Index
References are by chapter and section number.
- "All rights" / rights grab — 35.4
- "HDR look" (overcooked) — 23.2
- "In focus" as a threshold (not a fact) — 4.1
- "Say cheese" smile (avoiding) — 13.3, 13.6
- "steal like an artist" — 39.2
- "White snow, add; black cat, subtract" — 3.6
- "You are exactly as good as your edit" — 17.6
- 1:1 / 4:5 / 9:16 / 16:9 — 34.4
- 3:2 / 4:5 / 1:1 / 9:16 / 16:9 (ratios) — 25.5
A
- a photograph is a decision repeated — 40.6
- About page and statement — 34.3
- Accurate vs. evocative — 27.6
- Achromatic diopter — 19.3
- Adjacency (images that "talk") — 34.1
- adjacency (in sequencing) — 40.2
- Advertising retouching (puffery) — 29.4
- AE/AF lock — 22.2
- Aerial composition — 24.5
- AF-area mode (single point / zone / wide) — 20.2
- AF-area modes — 4.3
- After the shutter (duties) — 32.6
- Afterglow (post-sunset light) — 16.6
- AI denoise — 33.2
- AI in the editing pipeline — 33.2
- AI masking / selection — 33.2
- AI sharpening / lens correction — 33.2
- AI upscaling — 33.2
- Airy disc — 19.2
- Alt text — 34.3
- alt text — 40.3
- Altitude as abstraction dial — 24.5
- Ambient exposure — 11.3, 15.1
- Ambient/flash balance — 15.1
- Ambient/flash balance spectrum — 15.1
- Analogous colors — 7.2
- Analysis (critique stage) — 31.2
- Anatomy of a photo essay — 17.4
- Angle and background — 9.3
- angle of view — 2.2
- Ansel Adams — 36.3
- Ansel Adams (grand vista, Zone System) — 16.1, 16.5
- Ansel Adams (negative as score) — 26.3
- Anticipation — 10.2
- Anticipation (street gesture) — 17.1
- Aperture — 3.2
- aperture (as the adjustable hole) — 2.1
- Aperture (f/8 for the zone) — 17.2
- aperture priority (A / Av) — 2.6
- Aperture scale (full-stop sequence) — 3.2
- Aperture, as a depth-of-field control — 4.2
- Aperture-priority mode (A / Av) — 3.2, 3.5
- Apparent size (of a light source) — 12.2
- Approaching strangers — 17.5
- APS-C sensor — 2.3
- Architecture photography — 18.1, 18.2, 18.3, 18.5, 18.6
- Archive — 30.6
- Artist statement — 34.5
- artist statement (anatomy) — 40.3
- Artist statement (written last) — 38.6
- Ask vs. explain (critique) — 31.5
- Asked-for portrait — 17.5
- Asking permission (the "may I?" gesture) — 24.2
- Aspect ratio — 6.1
- Aspect ratio (platform) — 25.5
- Astrophotography — 21.4
- Asymmetry — 6.4
- Atmospheric perspective — 7.3
- Audience vs. community — 34.6
- Auto / AI mask — 25.3
- Auto ISO (street) — 17.2
- Auto ISO (with a ceiling) — 3.4, 3.5
- Auto White Balance (AWB) — 5.3
- Auto white balance, failures of — 7.5
- Autofocus (AF) — 4.3
- Available-light interior — 18.4
B
- Back-and-side light — 14.3
- Back-button focus — 4.4
- back-catalogue audit — 39.3
- Background distance (subject-to-background separation) — 4.2
- Background light — 12.1, 12.4, 12.6
- Background separation (portrait) — 13.4
- Background, controlling by position — 9.3
- Background, product/food — 14.5
- Backlight — 5.2
- Backlight (rim, separation) — 8.4
- Backlighting small subjects — 19.4, 19.6
- Backlit dew (Figure 19.6) — 19.6
- Backup vs. sync — 30.4
- Balance — 6.4
- banned words (artist statement) — 40.3
- baseline develop / preset (recalled) — 26.6
- Bayer array — 2.4
- Beauty dish — 12.2
- Behind the Gare Saint-Lazare (the leaping man) — 10.1
- Benefit question — 32.4
- Berenice Abbott (Changing New York, context) — 18.5 (further reading)
- Bernd and Hilla Becher (typology, repetition) — 18.1 (further reading)
- Better metrics (saves, comments, prints) — 34.4
- Bird's-eye view — 9.1
- bit depth — 2.4, 26.1
- Bit depth (RAW vs JPEG) — 25.2
- Black and white, why convert — 8.1
- Black card (flag / negative fill) — 14.2, 14.3
- Black-and-white conversion — 28.1, 28.2
- Blue hour — 5.4
- Blue hour (city at night) — 21.6
- Blue hour (exterior, lit windows) — 18.5
- Blue hour (landscape) — 16.3
- Blue hour (phone shoot) — case study 22.2
- Blue hour interior — 18.4
- Blue-hour balance — 21.6
- Blue-hour portrait with fill — 15.4
- Body image and retouching — 29.5
- Body of work as the unit — 34.1
- Bokeh — 4.5
- Bokeh (portrait) — 13.4
- Bounce card — 14.3
- Bounce flash — 11.4
- bracing technique — 2.6
- Bracket and blend — 18.4
- Bracketing (interiors) — 18.4
- Bracketing (vs. graduated ND) — 16.4
- Breaking the pattern (the "break") — 18.1
- Breaking the rules (on purpose, intention) — 6.6
- Breaking weather / clearing storm — 16.3
- Bright-field lighting — 14.2
- Broad lighting — 12.3, 13.1
- broken link (missing file) — 26.4
- Broken link / relocate (missing files) — 30.5
- Brush (local selection) — 25.3
- Buffer — 20.6
- Build order (kill ambient, key, fill, rim, background) — 12.1
- Building trust (documentary) — 17.4
- Bulb mode — 21.1
- Bullseye framing (centering, as a mistake) — 6.2
- Burn (darken) — 28.4
- Burnout sprint — 34.6
- Burst (continuous drive) — 10.3
- Burst mode (continuous drive) — 20.6
- Business models (service, license, print, teaching) — 35.1
- Business of photography — 35.1, 35.2, 35.6
