Appendix B: Statistical Tables and Soccer Benchmarks

This appendix collects reference tables for the probability distributions, critical values, and soccer-specific benchmarks used throughout the text. While modern software eliminates the need to look up values by hand, these tables provide useful reference points for quick estimation and sanity-checking results.


B.1 Probability Distributions

B.1.1 Standard Normal Distribution

The standard normal distribution $Z \sim \mathcal{N}(0, 1)$ has PDF:

$$\phi(z) = \frac{1}{\sqrt{2\pi}} e^{-z^2/2}$$

and CDF $\Phi(z) = P(Z \leq z)$.

Upper-Tail Probabilities: $P(Z > z)$

$z$ 0.00 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
0.0 .5000 .4960 .4920 .4880 .4840 .4801 .4761 .4721 .4681 .4641
0.1 .4602 .4562 .4522 .4483 .4443 .4404 .4364 .4325 .4286 .4247
0.2 .4207 .4168 .4129 .4090 .4052 .4013 .3974 .3936 .3897 .3859
0.3 .3821 .3783 .3745 .3707 .3669 .3632 .3594 .3557 .3520 .3483
0.4 .3446 .3409 .3372 .3336 .3300 .3264 .3228 .3192 .3156 .3121
0.5 .3085 .3050 .3015 .2981 .2946 .2912 .2877 .2843 .2810 .2776
0.6 .2743 .2709 .2676 .2643 .2611 .2578 .2546 .2514 .2483 .2451
0.7 .2420 .2389 .2358 .2327 .2296 .2266 .2236 .2206 .2177 .2148
0.8 .2119 .2090 .2061 .2033 .2005 .1977 .1949 .1922 .1894 .1867
0.9 .1841 .1814 .1788 .1762 .1736 .1711 .1685 .1660 .1635 .1611
1.0 .1587 .1562 .1539 .1515 .1492 .1469 .1446 .1423 .1401 .1379
1.1 .1357 .1335 .1314 .1292 .1271 .1251 .1230 .1210 .1190 .1170
1.2 .1151 .1131 .1112 .1093 .1075 .1056 .1038 .1020 .1003 .0985
1.3 .0968 .0951 .0934 .0918 .0901 .0885 .0869 .0853 .0838 .0823
1.4 .0808 .0793 .0778 .0764 .0749 .0735 .0721 .0708 .0694 .0681
1.5 .0668 .0655 .0643 .0630 .0618 .0606 .0594 .0582 .0571 .0559
1.6 .0548 .0537 .0526 .0516 .0505 .0495 .0485 .0475 .0465 .0455
1.7 .0446 .0436 .0427 .0418 .0409 .0401 .0392 .0384 .0375 .0367
1.8 .0359 .0351 .0344 .0336 .0329 .0322 .0314 .0307 .0301 .0294
1.9 .0287 .0281 .0274 .0268 .0262 .0256 .0250 .0244 .0239 .0233
2.0 .0228 .0222 .0217 .0212 .0207 .0202 .0197 .0192 .0188 .0183
2.1 .0179 .0174 .0170 .0166 .0162 .0158 .0154 .0150 .0146 .0143
2.2 .0139 .0136 .0132 .0129 .0125 .0122 .0119 .0116 .0113 .0110
2.3 .0107 .0104 .0102 .0099 .0096 .0094 .0091 .0089 .0087 .0084
2.4 .0082 .0080 .0078 .0075 .0073 .0071 .0069 .0068 .0066 .0064
2.5 .0062 .0060 .0059 .0057 .0055 .0054 .0052 .0051 .0049 .0048
2.6 .0047 .0045 .0044 .0043 .0041 .0040 .0039 .0038 .0037 .0036
2.7 .0035 .0034 .0033 .0032 .0031 .0030 .0029 .0028 .0027 .0026
2.8 .0026 .0025 .0024 .0023 .0023 .0022 .0021 .0021 .0020 .0019
2.9 .0019 .0018 .0018 .0017 .0016 .0016 .0015 .0015 .0014 .0014
3.0 .0013 .0013 .0013 .0012 .0012 .0011 .0011 .0011 .0010 .0010

Commonly Used Critical Values:

Confidence Level $\alpha$ $z_{\alpha/2}$
90% 0.10 1.645
95% 0.05 1.960
99% 0.01 2.576
99.9% 0.001 3.291

B.1.2 Poisson Distribution

The Poisson distribution $X \sim \text{Pois}(\lambda)$ gives $P(X = k) = \frac{\lambda^k e^{-\lambda}}{k!}$.

