem Identification
  • 20.4.3 Development Rate by Program
  • 20.5 Transfer Portal Analytics
  • 20.5.1 Portal Patterns and Trends
  • 20.5.2 Transfer Success Prediction
  • 20.5.3 Impact on Recruiting Strategy
  • 20.6 Recruiting Strategy Optimization
  • 20.6.1 Geographic Targeting
  • 20.6.2 Position Need Modeling
  • 20.6.3 Offer Strategy Analysis
  • 20.7 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Evaluating Recruiting Class Value
  • Case Study 2: Transfer Portal Decision Model

Chapter 21: Win Probability Models

Estimated Time: 6 hours | Difficulty: Advanced

  • 21.1 Win Probability Fundamentals
  • 21.1.1 Defining Win Probability
  • 21.1.2 Game State Variables
  • 21.1.3 Uses of Win Probability
  • 21.2 Building a Win Probability Model
  • 21.2.1 Training Data Preparation
  • 21.2.2 Feature Engineering
  • 21.2.3 Model Selection
  • 21.2.4 Calibration and Validation
  • 21.3 Logistic Regression Approach
  • 21.3.1 Game State Features
  • 21.3.2 Team Quality Adjustments
  • 21.3.3 Model Fitting
  • 21.3.4 Interpretation
  • 21.4 Advanced Win Probability Models
  • 21.4.1 Random Forest Approaches
  • 21.4.2 Gradient Boosting Methods
  • 21.4.3 Neural Network Applications
  • 21.4.4 Model Comparison
  • 21.5 Win Probability Added Analysis
  • 21.5.1 Calculating WPA
  • 21.5.2 WPA Leaders and Analysis
  • 21.5.3 Clutch Performance Evaluation
  • 21.5.4 WPA Limitations
  • 21.6 Applications
  • 21.6.1 Live Game Analysis
  • 21.6.2 Decision Evaluation
  • 21.6.3 Historical Game Analysis
  • 21.7 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Building a College Football WP Model
  • Case Study 2: Analyzing Comeback Probability

Chapter 22: Machine Learning Applications

Estimated Time: 7 hours | Difficulty: Advanced

  • 22.1 Machine Learning in Sports
  • 22.1.1 When to Use ML
  • 22.1.2 ML vs. Traditional Statistics
  • 22.1.3 Interpretability Considerations
  • 22.2 Tree-Based Methods
  • 22.2.1 Decision Trees
  • 22.2.2 Random Forests
  • 22.2.3 Gradient Boosting (XGBoost, LightGBM)
  • 22.2.4 Feature Importance
  • 22.3 Regularized Regression
  • 22.3.1 Ridge Regression
  • 22.3.2 Lasso Regression
  • 22.3.3 Elastic Net
  • 22.3.4 Feature Selection via Regularization
  • 22.4 Clustering Applications
  • 22.4.1 K-Means Clustering
  • 22.4.2 Hierarchical Clustering
  • 22.4.3 Player Archetypes
  • 22.4.4 Play Type Clustering
  • 22.5 Dimensionality Reduction
  • 22.5.1 PCA for Player Analysis
  • 22.5.2 t-SNE for Visualization
  • 22.5.3 UMAP Applications
  • 22.6 Neural Networks Introduction
  • 22.6.1 Network Architecture
  • 22.6.2 Training Neural Networks
  • 22.6.3 Football Applications
  • 22.7 Model Deployment
  • 22.7.1 Saving and Loading Models
  • 22.7.2 Building Prediction APIs
  • 22.7.3 Model Monitoring
  • 22.8 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Play Prediction with Machine Learning
  • Case Study 2: Player Clustering Analysis

Part V: Advanced Topics

Exploring cutting-edge applications in football analytics

Chapter 23: Network Analysis in Football

Estimated Time: 5 hours | Difficulty: Advanced

  • 23.1 Network Concepts in Football
  • 23.1.1 Network Theory Basics
  • 23.1.2 Football as a Network
  • 23.1.3 Types of Football Networks
  • 23.2 Passing Networks
  • 23.2.1 Building QB-Receiver Networks
  • 23.2.2 Network Metrics (Centrality, Clustering)
  • 23.2.3 Visualizing Passing Networks
  • 23.2.4 Identifying Key Connections
  • 23.3 Team Connection Networks
  • 23.3.1 Coaching Trees
  • 23.3.2 Transfer Networks
  • 23.3.3 Recruiting Pipelines
  • 23.4 Competitive Networks
  • 23.4.1 Conference and Scheduling Networks
  • 23.4.2 Strength of Schedule via Networks
  • 23.4.3 Historical Rivalry Analysis
  • 23.5 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Analyzing Offensive Passing Networks
  • Case Study 2: Coaching Tree Impact Analysis

Chapter 24: Computer Vision and Tracking Data

Estimated Time: 6 hours | Difficulty: Advanced

  • 24.1 Tracking Data in Football
  • 24.1.1 How Tracking Data Is Collected
  • 24.1.2 Data Structure and Format
  • 24.1.3 Working with Large Tracking Datasets
  • 24.2 Player Movement Analysis
  • 24.2.1 Speed and Acceleration Metrics
  • 24.2.2 Route Recognition
  • 24.2.3 Coverage Classification
  • 24.3 Spatial Metrics
  • 24.3.1 Separation Measurement
  • 24.3.2 Pass Rush Metrics from Tracking
  • 24.3.3 Expected Points from Tracking
  • 24.4 Computer Vision Basics
  • 24.4.1 Image Processing Fundamentals
  • 24.4.2 Object Detection for Football
  • 24.4.3 Pose Estimation
  • 24.5 Practical Applications
  • 24.5.1 Automated Formation Recognition
  • 24.5.2 Play Classification
  • 24.5.3 Player Identification
  • 24.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Analyzing Route Running with Tracking Data
  • Case Study 2: Coverage Shell Classification