- Butterfly lighting (Paramount) — 12.3
- Buyout — 35.3, 35.4
C
- Calibration — 27.1
- calotype — 36.1
- Camera height — 9.1
- Camera height as abstraction (staircase straight up/down) — 18.6
- camera obscura — 2.1, 36.1
- camera shake — 2.6
- Camera shake (and the 1/focal-length rule) — 3.3
- Camera within reach and ready — 10.6
- Camera, importance relative to photographer — 1.3
- Candid — 17.5
- Caption / alt text (as metadata) — 30.3
- Captioning truthfully — 17.4
- capture sharpening — 26.5
- Capture-to-conjured spectrum — 33.2
- Cartier-Bresson, Henri — 10.1
- Case Study House program — CS-01
- catalog (library) — 26.4
- Catalog (map vs. territory) — 30.5
- Catchlight — 13.6
- Catchlight (flash) — 11.4, 11.5
- Catchlight (in the studio) — 12.3, 12.4
- Celestial pole (Polaris) — 21.4
- changeable ISO (vs. fixed-roll) — 36.5
- Changing the constraint — 38.5
- Channel mixer — 28.2, 28.3
- Channel mixing (vs. desaturation) — 28.2
- Chasing vs. waiting — 10.2
- Chimping — 3.6, 10.5, 17.2
- chimping — 36.5
- Chin and neck (posing) — 13.2
- chromatic aberration — 26.5
- chunking (perceptual) — 37.1
- Circle of confusion — 4.1
- Cityscape at night — 21.6
- Clean edges — 14.6
- Clip-on lens (phone) — 22.5
- Clip-on macro lens (phone) — 19.3
- clipping — 26.2
- Clipping (highlight / shadow) — 3.6
- clipping warning (blinkies) — 26.2
- Clone-stamp repetition — 29.1
- Cloning (clone stamp) — 29.1
- Close-up (vs. macro) — 19.1
- Close-up lens (diopter) — 19.3
- Closing the loop (sending the photo) — 17.5
- Clutter (interior/exterior) — 18.4, 18.5
- Color accent — 7.4
- Color as depth — 7.3
- Color as emotion — 7.3
- Color cast — 5.3, 15.3, 15.5, 27.1
- Color contrast — 7.4
- Color correction — 27.1
- color film (acceptance of) — 36.4
- Color grading — 27.3, 27.6
- Color harmony — 7.2
- color noise — 26.5
- Color of light — 5.3
- Color temperature (kelvin) — 5.3
- Color temperature mismatch — 15.3
- Color temperature, introduced — 1.4
- Color theory (for photographers) — 7.1, 7.2, 7.3, 7.4, 7.5, 7.6
- Color wheel — 7.1, 7.2
- color-filter array — 2.4
- Color-grading wheels — 27.3
- Color-vision deficiency (color-blind-safe accents) — 7.5
- Colored filters (digital equivalent) — 28.3
- Colored-gel wash — 15.6
- Comfort zone (wildlife) — 20.4
- Community consent — 32.5
- Comparison trap (social media) — 34.4
- Complementary colors — 7.2, 7.4
- Complementary split (grading) — 27.3
- Complete mobile edit (pipeline) — 25.6
- Compose the stage, then wait for the actor — 6.2, case study 6.1
- Composition — 6.1
- Compositional framing (framing-within-the-frame) — 6.5
- Compression — 9.2
- Computational color / memory-color boost — 23.5
- computational photography (future) — 40.5
- computational photography (in historical context) — 36.6
- Computational photography (preview) — 22.1
- Computational photography (recap from Ch.22) — 23.1, 23.6
- Condensation — 14.4
- Confidence (working manner) — 17.2
- Connection (portrait) — 13.3
- Consent (interiors / private spaces) — 18.4
- Consent (portrait) — 13.3
- Consent (street/documentary) — 17.3
- Consent across a language gap — 24.2
- Consent and candid photography (preview) — 10.6
- Consent, how to ask — 32.1
- Consistency (sharing cadence) — 34.6
- consistency vs. novelty — 39.5
- Consistency without sameness — 25.4
- Consistent look — 27.4
- constraint-based practice — 37.3
- Content credentials — 33.4
- Context (include vs. exclude) — 18.5
- Continuous AF tracking — 20.2
- Continuous autofocus (AF-C / AI Servo) — 4.3
- Continuous autofocus (AF-C / servo) — 20.2
- Contract (photography agreement) — 35.5
- contrast — 26.3
- Contrast, tonal — 8.3
- Convergence on purpose (drama) — 18.3
- Converging verticals — 9.1, 9.5, 18.2, 18.3
- Convert-or-keep decision — 28.1
- Cool colors — 7.3
- Copy vs. move (card handling) — 30.1
- Copyright (ownership) — 35.4
- Copyright and AI — 33.5
- Copyright vs. privacy vs. publicity — 32.1
- Cost of doing business (CODB) — 35.2
- Counterweight — 6.4
- Craft problem — 31.3
- Craft vs. taste — 31.3
- Creative mixed-light looks — 15.6
- Crewed aircraft right of way — 24.6
- Critique — 31.2, 31.3, 31.4, 31.5, 31.6
- Critique group — 31.5, 31.6
- Critique journal — 31.6
- Critiquing your own work — 31.4
- crop factor — 2.3
- Cropping for reach — 20.4
- Cropping for the destination — 34.4
- Cropping into the subject (at the edge) — 6.6
- Cross-cultural photography — 32.5
- CTB (Color Temperature Blue) — 15.3
- CTO (Color Temperature Orange) — 15.3
- Culling — 30.2
- Culling the take / editing action — 20.6
- curation — 40.1
- Curve / S-curve — 6.3
- Cutout edge (segmentation artifact) — 23.4
D
- daguerreotype — 36.1
- Dark current — 21.2
- Dark frame — 21.2
- Dark-field lighting — 14.2
- Day rate, building a — 35.2
- Daylight white balance (for sunsets) — 5.3
- De-aging (and refusing it) — 29.5
- Deciding the number first (editing) — 34.1
- Decisive expression — 13.6