Poisson Probabilities for Selected Values of $\lambda$

$k$ $\lambda = 0.5$ $\lambda = 1.0$ $\lambda = 1.2$ $\lambda = 1.5$ $\lambda = 2.0$ $\lambda = 2.5$ $\lambda = 3.0$
0 .6065 .3679 .3012 .2231 .1353 .0821 .0498
1 .3033 .3679 .3614 .3347 .2707 .2052 .1494
2 .0758 .1839 .2169 .2510 .2707 .2565 .2240
3 .0126 .0613 .0867 .1255 .1804 .2138 .2240
4 .0016 .0153 .0260 .0471 .0902 .1336 .1680
5 .0002 .0031 .0062 .0141 .0361 .0668 .1008
6 .0000 .0005 .0012 .0035 .0120 .0278 .0504
7 .0000 .0001 .0002 .0008 .0034 .0099 .0216

Note: The values $\lambda = 1.2$ and $\lambda = 1.5$ are particularly relevant for soccer, as they approximate typical home and away goal-scoring rates in major European leagues (see Section B.3).

Cumulative Poisson Probabilities $P(X \leq k)$ for $\lambda = 1.5$ (typical home goals)

$k$ $P(X = k)$ $P(X \leq k)$
0 .2231 .2231
1 .3347 .5578
2 .2510 .8088
3 .1255 .9344
4 .0471 .9814
5 .0141 .9955
6+ .0045 1.0000

B.1.3 Binomial Distribution

The binomial distribution $X \sim \text{Bin}(n, p)$ gives $P(X = k) = \binom{n}{k} p^k (1-p)^{n-k}$.

Binomial Probabilities for $n = 10$ (e.g., 10 shots on target)

$k$ $p = 0.10$ $p = 0.20$ $p = 0.30$ $p = 0.40$ $p = 0.50$
0 .3487 .1074 .0282 .0060 .0010
1 .3874 .2684 .1211 .0403 .0098
2 .1937 .3020 .2335 .1209 .0439
3 .0574 .2013 .2668 .2150 .1172
4 .0112 .0881 .2001 .2508 .2051
5 .0015 .0264 .1029 .2007 .2461
6 .0001 .0055 .0368 .1115 .2051
7 .0000 .0008 .0090 .0425 .1172
8 .0000 .0001 .0014 .0106 .0439
9 .0000 .0000 .0001 .0016 .0098
10 .0000 .0000 .0000 .0001 .0010

Note: A shot-on-target conversion rate of $p = 0.30$ is a useful benchmark for top strikers in major leagues.

B.1.4 Student's $t$-Distribution

The $t$-distribution with $\nu$ degrees of freedom is used for inference about means with unknown population variance. As $\nu \to \infty$, $t_\nu \to \mathcal{N}(0,1)$.

Critical Values $t_{\alpha, \nu}$ (Upper-Tail)

$\nu$ $\alpha = 0.10$ $\alpha = 0.05$ $\alpha = 0.025$ $\alpha = 0.01$ $\alpha = 0.005$
1 3.078 8.314 14.706 31.821 63.657
2 1.886 2.920 4.303 8.965 11.925
3 1.638 2.353 3.182 4.541 7.841
4 1.533 2.132 2.776 3.747 4.604
5 1.476 2.015 2.571 3.365 4.032
6 1.440 1.943 2.447 3.143 3.707
7 1.415 1.895 2.365 2.998 3.499
8 1.397 1.860 2.306 2.896 3.355
9 1.383 1.833 2.262 2.821 3.250
10 1.372 1.812 2.228 2.764 3.169
15 1.341 1.753 2.131 2.602 2.947
20 1.325 1.725 2.086 2.528 2.845
25 1.316 1.708 2.060 2.485 2.787
30 1.310 1.697 2.042 2.457 2.750
40 1.303 1.684 2.021 2.423 2.704
60 1.296 1.671 2.000 2.390 2.660
120 1.289 1.658 1.980 2.358 2.617
$\infty$ 1.282 1.645 1.960 2.326 2.576

For a two-tailed test at significance level $\alpha$, use the $\alpha/2$ column.

B.1.5 Chi-Squared Distribution

The chi-squared distribution $\chi^2_\nu$ with $\nu$ degrees of freedom. Used for goodness-of-fit tests, tests of independence, and comparing nested models.

