Quiz: Elo and Power Ratings
Question 1
The Elo system was originally developed for ranking:
A) NFL teams B) Chess players C) Tennis players D) Video game competitors
Question 2
If Team A has an Elo rating of 1600 and Team B has 1400, Team A's expected score is approximately:
A) 60% B) 76% C) 85% D) 90%
Question 3
A higher K-factor in Elo ratings causes:
A) More stable ratings that change slowly B) More volatile ratings that respond quickly to results C) Higher average ratings across the league D) Lower home field advantage
Question 4
The typical K-factor range for NFL Elo systems is:
A) 5-15 B) 20-35 C) 50-75 D) 100-150
Question 5
Home field advantage in Elo terms is typically around:
A) 10 Elo points B) 25 Elo points C) 48 Elo points D) 100 Elo points
Question 6
In a pure Elo system, total rating points across all teams:
A) Always increase over time B) Always decrease over time C) Remain constant (conservation) D) Vary randomly
Question 7
Margin-of-victory adjustments help Elo by:
A) Making ratings change more slowly B) Distinguishing blowout wins from close wins C) Removing home field advantage D) Increasing league parity
Question 8
The autocorrelation adjustment in margin-based Elo:
A) Amplifies rating changes when favorites win big B) Dampens rating changes when favorites win big C) Has no effect on rating changes D) Only affects underdog wins
Question 9
Between NFL seasons, ratings should be:
A) Reset to the initial value for all teams B) Kept exactly as they were C) Regressed toward the mean D) Randomly shuffled
Question 10
A typical regression factor between NFL seasons is:
A) 10% B) 33% C) 67% D) 90%
Question 11
The Simple Rating System (SRS) formula is:
A) Rating = Wins / Games B) Rating = Average Margin + Average Opponent Rating C) Rating = Points For - Points Against D) Rating = (Wins × 2) + Ties
Question 12
SRS differs from Elo in that SRS:
A) Updates game-by-game B) Solves for all ratings simultaneously C) Ignores margin of victory D) Uses probability-based expectations
Question 13
Approximately how many Elo points equal 1 point spread?
A) 5 points B) 15 points C) 25 points D) 50 points
Question 14
An efficiency rating system typically uses:
A) Only game outcomes B) Play-by-play data C) Only win-loss records D) Point differential only
Question 15
For converting spread to win probability, NFL's standard deviation is approximately:
A) 5 points B) 8 points C) 13.5 points D) 20 points
Question 16
A team rated 1550 in a league where average is 1500 is:
A) Below average B) Exactly average C) 50 Elo points above average D) In the top 10%
Question 17
The main advantage of SRS over Elo is:
A) Better for cross-season comparisons B) Built-in strength of schedule adjustment C) More volatile ratings D) Easier to implement
Question 18
When evaluating rating systems, a Brier score of 0.210 indicates:
A) Poor performance B) Average performance C) Excellent performance (close to market efficiency) D) Perfect predictions
Question 19
Why cap margin of victory in ratings?
A) To speed up calculations B) To prevent blowouts from distorting ratings C) To increase home field advantage D) To reduce K-factor
Question 20
An ensemble of rating systems typically works because:
A) All systems make the same errors B) Different systems capture different information C) More systems means more data D) Ensembles are always better
Answer Key
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B - Arpad Elo developed the system for ranking chess players in the 1960s, later adopted by FIDE.
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B - Using E = 1/(1 + 10^((1400-1600)/400)) = 1/(1 + 10^(-0.5)) ≈ 0.76 or 76%.
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B - Higher K-factors make ratings more responsive to recent results, increasing volatility.
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B - Most NFL Elo implementations use K-factors between 20 and 35, with 28 being common.
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C - Home field advantage is typically around 48 Elo points, equivalent to approximately 2.5 points.
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C - In pure Elo, when one team gains points, the opponent loses the same amount (conservation).
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B - Margin adjustments distinguish between barely winning and winning convincingly.
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B - Autocorrelation dampens rating changes when favorites win big, as this is expected.
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C - Regression to mean acknowledges roster changes and that extreme ratings partly reflect luck.
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B - Most implementations regress about 1/3 (33%) toward the mean between seasons.
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B - SRS defines rating as average margin plus average opponent rating, solved iteratively.
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B - SRS solves for all ratings simultaneously rather than updating game-by-game like Elo.
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C - Approximately 25 Elo points translates to 1 point on the spread.
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B - Efficiency ratings like DVOA analyze play-by-play data for more granular insights.
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C - NFL point differentials have approximately 13.5 point standard deviation.
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C - With league average at 1500, a rating of 1550 is exactly 50 points above average.
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B - SRS automatically adjusts for strength of schedule through its iterative solution.
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C - Brier score around 0.210 is close to market efficiency (~0.208-0.212).
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B - Capping margins prevents garbage time and one-off blowouts from distorting ratings.
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B - Ensembles work when systems capture different information and make uncorrelated errors.
Scoring Guide
- 18-20: Excellent - Ready to build and optimize rating systems
- 15-17: Good - Solid understanding of rating fundamentals
- 12-14: Satisfactory - Review Elo mechanics and calibration
- Below 12: Needs Review - Revisit chapter material on Elo basics