- Deliberate photograph, making a — 1.6
- deliberate practice — 37.2
- Delivery (export for destination) — 30.6
- democratization (three waves) — 36.4, 36.5, 36.6
- demosaicing — 2.4
- demosaicing (recalled) — 26.1
- Deposit (non-refundable) — 35.5
- Depth (front-to-back, in landscape) — 16.2
- Depth (layering) — 6.5
- Depth comes from returning (not reaching) — 38.1
- Depth map — 23.4
- Depth of field (deep, on phone) — 22.4
- Depth of field (DoF) — 4.2
- Depth of field (zone focusing) — 17.2
- Depth of field, as aperture's side effect — 3.2
- Depth of field, collapse in macro — 19.2
- Depth-of-field distribution (⅓ front, ⅔ behind) — 4.6
- Depth-of-field preview — 4.6
- Desaturation (the bad way) — 28.2
- Described Photograph — 1.5
- Description (critique stage) — 31.2
- destructive editing — 26.4
- Detail (close-up) range — 24.1
- Develop order (global) — 25.2
- develop order (repeatable) — 26.6
- Developer (app, the darkroom) — 25.1
- Diagonal line (energy, depth) — 6.3
- Diffraction — 4.6, 19.2
- Diffraction (aperture limit, landscape) — 16.2
- Diffraction (softening) — 14.6
- Diffraction limit — 19.2
- Diffuse reflection — 14.1
- Diffuser (flash) — 11.4
- Diffuser (softening hard light) — 5.1, 5.5
- Diffusion — 14.3
- Diffusion (macro lighting) — 19.4
- Diffusion model — 33.1
- digital zoom — 2.2
- Digital zoom — 22.1, 22.4
- Dignity (subject) — 17.3
- Dignity and agency (the ♿ test) — 24.2
- Dignity checklist — 32.4
- Diminishing scale — 6.5
- Directing a subject — 13.3
- Direction of light — 5.2
- Direction of subject motion (across vs. toward) — 20.1
- Disclosure — 29.6, 32.3
- Disclosure (AI) — 33.4
- Distance and perspective — 9.2
- distortion (lens) — 26.5
- Distraction test — 29.3
- DNG (RAW on phone) — 25.2
- document vs. art (the founding tension) — 36.2
- Documentary contract — 32.3
- Documentary photography — 17.4
- Documentary project — 17.4
- Documentary retouching — 29.4
- documentary tradition (FSA) — 36.3
- Dodge (lighten) — 28.4
- Dodge and burn (retouching) — 29.1
- Dodging and burning — 28.4
- Dominant hue — 7.4
- Dominant-hue image — 7.4
- Dominant-hue image (color) — 27 (case study 1)
- Door vs. wall (statement) — 34.5
- Dorothea Lange — 36.3
- Dorothea Lange (documentary dignity) — 17.3
- Dragging the shutter — 15.2
- Dragging the shutter (preview) — 11.3
- Dramatic sky (blue luminance) — 27.2
- Drawing in the air (light) — 21.5
- Drone (UAV) — 24.5, 24.6
- Drone ethics (the commons) — 24.6
- Drone law — 24.6
- Drone privacy and disturbance — 24.6
- DSLR — 2.5
- Dusk portrait — 15.4
- Dutch angle (deliberate horizon tilt) — 6.6
- Dwell time (light painting) — 21.5
- Dye-transfer process — 27 (case study 1)
- Dynamic range — 23.2
- Dynamic range (on phone) — 22.4
- Dynamic range (window vs. room) — 18.4
- Dynamic range and gamut (print) — 34.2
E
- Edit log — 29.6
- edit recipe (instructions) — 26.4
- Editing a street take — 17.6
- Editing for the set, not the single image — 34.1
- Editing for variety — 24.1
- Editing vs. generating (the line) — 33.3
- Editorial vs. commercial use — 32.2, 32.3
- Effort is invisible in the edit — 38.4
- Ego traps (defensiveness, self-flagellation) — 31.4
- Electronic level (virtual horizon) — 6.4
- electronic shutter — 2.1
- electronic viewfinder (EVF) — 2.5
- Elevated vantage points — 24.5
- Eliot Porter (intimate landscape) — 16.1
- Embrace the split strategy (Strategy 3) — 15.5
- Enhancement — 29.3
- Enhancement vs. manipulation (applied to AI) — 33.3
- Environmental portrait — 13.5
- Environmental portrait (travel application) — 24.2
- Ephemeris / sun-position planner — 16.6
- Equivalent exposures — 3.5
- Establish / develop / turn / resolve (essay structure) — 38.3
- Establishing shot — 17.4, 24.1
- Establishing-to-detail sequence — 24.1
- Ethics in public space — 17.3
- Ethics line (by context) — 29.4
- Exclusion (composition by subtraction) — 6.1, 6.6
- Exclusive vs. non-exclusive license — 35.3
- EXIF — 30.3
- Exoticism — 32.5
- Expansion (perspective) — 9.2
- export — 26.4, 26.6
- Export / resize — 25.5
- expose to the right (ETTR) — 26.2
- Expose to the right (for conversion) — 28.6
- Exposing for room vs. view — 18.4
- Exposing for the sky — 15.4
- exposure (develop) — 26.3
- Exposure compensation — 3.6
- Exposure compensation (placing tones) — 8.5
- Exposure lock (AE/AF lock) — 22.2
- Exposure slider (phone) — 22.2
- Exposure triangle — 3.5
- Exposure, definition of — 3.1
- Expression (the eyes) — 10.4
- Extension tube — 19.3
- Exterior architecture — 18.5
- Extraction vs. collaboration — 32.4
- Eye level (ethics of camera height) — 32.4
- Eye-AF — 13.4, 13.6
- Eye-detection autofocus — 4.3
- Eye-level (animals) — 20.4
- Eye-level view — 9.1
- Ezra Stoller (architectural photography) — 18.6 (further reading)
F
- F-number (and the backwards scale) — 3.2
- Fairness test (four questions) — 32.2
- False material claim — 29.4
- Fast prime (in a travel kit) — 24.4
- favorite-child trap — 40.1