Critical Values $\chi^2_{\alpha, \nu}$ (Upper-Tail)

$\nu$ $\alpha = 0.10$ $\alpha = 0.05$ $\alpha = 0.025$ $\alpha = 0.01$ $\alpha = 0.005$
1 2.706 3.841 7.024 8.635 9.879
2 4.605 7.991 9.378 11.210 12.597
3 8.251 9.815 11.348 13.345 14.838
4 9.779 11.488 13.143 15.277 16.860
5 11.236 13.070 14.833 17.086 18.750
6 12.645 14.592 16.449 18.812 20.548
7 14.017 16.067 18.013 20.475 22.278
8 15.362 17.507 19.535 22.090 23.955
9 16.684 18.919 21.023 23.666 25.589
10 17.987 20.307 22.483 25.209 27.188
15 24.307 26.996 29.488 30.578 32.801
20 30.412 31.410 34.170 37.566 39.997
25 34.382 37.652 40.646 44.314 46.928
30 40.256 43.773 46.979 50.892 53.672

B.1.6 F-Distribution Selected Critical Values

The $F$-distribution $F_{\nu_1, \nu_2}$ is used for ANOVA and comparing regression models.

$F_{0.05, \nu_1, \nu_2}$ Critical Values

$\nu_2 \backslash \nu_1$ 1 2 3 4 5 10 20
5 8.608 7.786 7.409 7.192 7.050 4.735 4.558
10 4.965 4.103 3.708 3.478 3.326 2.978 2.774
15 4.543 3.682 3.287 3.056 2.901 2.544 2.328
20 4.351 3.493 3.098 2.866 2.711 2.348 2.124
30 4.171 3.316 2.922 2.690 2.534 2.165 1.932
60 4.001 3.150 2.758 2.525 2.368 1.993 1.748
120 3.920 3.072 2.680 2.447 2.290 1.910 1.659

B.2 Critical Values Quick Reference

B.2.1 Common Significance Thresholds

Test Type Significance Level Critical Value Distribution
Two-tailed $z$-test $\alpha = 0.05$ $\pm 1.960$ Standard Normal
Two-tailed $z$-test $\alpha = 0.01$ $\pm 2.576$ Standard Normal
One-tailed $z$-test $\alpha = 0.05$ $1.645$ Standard Normal
Two-tailed $t$-test ($\nu = 30$) $\alpha = 0.05$ $\pm 2.042$ $t_{30}$
Chi-squared ($\nu = 1$) $\alpha = 0.05$ $3.841$ $\chi^2_1$
Chi-squared ($\nu = 5$) $\alpha = 0.05$ $13.070$ $\chi^2_5$

B.2.2 Sample Size Guidelines for Soccer Analytics

These rules of thumb help determine when certain approximations are reasonable:

Scenario Minimum $n$ Notes
Central Limit Theorem approximation 30 For approximately symmetric distributions
Normal approximation to Poisson $\lambda \geq 10$ Rare in single-match contexts; applicable to season totals
Normal approximation to Binomial $np \geq 5$ and $n(1-p) \geq 5$ E.g., 20 shots at 30% conversion: $np = 6$
Stable xG estimates for a player ~50 shots Fewer for high-volume shooters
Stable pass completion rates ~200 passes Position-dependent
Reliable season-level team metrics ~15 matches Half a typical league season
Robust player ratings ~900 minutes Approximately 10 full matches

B.3 Soccer Benchmarks

B.3.1 Goals Per Game by League

Average goals per match across Europe's top five leagues (approximate values; season-to-season variation of roughly $\pm 0.15$).

League Goals/Game Home Goals/Game Away Goals/Game Home Win % Draw % Away Win %
Premier League (England) 2.70 1.52 1.18 43% 24% 33%
La Liga (Spain) 2.55 1.45 1.10 45% 24% 31%
Bundesliga (Germany) 2.90 1.60 1.30 43% 22% 35%
Serie A (Italy) 2.65 1.48 1.17 44% 25% 31%
Ligue 1 (France) 2.55 1.42 1.13 44% 25% 31%
Eredivisie (Netherlands) 3.10 1.72 1.38 44% 21% 35%
MLS (USA/Canada) 2.80 1.55 1.25 45% 24% 31%
Champions League (group stage) 2.85 1.60 1.25 46% 22% 32%

