Chapter 10: Key Takeaways

Quick Reference Guide

Field Goal Analytics

Make Probability by Distance (College Averages):

Distance Make % Classification
<25 yards 96% Automatic
25-29 yards 93% High probability
30-34 yards 87% Reliable
35-39 yards 82% Standard
40-44 yards 71% Challenging
45-49 yards 59% Difficult
50+ yards 45% Low probability

Field Goal Distance Formula:

FG Distance = Line of Scrimmage + 17 yards
(10-yard end zone + 7-yard snap)

Key Adjustments: - Wind (15+ mph): -10% to -15% accuracy - Rain: -5% accuracy - Cold (<35°F): -3% to -5% accuracy - Artificial turf: +2% accuracy - Dome: +5% overall

Expected Points Calculation:

EP(FG attempt) = P(make) × 3.0 + P(miss) × EP(opponent position after miss)

Punting Analytics

Key Metrics:

Metric Elite Good Average Below Avg
Gross Avg 46+ 44-45 42-43 <42
Net Avg 42+ 40-41 38-39 <38
Hang Time 4.5+ 4.3-4.4 4.1-4.2 <4.1
Inside 20% 35%+ 28-34% 20-27% <20%
TB Rate <5% 5-8% 8-12% >12%

Formulas:

Gross Average = Total Punt Yards / Total Punts
Net Average = (Total Punt Yards - Return Yards) / Total Punts
Inside 20 Rate = Punts Inside 20 / Total Punts

Punt Value Hierarchy: 1. Downed inside 10-yard line: Maximum value 2. Downed inside 20-yard line: High value 3. Fair catch at/inside 20: Good value 4. Returned with limited gain: Acceptable 5. Touchback: Negative value (25-yard line)


Kickoff Analytics

Expected Starting Position Components:

ESP = Σ (P(outcome) × Starting Position)

Outcome Values: - Touchback: 25-yard line - Average return: ~23-yard line - Out of bounds penalty: 35-yard line - Kick return TD: 0 (opponent scores)

Touchback Analysis: - Modern college football favors touchbacks - Touchback vs return break-even: ~22 yard line - Elite coverage units can justify kicking returnable kicks

Directional Kicking Value: - Reduces elite returner impact - Trades distance for field position certainty - Best against specific return threats


Fourth Down Decision Framework

The Three Options: 1. Go for it: High variance, potentially highest EP 2. Field goal: Medium variance, capped upside (3 pts) 3. Punt: Low variance, concedes possession

Break-Even Conversion Probability:

P(break-even) = (EP(punt) - EP(failure)) / (EP(success) - EP(failure))

General Guidelines (Opponent's Territory):

Field Position 4th & 1 4th & 2 4th & 3 4th & 4
Inside 5 GO GO GO GO/FG
6-20 GO GO FG FG
21-35 GO GO GO GO/FG
36-50 GO GO GO PUNT

Context Adjustments: - Trailing late: More aggressive - Leading late: Consider game state - Elite offense: More aggressive - Poor defense: More aggressive - Weather impact: Adjust probabilities

Fourth Down Conversion Estimates:

Distance Conversion %
4th & 1 68-72%
4th & 2 58-62%
4th & 3 50-55%
4th & 4 44-48%
4th & 5 38-42%

Coverage Unit Evaluation

Punt Coverage Benchmarks:

Metric Elite Good Average Poor
Return Avg Allowed <5.5 5.5-7.0 7.0-9.0 >9.0
Tackles Inside 25 40%+ 30-39% 20-29% <20%
Broken Tackle Rate <10% 10-15% 15-20% >20%

Kickoff Coverage Benchmarks:

Metric Elite Good Average Poor
Return Avg Allowed <20 20-22 22-25 >25
TD Allowed 0 0-1 1-2 >2
Tackle Rate 95%+ 90-94% 85-89% <85%

Return Unit Evaluation

Punt Return Benchmarks:

Metric Elite Good Average Poor
Return Average 12+ 9-11 6-8 <6
Explosive Rate (20+) 15%+ 10-14% 5-9% <5%
Muff Rate <1% 1-2% 2-3% >3%

Kick Return Benchmarks:

Metric Elite Good Average Poor
Return Average 26+ 24-25 22-23 <22
TD Rate 3%+ 1-2% 0.5-1% 0%
Starting Position 28+ 26-27 24-25 <24

Special Teams Points Value

Estimated Point Values:

Play Type EPA Range
Made FG (any) +2.5 to +3.5
Missed FG -1.5 to -3.0
Blocked FG -3.0 to -5.0
Punt inside 10 +1.0 to +2.0
Punt inside 20 +0.5 to +1.0
Punt touchback -0.5 to -1.0
Blocked punt -3.0 to -6.0
KO touchback 0 (baseline)
KO return TD -7.0
Punt return TD -7.0

Season Impact: - Elite special teams: +1.5 to +2.0 wins/season - Average special teams: Neutral - Poor special teams: -1.0 to -1.5 wins/season


Comprehensive Rating System

Component Weights:

Total ST Rating =
    (FG Rating × 0.20) +
    (Punting Rating × 0.20) +
    (Kickoff Rating × 0.15) +
    (Punt Return Rating × 0.15) +
    (Kick Return Rating × 0.15) +
    (Coverage Rating × 0.15)

Rating Scale: - 90-100: Elite (Top 10%) - 80-89: Excellent (Top 25%) - 70-79: Good (Above Average) - 60-69: Average - 50-59: Below Average - <50: Poor


Decision Checklists

Field Goal Decision: - [ ] Calculate distance (LOS + 17) - [ ] Check kicker's range accuracy - [ ] Assess weather/conditions - [ ] Compare EP to going for it - [ ] Consider game state (score, time)

Punt Decision: - [ ] Current field position - [ ] Expected net punt yards - [ ] Opponent's starting position EP - [ ] Compare to going for it EP - [ ] Consider time and score

Fourth Down Decision: - [ ] Calculate conversion probability - [ ] Determine EP for success - [ ] Determine EP for failure - [ ] Calculate EP for alternatives (FG/punt) - [ ] Choose highest EP option - [ ] Adjust for game context


Common Mistakes to Avoid

  1. Using raw FG percentage without distance adjustment
  2. Ignoring net punting for gross average
  3. Overvaluing touchbacks vs smart directional kicking
  4. Being too conservative on fourth downs
  5. Ignoring weather adjustments for all kicking metrics
  6. Evaluating returns without context of kick quality
  7. Making decisions based on outcome rather than process

Key Formulas Summary

# Field Goal Expected Points
EP_FG = P(make) * 3 + P(miss) * EP(opp_position)

# Punt Value
Punt_Value = EP(own_position) - EP(opp_position_after_punt)

# Fourth Down Go Decision
EP_go = P(convert) * EP(new_position) + P(fail) * EP(opponent_position)

# Net Punting Average
Net_Avg = (Gross_Yards - Return_Yards) / Punts

# Expected Starting Position
ESP = Σ (frequency_i * starting_position_i)

# Field Goals Over Expected
FGOE = Actual_Makes - Expected_Makes

Quick Decision Rules

Almost Always Go For It: - 4th & 1 anywhere in opponent's territory - 4th & 2 at opponent's 30-50 - 4th & goal from inside the 3

Almost Always Kick FG: - 4th & 6+ at opponent's 15-25 (32-42 yard FG) - 4th & 4+ at opponent's 1-10 (under 30 yard FG) - Final seconds when FG wins/ties

Almost Always Punt: - 4th & 7+ from own territory - 4th & 10+ from anywhere except desperate situations - Leading late with chance to pin deep