- Feathering — 12.2, 12.5
- Feathering (masks) — 25.3
- Feldman method (art criticism) — 31.2
- Fifty-fifty complementary clash (mistake) — 7.2
- File by capture, find by keyword — 30.3
- File-naming convention — 30.5
- Fill flash — 11.6
- Fill flash, at dusk — 15.4
- Fill light — 12.1, 12.4, 12.5
- Fill light (interior) — 18.4
- film (as recording surface) — 2.1
- film (roll film) — 36.1
- Film grain (digital) — 28.5
- Filter rule (lightens own color, darkens complement) — 28.3
- Finding a subject (access, sustainability, care) — 38.2
- Finding clients — 35.6
- Finding good light — 5.5
- Finding the background, waiting for the human — 17.1
- Fine-art manipulation — 29.4
- First pass (fast and brutal) — 17.6
- Fixed aperture (phone) — 22.1, 22.2
- Flash duration — 11.2
- Flash exposure — 11.3, 15.1
- Flash exposure compensation — 11.6
- Flash power (stops) — 11.2
- Flash power, as flash control — 15.1
- Flash snapshot (black background) — 15.1
- Flash sync speed — 11.2
- Flash trigger (radio) — 11.5
- Flashgun (see speedlight) — 11.2
- Flat lay (overhead angle) — 14.4
- Flat-lay — 9.1
- flattered-not-robbed test — 37.4
- Flattering portrait distance — 9.5
- focal length — 2.2
- Focal length, as a depth-of-field lever — 4.2
- Focal length, vs. perspective — 9.2
- Focal plane (plane of focus) — 4.1
- Focal-length equivalent (35mm equivalent) — 22.1
- Focus bracketing / focus shift — 19.5
- Focus by rocking the body — 19.2
- Focus distance, as a depth-of-field lever — 4.2
- focus on the eyes — 2.6
- Focus peaking — 4.4
- focus point — 2.6
- Focus point, placing — 4.3
- Focus rail — 19.5
- Focus stacking — 14.6
- Focus stacking (deepened) — 19.5
- Focus stacking (introduced) — 4.6
- Focus stacking (landscape near-far) — 16.2
- Focus stacking, phone path — 19.5
- Focus, as a decision — 1.2
- Focus, how it works — 4.1
- Focus-and-recompose, and its trap — 4.3, 4.4
- Focusing in the dark — 21.2
- Focusing on the eyes (rule for living subjects) — 4.1, 4.3
- Fog and mist — 16.3
- Folder structure (YYYY/YYYY-MM-DD) — 30.5
- Foliage control (green channel) — 28.3
- Follow-through (panning) — 20.3
- Food photography — 14.4
- Foreground / midground / background — 6.5
- Foreground anchor — 16.2, 16.5
- Foreshortening — 9.5
- Format a memory card (when it is safe) — 30.1
- found-frame discipline — 37.2
- Four stages of critique — 31.2
- Frame alignment — 23.3
- frame budget — 37.3
- Frame rate (fps) — 20.6
- Frame rate and buffer — 10.3
- Freezing motion — 20.1
- Frequency separation — 29.2
- Fresh eyes (the stranger's advantage) — 24.3
- Freshness cues — 14.4
- Front light — 5.2
- Front-curtain (first-curtain) sync — 15.2
- full-frame sensor — 2.3
G
- Gaining height (vertical fix) — 18.2
- Galleries (curated, sequenced) — 34.3
- Gaze as an implied line — 6.3
- Gear Acquisition Syndrome — 1.3
- Gel — 15.3
- Gelling flash to match ambient — 15.3
- Generative AI — 33.1
- generative AI (future) — 40.5
- Generative fill / extend / replace — 33.2
- Generosity (audience-building) — 34.6
- Geometry (architectural shapes) — 18.1
- Gesture — 10.4
- Gesture (street) — 17.1
- Gesture peak (gathering vs. collapsing) — 10.4
- Get low (to wake up a leading line) — case study 6.2
- Getting paid / late payment — 35.5
- Ghosting — 23.3
- Gimbal (phone) — 22.5
- Gist (visual) — 31.1
- Giving critique — 31.5
- Global before local (rule) — 25.2
- Global contrast (in B&W) — 28.4
- Golden hour — 5.4
- Golden hour (architecture) — 18.5
- Golden hour (landscape) — 16.3
- Golden hour (travel application) — 24.3
- Golden ratio / phi grid (relation to thirds) — 6.2
- Grading order — 27.3
- Graduated ND filter — 16.4
- Grand vista — 16.1, 16.2, 16.5
- Grey card — 27.1
- Grid — 12.2
- Grid overlay (rule-of-thirds, in camera/phone) — 6.2, 6.4
- Group f/64 — 36.3
- Guide number — 11.2
H
- Hair halo (portrait-mode artifact) — 23.4
- Hair light — 12.1, 12.4
- Hallucination (model failure modes) — 33.1
- Halo (tone-mapping artifact) — 23.2
- Halve-it rule (skin smoothing) — 29.2
- hand-frame (viewfinder of the hands) — 37.2
- Hands (posing) — 13.2
- Hard light — 5.1
- Hard light vs. soft light — 1.4
- Harsh midday sun (harsh noon) — 5.4
- Harsh noon light (landscape) — 16.3
- HDR (high dynamic range) — 23.2
- HDR (preview) — 22.1, 22.4
- HDR off for moments — 10.3
- Headshot — 13.5
- Healing (heal tool) — 29.1
- Henri Cartier-Bresson — 36.3
- Henri Cartier-Bresson (decisive moment) — 17.1, Case Study 17.1
- Henri Cartier-Bresson (the decisive moment, composed geometry) — case study 6.1
- Hero angle — 14.4
- High-ISO noise — 21.2
- High-key — 8.3, 12.6
- High-speed sync (HSS) — 11.2
- highlight clipping — 26.2
- Highlight recovery — 25.2
- highlight recovery — 26.2, 26.3
- highlight reel vs. blooper reel — 37.5
- Hiroshi Sugimoto (Architecture series, abstraction) — 18.6 (further reading)
- histogram — 26.2
- Histogram (as zone meter) — 28.6
- Histogram (in the dark) — 21.2
- Histogram (interior exposure) — 18.4