B.3.2 Expected Goals (xG) Benchmarks

Metric Typical Range Elite Benchmark Notes
Team xG per match (top league) 1.0 -- 1.8 > 2.0 Manchester City 2017--2023 averaged ~2.2
Team xGA per match (top league) 0.8 -- 1.5 < 0.8 Best defenses consistently under 1.0
xG per shot (average) 0.08 -- 0.12 -- Varies by league and era
xG per shot (penalty) 0.76 -- 0.79 -- Approximately 76--79% conversion rate
xG per shot (open play, inside box) 0.10 -- 0.20 -- Depends on angle and distance
xG per shot (open play, outside box) 0.02 -- 0.05 -- Long-range shots are low-probability
xG per shot (header) 0.04 -- 0.08 -- Headers convert at lower rates
Player Goals minus xG (season) -5 to +5 > +5 Sustained overperformance is rare

B.3.3 Passing Benchmarks

Metric Average Top Quartile Elite (Top 5%)
Overall pass completion % 80--85% 87--90% > 90%
Short pass completion % 88--92% 93--95% > 95%
Long pass completion % 55--65% 68--72% > 75%
Progressive passes per 90 4--7 8--10 > 12
Key passes per 90 0.8--1.5 1.8--2.5 > 3.0
Passes into final third per 90 4--8 9--12 > 14
Pass completion % (under pressure) 70--78% 80--84% > 85%

Note: Passing statistics are heavily position-dependent. Center-backs and defensive midfielders typically have higher completion rates but fewer progressive passes than attacking players.

B.3.4 Defensive Benchmarks

Metric Average Top Quartile Elite (Top 5%)
Tackles per 90 1.5--2.5 2.8--3.5 > 4.0
Interceptions per 90 1.0--1.8 2.0--2.5 > 3.0
Aerial duels won % 45--55% 58--65% > 68%
Pressures per 90 15--22 23--28 > 30
Pressure success rate 25--32% 33--38% > 40%
Clearances per 90 2.5--4.5 7.0--8.5 > 9.0
Blocks per 90 1.0--1.8 2.0--2.5 > 3.0

B.3.5 Possession and Territorial Benchmarks

Metric Bottom Quartile Median Top Quartile Elite
Possession % < 45% 50% > 55% > 65%
Touches in opp. box per 90 < 18 22--26 28--34 > 38
PPDA (passes per defensive action) < 8 (high press) 10--12 14--16 > 18 (low press)
Field tilt (% of touches in opp. third) < 35% 40--45% 48--52% > 55%
Build-up attacks per 90 < 25 30--38 40--48 > 52

B.3.6 Physical Performance Benchmarks (per 90 minutes)

Metric Average High Elite
Total distance (km) 12.0--12.8 13.0--13.5 > 14.0
High-speed running distance (km) (> 21.8 km/h) 0.8--1.2 1.3--1.6 > 1.8
Sprint distance (km) (> 27.2 km/h) 0.25--0.40 0.42--0.55 > 0.60
Number of sprints 30--45 48--60 > 65
Top speed (km/h) 28--31 32--34 > 35
Accelerations (> 3 m/s^2) 40--55 58--70 > 75
Decelerations (> 3 m/s^2) 38--52 55--68 > 72

Physical benchmarks vary considerably by position. Full-backs and wide midfielders typically cover the most high-speed distance, while center-backs cover the least.

B.3.7 Goalkeeper Benchmarks

Metric Average Good Elite
Save percentage (all shots) 68--72% 73--76% > 78%
Post-shot xG minus Goals Allowed per 90 -0.05 to 0.05 0.05--0.15 > 0.15
Distribution accuracy (short) 85--90% 91--94% > 95%
Distribution accuracy (long) 40--50% 52--58% > 60%
Cross claim % 5--8% 9--12% > 14%
Sweeper actions (OPA per 90) 0.5--1.0 1.2--1.8 > 2.0

B.3.8 Common Scoreline Probabilities

Based on a Poisson model with $\lambda_{\text{home}} = 1.5$ and $\lambda_{\text{away}} = 1.15$ (assuming independence):

Scoreline Probability Cumulative (most likely)
1-0 14.0% 14.0%
1-1 13.6% 25.6%
0-0 10.1% 31.7%
2-1 10.7% 40.4%
0-1 11.3% 49.7%
2-0 11.0% 58.7%
2-2 4.1% 62.8%
0-2 7.4% 68.2%
3-1 4.3% 72.5%
3-0 4.5% 77.0%
1-2 8.7% 83.7%
3-2 2.5% 86.2%
All others 15.8% 100.0%

Note: The independence assumption (home goals independent of away goals) is a simplification. In practice, game state effects, tactical adjustments, and other factors introduce dependencies. Chapter 7 discusses more sophisticated approaches.


For interactive computation of these distributions, see the Python functions in Appendix C. For the mathematical foundations underlying these distributions, see Appendix A, Section A.2.