A one-page reference. Reread this before an exam, or before you design any entry vehicle.
The one idea
Re-entry disposes of orbital energy as heat, on purpose. You refuse to pay the delta-v to brake with
rockets (~$7.8\ \text{km/s}$, unaffordable) and instead spend a ~$100\ \text{m/s}$ deorbit burn to let the
atmosphere brake you for free — converting ~$30\ \text{MJ/kg}$ of kinetic energy into a shock layer at
~$10{,}000\ \text{K}$, and surviving it with a shield.
Typical peaks: shallow LEO capsule ~4 g; ballistic lunar return ~36 g (→ why Apollo flew lifting).
TPS mass: ~10–20% of entry mass (mass is the enemy).
Compression, not friction — the blunt body
Heat comes from compressing air in the shock layer, not rubbing. Hottest point = stagnation point
(the nose), where air is most fully brought to rest.
A blunt body wins twice: (1) a detached bow shock dumps energy into gas that blows away in the wake;
(2) large nose radius $R_n$ lowers $\dot q$ (which $\propto 1/\sqrt{R_n}$). Drag, the villain of ascent,
is the hero of re-entry.
Thermal protection — three strategies
Strategy
How it works
Reusable?
Real vehicle
Ablative shield
erodes/chars/vaporizes; departing mass carries heat away + blocks convection
mostly single-use
Apollo (AVCOAT), Dragon (PICA-X)
Thermal tile
low-density insulator; hot surface re-radiates, conducts almost nothing inward
many flights
Space Shuttle (silica tiles, RCC)
Transpiration
coolant sweated through porous skin forms an insulating film
spreads deceleration over time; steers within corridor
gentle deceleration, peak heating in thin air
low $\beta$ (broad, light)
decelerates high in the atmosphere
deep, fast penetration (warheads)
high $\beta$ (dense, compact)
knifes to low altitude; endures the heat
The corridor — two walls
Too steep → excessive g and heating → burn up / crush.
Too shallow → skip back out of the atmosphere (or overshoot + long heat soak).
Lift widens and steers within the corridor (roll lift up = don't dive; down = don't skip). A
controlled skip (Orion/Artemis) turns the failure mode into a range-extending technique.
Common pitfalls
Pitfall
Reality
"Re-entry heating is friction."
It is mainly compression of shock-layer gas; the nose (stagnation point) is hottest.
"Just use retro-rockets to land."
Costs ~7.8 km/s of delta-v — a second launch vehicle. The atmosphere is the only affordable brake.
"A sharp, streamlined shape cuts heating."
Backwards: a blunt body sheds heat into the shock layer. Sharp bodies burn up.
"Enter shallow to minimize g."
Too shallow → skip out (fail to land) and a longer heat soak (heavier shield). Stay in the corridor.
"A heavier vehicle pulls more g."
Peak g is independent of mass/$\beta$; the heavy one just peaks lower in the atmosphere.
"Blackout means something broke."
It is the plasma sheath reflecting radio below $f_p$; it ends as the vehicle slows and the sheath recombines.
Mission / project additions this chapter
MDR: added an Entry / Disposal note — does any part of your mission enter an atmosphere, at what
speed, and with what TPS and ballistic-coefficient class? (Track B: no atmosphere at the Moon → fully
propulsive descent; Track D sample return: fastest, hottest Earth entry.)
Helper code (standalone, not a core astrotools module):peak_g(v_entry, gamma_deg, H),
entry_angle_for_g(g_limit, v_entry, H), plasma_frequency(n_e), specific_ke(v).