- Histogram (previewed) — 3.6
- Honest retouching workflow (order) — 29.6
- Horizon placement — 16.5
- Horizon placement (on a third, not the middle) — 6.2, 6.4
- Horizontal line (calm, stable) — 6.3
- Hot pixels — 21.2
- HSL (hue, saturation, luminance) — 27.2
- HSL (hue, saturation, luminance), preview — 7.1
- HSL (per-color) — 25.2, 25.6
- Hue — 7.1
- Hue contrast — 7.4
- Hue control — 27.2
- Hyperfocal distance — 4.6
- Hyperfocal distance (street use) — 17.2
- Hyperfocal focusing (in landscape) — 16.2
I
- Identity/body check (STOP step) — 29.6
- image processor — 2.4
- Image stabilization (off on a tripod) — 21.1
- Image stacking — 23.1
- imitation — 39.2
- imitation, as a developmental stage — 39.2
- Implied line — 6.3
- in-camera processing pipeline — 2.4
- Incident light meter — 12.5
- Inclusive retouching — 29.5
- indexical trace (the photograph as) — 36.2
- influence — 39.2
- Informed consent — 32.1
- Ingest — 30.1
- Ingest-to-archive pipeline — 30.1
- Intent vs. effect — 31.4
- Interior photography — 18.4
- Interpretation (critique stage) — 31.2
- Intimate landscape — 16.1, 16.3
- Inverse-square law — 11.5
- Inverse-square law (applied to ratios) — 12.5
- Invoice — 35.5
- ISO — 3.4
- ISO scale — 3.4
- Isolation vs. front-to-back sharpness — 4.5
- isolation work (camera-free practice) — 37.2
- Iwan Baan (buildings in use) — further reading
J
- Jarvis, Chase — case study 22.1
- JPEG — 2.4
- Judgment (critique stage) — 31.2
- Julius Shulman (Case Study House #22 / Stahl House) — 18.4 (CS-01)
- Juxtaposition — 17.1
K
- Keeping the take small — 17.6
- Keeping verticals straight (level camera) — 18.2
- Kelvin (color temperature, creative use) — 7.5
- Key light — 12.1, 12.3, 12.4
- Keystoning — 18.2
- Keyword — 30.3
- Kicker / edge light — 12.4
- Kill your darlings (separate the photo you love from the photo the essay needs) — 38.4
- Killed-ambient flash portrait — 15.6
- Kindness (street) — 17.3
L
- Landing page (the work as design) — 34.3
- latent image — 36.1
- latitude (editing) — 26.1
- Latitude (highlight/shadow recovery) — 25.2
- Law (photographing in public) — 17.3
- Law as floor not ceiling — 32.2
- Lead room (nose room) — 6.3
- Leading lines — 6.3
- Leading lines (landscape) — 16.5
- Leading the eye with tone — 28.4
- Learning paths (mobile, hobbyist, pro-track, student) — 1.5
- lens — 2.2
- Lens choice as storytelling — 18.3
- lens corrections — 26.5
- lens elements — 2.2
- Lens-shadow problem (macro lighting) — 19.4
- Letting the take cool — 17.6
- Level horizon — 16.5
- Licensing — 35.3
- Light (as street raw material) — 17.1
- Light and texture (raking light) — 18.6
- Light and weather as subject — 16.3
- Light falloff — 11.5
- Light meter — 3.6
- Light painting — 21.5
- Light streak / motion streak — 15.2
- Light tent — 14.2
- Light the reflection, not the object — 14.1
- Light trail — 21.3
- Light trails (phone) — case study 22.2
- Light, as the subject of a photograph — 1.1, 1.4
- light-tight box — 2.1
- Lighting pattern — 12.3
- Lighting ratio — 12.5
- Lighting-map legend (frozen symbols) — 12.1
- Line (aerial) — 24.5
- Line (compositional, in architecture) — 18.1, 18.6
- Line of sight (drone) — 24.6
- Line of the body — 13.2
- Linear / graduated mask — 25.3
- Local adjustment — 25.3
- local adjustment (recalled) — 26.6
- Local tone mapping — 23.2
- Long exposure — 21.1, 21.3
- Long exposure (daylight, via ND) — 16.4
- Long lens (wildlife/sport) — 20.4
- Long-exposure noise — 21.2
- Long-exposure noise reduction (LENR) — 21.2
- Look (color treatment) — 27.4
- Looking route (slow-looking protocol) — 31.1
- looking vs. seeing (Mode A / Mode B) — 37.1
- Loop lighting — 12.3
- Low-key — 8.3, 8.4, 12.6
- Luminance control — 27.2
- luminance noise — 26.5
- Luminance, see Value — 7.1
- LUT (look-up table) — 27.4
M
- Machine-learned depth estimation — 23.4
- Macro as landscape at small scale — 19.6
- Macro clip-on (phone) — 22.5
- Macro lens, focal length and working distance — 19.3
- Macro photography — 19.1, 19.2
- Macro subjects, finding — 19.6
- Magnification (macro) — 19.1
- Magnification ratio — 19.1
- Magnified live view — 4.4
- Manipulation — 29.3
- Manipulation vs. deception — 32.3
- Manual flash — 11.5
- Manual focus — 4.4
- manual mode (M) — 2.6
- Manual mode (M) — 3.5
- Master file (keeping it untouched) — 30.6
- Master Image Gallery (Cartier-Bresson entry) — 10.1
- Master Image Gallery (in context) — 36.3
- Matte surfaces, lighting — 14.2
- Meaning between frames — 34.1
- medium format — 2.3
- megapixel — 2.3
- Memory colors — 27.5
- Merger (subject–background) — 9.3
- Merging (head clearing the background) — 10.4
- Metadata — 30.3
- Metering — 3.6
- Metering modes (evaluative/center-weighted/spot) — 3.6
- Metering the lit vs. shadow side — 12.5
- Micro Four Thirds — 2.3
- Mid-tone — 8.3, 8.5
- Middle grey (the meter's assumption) — 3.6
- Milky Way — 21.4
- mirrorless camera — 2.5
- Mixed light / color cast (interior) — 18.4
