A one-page re-grounding card: the equations, numbers, and decision rules of keeping a spacecraft in its temperature band between a furnace and a freezer.
The one idea
In vacuum there is no convection and no conduction to the surroundings — the only way a spacecraft
exchanges heat with its environment is thermal radiation, which scales as $T^4$. Everything else in the
chapter is a consequence. Thermal control is the art of arranging absorbed and radiated power, surface by
surface, so each component settles in its allowed band.
Same sphere, same orbit, temperature from $-116$ to $+168\ ^\circ\text{C}$ by paint alone. $\alpha$ rises
with UV/atomic-oxygen age → use end-of-life $\alpha$ for the hot case.
Which tool — when
Need
Reach for
Set a surface's steady temperature
Coating ($\alpha/\varepsilon$) — passive, first choice
Thinking in "color," not $\alpha/\varepsilon$. White paint runs cold; shiny metal runs hot.
Confusing $A_{\text{sun}}$ with $A_{\text{rad}}$. A sphere absorbs on $\pi r^2$, radiates on $4\pi r^2$.
Sizing the hot case with fresh coatings. Use degraded end-of-life $\alpha$.
Putting a radiator in sunlight. Absorbed $\alpha S$ can exceed emission and defeat it entirely.
Trusting ideal MLI $\varepsilon^{*}$. Seams and struts make flown blankets 10–40× leakier.
Designing for the average. Always bracket worst-case hot and worst-case cold separately.
Mission Design / astrotools additions
Thermal note added to the MDR: solar flux at your distance; hot-case and cold-case equilibrium
temperature of a representative surface; the resulting heater power (→ power budget, Ch. 25) and
radiator area (→ mass budget, Ch. 23).