Chapter 25: Natural Language Processing for Scouting

Estimated Time: 5 hours | Difficulty: Advanced

  • 25.1 Text Data in Football
  • 25.1.1 Sources of Text Data
  • 25.1.2 Scouting Reports
  • 25.1.3 News and Social Media
  • 25.2 Text Processing Fundamentals
  • 25.2.1 Tokenization and Normalization
  • 25.2.2 Stop Words and Stemming
  • 25.2.3 TF-IDF Representations
  • 25.3 Sentiment Analysis
  • 25.3.1 Sentiment in Sports Context
  • 25.3.2 Building Sentiment Models
  • 25.3.3 Tracking Sentiment Over Time
  • 25.4 Information Extraction
  • 25.4.1 Named Entity Recognition
  • 25.4.2 Extracting Player Attributes
  • 25.4.3 Summarizing Scouting Reports
  • 25.5 Advanced NLP Applications
  • 25.5.1 Topic Modeling for Play Analysis
  • 25.5.2 Language Models for Sports
  • 25.5.3 Question Answering Systems
  • 25.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Analyzing Draft Prospect Descriptions
  • Case Study 2: Building a Scouting Report Analyzer

Chapter 26: Real-Time Analytics Systems

Estimated Time: 5 hours | Difficulty: Advanced

  • 26.1 Real-Time Analytics Requirements
  • 26.1.1 In-Game Decision Support
  • 26.1.2 Latency Requirements
  • 26.1.3 Data Pipeline Design
  • 26.2 Streaming Data Processing
  • 26.2.1 Batch vs. Stream Processing
  • 26.2.2 Live Data Feeds
  • 26.2.3 Windowing and Aggregation
  • 26.3 Real-Time Visualizations
  • 26.3.1 Live Dashboard Design
  • 26.3.2 Auto-Updating Charts
  • 26.3.3 Alert Systems
  • 26.4 In-Game Decision Models
  • 26.4.1 Fourth Down Decisions
  • 26.4.2 Clock Management
  • 26.4.3 Two-Point Conversion Decisions
  • 26.5 System Architecture
  • 26.5.1 Components of an Analytics System
  • 26.5.2 Data Flow Design
  • 26.5.3 Scalability Considerations
  • 26.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Building a Live Fourth Down Bot
  • Case Study 2: Real-Time Win Probability Dashboard

Part VI: Capstone

Synthesizing skills and exploring career paths

Chapter 27: Building a Complete Analytics System

Estimated Time: 8 hours | Difficulty: Advanced

  • 27.1 System Design
  • 27.1.1 Requirements Gathering
  • 27.1.2 Architecture Planning
  • 27.1.3 Technology Selection
  • 27.2 Data Pipeline Construction
  • 27.2.1 Data Collection Layer
  • 27.2.2 Processing and Storage
  • 27.2.3 Access and API Design
  • 27.3 Analysis Layer
  • 27.3.1 Metric Calculations
  • 27.3.2 Model Integration
  • 27.3.3 Report Generation
  • 27.4 Visualization and Reporting
  • 27.4.1 Dashboard Design
  • 27.4.2 Automated Reports
  • 27.4.3 User Interface Design
  • 27.5 Deployment and Maintenance
  • 27.5.1 Deployment Options
  • 27.5.2 Monitoring and Logging
  • 27.5.3 Update Processes
  • 27.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Building a Program Analytics Platform
  • Case Study 2: Scouting Database System

Chapter 28: Career Paths in Sports Analytics

Estimated Time: 4 hours | Difficulty: Beginner

  • 28.1 The Sports Analytics Industry
  • 28.1.1 Market Overview
  • 28.1.2 Types of Organizations
  • 28.1.3 Role Types
  • 28.2 Roles in College Football Analytics
  • 28.2.1 Program Analytics Staff
  • 28.2.2 Conference Offices
  • 28.2.3 Media and Broadcasting
  • 28.2.4 Technology Companies
  • 28.3 Building Your Portfolio
  • 28.3.1 Project Selection
  • 28.3.2 Showcasing Work
  • 28.3.3 Contributing to Community
  • 28.4 Skills and Continuous Learning
  • 28.4.1 Technical Skills Development
  • 28.4.2 Domain Knowledge
  • 28.4.3 Communication Skills
  • 28.4.4 Staying Current
  • 28.5 Breaking In
  • 28.5.1 Entry Points
  • 28.5.2 Networking
  • 28.5.3 Interview Preparation
  • 28.5.4 Internships and Fellowships
  • 28.6 Chapter Summary
  • Exercises
  • Quiz
  • Case Study 1: Career Path Profiles
  • Case Study 2: Building a Sports Analytics Portfolio

Appendices


Index

A comprehensive index will be generated upon completion of all chapters.


Total Chapters: 28 Estimated Pages: 800-1100 Estimated Completion Time: 150-200 hours (self-study)