- Mixed lighting — 5.3, 15.5
- Mixed lighting (white balance in) — 7.5
- Mixed-light night grading — 27.6
- Mobile app categories (camera/developer/specialist/publisher) — 25.1
- Mobile editing toolkit — 25.1
- Mobile RAW (ProRAW, DNG) — 25.2
- mode dial — 2.6
- Model release — 32.1, 35.5
- Model release (preview) — 17.3
- Modifier — 12.2
- Modifying light (reflector, diffuser, open shade, flash) — 5.5
- moiré — 2.4
- Monitor calibration — 27.1
- Monochromatic harmony — 7.2
- Monochrome (when stronger than color) — 28.1
- Monochrome preview vs. color RAW — 8.6
- Monolight (see strobe) — 11.2
- Motion blur, intentional — 20.1
- Motion rejection (stacking) — 23.3
- Motion, as shutter's side effect — 3.3
- Move-and-zoom relationship — 9.2
- Moving your feet (to exclude, vs. cropping) — 6.1
- Multi-frame capture — 23.1
- Multi-light setup (four-light) — 12.4
N
- Nadir (top-down) frame — 24.5
- Narrative sequence — 38.3
- Native focal length — 22.1
- Near-duplicate (choosing the keeper) — 30.2
- Near-eye focus — 13.4, 13.6
- negative (photographic) — 36.1
- Negative as score, print as performance — 28.6
- Negative space — 6.6
- Negative space (product/food) — 14.5
- Neutral-density (ND) filter — 16.4
- Night exposure (metering routine) — 21.2
- Night mode — 23.3
- Night mode (phone) — 22.4, 22.6
- No-fly zone — 24.6
- Noise (digital grain), as ISO's side effect — 3.4
- noise (image) — 2.3
- Noise (multi-frame reduction of) — 23.1
- Noise (on phone, low light) — 22.4
- noise reduction — 26.5
- Noise reduction / "watercolor" smear — 23.5
- non-destructive editing — 26.4
- Non-destructive editing (mobile) — 25.1
- Non-destructive retouching — 29.1, 29.6
O
- Oblique aerial frame — 24.5
- Off-camera flash — 11.5
- Off-center placement (dynamism, breathing room) — 6.2
- Offsite copy — 30.4
- On-camera flash (why it fails) — 11.1
- one lens / one subject / one month — 37.3
- One-bag kit, the — 24.4
- One-bag principle — 24.4
- One-light portrait setup — 13.1
- One-third-stop increments — 3.1
- Open / durable file formats (JPEG, TIFF, DNG) — 30.6
- Open shade — 5.1, 5.4, 5.5
- Opening and closing frame — 34.1
- optical viewfinder — 2.5
- optical zoom — 2.2
- Optical zoom (phone lenses) — 22.1, 22.4
- Order of operations (which control leads) — 3.5
- Orientation (portrait vs. landscape) — 6.1
- Output infringement — 33.5
- Output ownership / human authorship — 33.5
- output sharpening — 26.5
- Output sharpening (screen vs print) — 25.5
- Output sharpening for print — 34.2
- Outsider's lens — 32.5
- Over-correction (verticals) — 18.2
- over-inclusion — 40.1
- Over-saturation (as a mistake) — 7.1
- Overcast — 5.4
- Overcast light (landscape) — 16.3
- Overexposure / underexposure — 3.1
- Overlap (depth cue) — 6.5
- Override decision (when computation lies) — 23.6
P
- Packing for presence — 24.4
- Painting the subject (light) — 21.5
- Pairing (echo, contrast, cause-and-effect) — 38.3
- Palette (limiting to two or three hues) — 7.6
- Panning — 3.3, 20.3
- Paper choice (glossy vs. matte/rag) — 34.2
- Patience and the prepared photographer — 10.5
- Pattern / repetition (abstract) — 18.6
- Pattern and texture (aerial) — 24.5
- Peak action — 20.5
- Peak action (preview) — 10.4
- Peak of action, anticipating — 20.5
- permission (to be yourself) — 39.6
- Permission vs. informed consent — 32.1
- Personal code, writing — 32.6
- Perspective — 9.2
- Perspective correction — 18.2, 18.3
- Phone accessories — 22.5
- Phone as a street tool (focus/exposure lock) — 17.2
- phone camera — 2.5
- Phone lens (fixed wide fast) — 22.1
- Phone lenses for architecture (ultra-wide/main/tele) — 18.2, 18.3
- Phone macro mode — 19.3
- Phone sensor size — 22.1
- Phone tripod / mini-tripod — 22.5
- Phone-only portfolio piece — 22.6
- Phone-only travel kit — 24.4
- Photo essay — 17.4, 38.3
- Photo manipulation (ethical) — 32.3
- Photo sequence, the — 24.1
- Photographer's code of ethics — 32.6
- photographic seeing — 37.1
- Photographing children — 17.3
- Photographing people respectfully — 24.2
- Photography Portfolio, the project — 1.5
- Photography, definition of — 1.1
- Photojournalism, manipulation standard — 32.3
- Photojournalism, retouching limits — 29.4
- photosite — 2.3
- Pick a winner strategy (Strategy 2) — 15.5
- Pictorialism — 36.2
- pile vs. body of work — 39.5
- pixel — 2.3
- pixel pitch — 2.3
- Plain-language labeling — 33.4
- Plane of sharpness — 4.1
- Planning a shoot (sun position, golden hour) — 16.6
- Platform aspect ratios — 34.4
- Plausibility vs. evidence — 33.1
- Pocket release — 32.1
- Point of view — 9.6
- Point of view, as voice — 9.6
- Point stars — 21.4
- Polarizer (CPL) — 16.4
- Polarizer (sky and glass glare) — 18.5
- portable darkroom — 36.1
- Portfolio ethics audit — 32.6
- Portfolio site — 34.3
- portfolio site (web presentation) — 40.3
- Portrait focal length — 13.4
- Portrait mode — 23.4
- Portrait mode (phone) — 22.4
- Portrait mode (synthetic background blur, previewed) — 4.2, 4.3
- Portrait retouching standard ("themselves on their best day") — 29.2, 29.4
- Posing — 13.2
- Positive space — 6.6
- posterization — 2.4
- Poverty as scenery — 32.5
- Power points — 6.2
- Pre-flight check (drone) — 24.6
- Pre-focusing / zone focusing (introduced) — 4.4
- Predicting light (sun path, planning apps) — 5.5
- prediction discipline — 37.2
- Predictive autofocus — 20.2
- Prefocus — 10.2
- Preparing an image for a feed — 34.4
- Presence — 33.6
- presentation — 40.3
- Preset — 25.4
- Preset (reused look) — 27.4
- Preset packs (bought) — 25.4
- Previsualization — 8.6
- Previsualization (landscape) — 16.1, 16.5
- Previsualization (realized in conversion) — 28.6
- Pricing — 35.2
- primacy and recency — 40.2
- prime lens — 2.2
- print (as presentation) — 40.3
- Print (fine-art) — 34.2
- Print lab — 34.2
- Print look — 28.5
- Print vs. screen (emitted vs. reflected light) — 34.2
- Privacy, public space — 32.2
- Pro/manual mode (phone) — 22.2
- program mode (P) — 2.6
- Project drift — 38.2, 38.5
- Project to book / zine — 38.6
- Project to series (online) — 38.6
- Project to show / wall — 38.6
- Prop creep — 14.5
- Property release — 35.5
- Props — 14.5
- ProRAW — 22.2, 25.2
- Protecting skin under a grade — 27.5
- Provenance — 33.4
- provenance and authorship — 40.5
- Publisher (social platform as editor) — 25.1
- Publishing vs. selling vs. taking — 17.3
- Punching up vs. punching down — 17.3
Q
- Quality of light (hard vs. soft) — 5.1
R
- Radial mask — 25.3
- Raking light (for texture) — 8.3, 8.4
- RAW — 2.4
- RAW (for white-balance latitude) — 7.5
- RAW + JPEG (shoot both) — 23.6
- RAW capture (as override) — 23.6
- RAW development — 26.1, 26.3, 26.6
- RAW on phone — 22.2
- RAW vs. JPEG (revisited) — 26.1
- Reaction time and shutter lag — 10.2
- Reactive setup (street settings) — 17.2
- Rear-curtain (second-curtain) sync — 15.2
- Reasonable expectation of privacy — 17.3, 32.2
- Receiving critique — 31.5
- Recurring locations (kitchen window, intersection, park, night block) — 1.5
- Red door (as red-against-grey color study) — 7.4
- Red door (B&W tonal study) — 8.4
- Red door (B&W-converted, arc close) — 28.6
- Redeye — 11.1
- Redundancy in a sequence — 38.4
- reflection (the four questions) — 40.4
- Reflective surfaces, lighting — 14.2
- Reflector (as fill) — 12.2, 12.4, 12.5, 13.1
- Reflector (bounce fill) — 5.5
- Registration and certification (drone) — 24.6
- Reject pass — 30.2
- Relationship and consent (irreplaceable value) — 33.6
- Rembrandt lighting — 12.3
- Rembrandt triangle (cheek triangle) — 12.3
- Remote ID — 24.6
- Removal (the hard middle case) — 33.3
- Removing distractions — 29.3
- Repetition / rhythm (architectural) — 18.1, 18.6
- Representation — 32.4
- Representation and responsibility — 29.5
- Reproduction ratio — 19.1
- Reproduction ratio, measuring with a ruler — 19.1
- Resolution (for export) — 25.5
- Responsibility (photographer's duty) — 33.6
- Retouching — 29.1
- Return (documentary method) — 17.4
- Reversing ring — 19.3
- Reversing the lens — 19.3
- Rhythm (in sequencing) — 38.3
- rhythm (loud/quiet) — 40.2
- Rhythm in a sequence — 34.1
- Richard Avedon — 36.3
- Right of publicity — 32.1
- Right of publicity (AI likeness) — 33.5
- Rim light — 12.1, 12.4
- Ring light (and flat light) — 19.4
- rising-standards illusion — 40.4
- Room in the direction of travel — 20.5
- Rule of thirds — 6.2
- rut vs. style forming — 39.5
S
- S-curve — 26.3
- Sampling (matched, in retouching) — 29.1
- Saturation — 7.1
- Saturation contrast — 7.4
- Saturation control — 27.2, 27.5
- Saturation limits / cliff — 27.5
- Saturation vs. vibrance — 27.5
- Scale (a small figure for) — 6.5
- Scale element — 16.5
- Scarcity of the true image (economics) — 33.6
- Scene (medium) range — 24.1
- Scout then return — 16.6
- Scouting / returning for light — 18.5
- Scouting a location — 24.3
- Sebastião Salgado (backlight, atmosphere) — case study 5.1
- Second pair of eyes (editing) — 34.1
- seeing as a way of life — 37.6
- Seeing light (direction, quality, color, quantity) — 1.4
- Seeing light, daily practice of — 5.6
- Seeing structure (line, repetition, geometry) — 18.1
- Select pass — 30.2
- Selecting vs. processing — 17.6
- Selective focus — 4.5
- self-assessment — 40.4
- Self-contained archive / README note — 30.6
- Semantic segmentation — 23.5
- Sense of place — 24.1
- sensor — 2.1, 2.3
- sensor size — 2.3
- Sensor size and depth of field — 4.2
- Sensor size and high-ISO performance — 3.4
- Sensor-parallel alignment (macro) — 19.2
- Separation (subject from background) — 12.4, 12.6
- sequence (final) — 40.2
- Sequencing — 34.1
- Sequencing tools (rhythm, pairing, pacing, the cut) — 38.3
- Setting a trap for the light — 10.2
- Shadow (aerial golden-hour) — 24.5
- shadow clipping — 26.2
- Shadow recovery — 25.2
- shadow recovery — 26.2, 26.3
- Shadows/midtones/highlights grading — 27.3
- Shallow vs. deep depth of field — 4.2, 4.5
- Shape and form — 8.3
- sharpening — 26.5
- Sharpening (computational) — 23.5
- Sharpening for output — 25.5
- Sharpness as emphasis — 4.5
- Shift movement (lens) — 18.2, 18.3
- Shoot through the peak (release a beat early) — 10.2
- Shooting from the hip — 17.2
- Short aimed burst — 20.6
- Short lighting — 12.3, 13.1
- Shot list (documentary) — 17.4
- shot noise — 2.3
- Showing the subject the screen — 24.2
- shutter (mechanical and electronic) — 2.1
- Shutter lag (phone) — 10.3
- shutter priority (S / Tv) — 2.6
- Shutter Priority mode (action) — 20.1
- Shutter speed — 3.3
- Shutter speed (freeze vs. blur decision) — 20.1
- Shutter speed (freezing a stride) — 17.2
- Shutter speed, as ambient control — 15.1
- Shutter-priority mode (S / Tv) — 3.3, 3.5
- Shutter-speed scale (full-stop sequence) — 3.3
- Side light (raking light) — 5.2
- Side light (raking, for texture) — 14.2
- Sidecar file — 30.3
- signal-to-noise ratio — 2.3
- signature choices — 39.3
- Significance and form (simultaneous recognition) — 10.1
- Silhouette — 5.2, 8.3, 8.4
- Silky water — 21.3
- silver halide — 36.1
- Simplify (one subject, one idea) — 6.6
- Simplifying the palette — 7.6
- Single AF (AF-S / one-shot) — 20.2
- Single autofocus (AF-S / One-Shot) — 4.3
- Single frame vs. burst (matching tool to moment) — 10.3
- Single point of failure — 30.4
- Single-point AF — 4.3
- Situating vs. explaining the work — 34.5
- Skin control (orange channel) — 28.3
- Skin smoothing — 29.2
- Skin tone, preserving — 29.2, 29.5
- Skin tones (grading) — 27.5
- Sky as backdrop (architecture) — 18.5
- Sky control (blue channel) — 28.3
- Slow looking — 31.1
- Small-sensor limits — 22.1, 22.4
- Smartphone photography — 22.1
- Smoothed motion (water, cloud) — 21.3
- Snoot — 12.2
- Soft light — 5.1
- Soft-proofing — 34.2
- soft-proofing — 40.3
- Softbox — 12.2
- Source size and distance, effect on light quality — 5.1
- Specular highlight — 14.1
- Speedlight — 11.2
- Split lighting — 12.3
- Split toning — 27.3
- Split toning (warm highlights, cool shadows) — 28.5
- Spray and pray — 20.6
- Spray-and-pray (and its costs) — 10.3
- Squinting (to see value) — 8.2, 8.6
- Stacking (star trails) — 21.4
- Stage (decisive-moment stage) — 10.2
- Star rating — 30.2
- Star trail — 21.4
- steal like an artist — 37.4
- Steam (photographing) — 14.4
- Stereo depth (two-camera) — 23.4
- Stop (doubling/halving of light) — 3.1, 3.5
- Stops, counting doublings — 3.1
- straight photography — 36.2
- Street photographer's eye (light, gesture, juxtaposition) — 17.1
- Street photography — 17.1, 17.2
- Strip box / octabox — 12.2
- Strobe — 11.2
- Studio mindset (building from darkness) — 12.1
- Studio portrait — 13.5
- studio portrait (white-seamless) — 36.3
- studying vs. scrolling — 37.4
- style — 39.1
- style, vs. preset/filter/genre — 39.1
- Styling — 14.4
- Subject detection (eye / animal / bird AF) — 20.2
- Subject-detection autofocus — 4.3
- Subtracting color (re-frame, get closer, unify light, blur) — 7.6
- Subtraction (composition) — 9.4
- surface vs. deep choices — 39.1
- Surface, reading (specular vs. diffuse) — 14.1
- Sustainable practice — 35.6
- Sweep — 14.6
- Symmetry — 6.4
- Sync speed (recall) — 15.2
- Sync speed (see flash sync speed) — 11.2
- Synthetic bokeh — 23.4
- Synthetic bokeh (preview) — 22.4
T
- Tabletop lighting — 14.3
- Taking "no" gracefully — 17.5
- Tap-to-focus and AF/AE lock (phone) — 4.3
- Taste laundering — 31.3
- Taste preference — 31.3
- Teal and orange look — 27.3
- Teleconverter — 20.4
- Telephoto / compression (architecture) — 18.3
- Telephoto compression — 9.2
- telephoto lens — 2.2
- Telephoto reach — 20.4
- Temperature contrast — 7.4
- Temporary flight restriction — 24.6
- Temporary vs. permanent flaws — 29.2
- Texture (as monochrome subject) — 8.3, 8.4
- Texture / Clarity / Dehaze (presence) — 25.2
- Texture layer (high frequency) — 29.2
- Texture, revealing with raking light (grazing geometry) — 5.2
- The "exposure" offer (working for free) — 35.6
- The "phone look" pipeline — 23.5
- The 3-2-1 backup rule — 30.4
- The 500 rule — 21.4
- The abstract building — 18.6
- The Americans (Robert Frank) — 34.1
- The best camera is the one that's with you — case study 22.1
- the camera phone (always-present camera) — 36.6
- the canon (incompleteness of) — 36.3
- The claim of a photograph — 29.3
- The cold question (editing) — 17.6
- the comparison trap — 37.5
- the curation screen (five questions) — 40.1
- The decisive moment — 10.1
- The decisive moment (composed-stage method) — case study 6.1
- the decisive moment (historical) — 36.3
- the digital revolution — 36.5
- The edit (body of work) — 38.4
- The edit (selection) — 34.1
- the fair comparison (to your own past) — 37.5
- the feed — 36.6
- The firewall (sharing) — 34.4
- the fixed baseline (00-before) — 40.4
- The four decisions — 1.2
- the four-pass cull — 40.1
- The four-pass edit (cull, selects, through-line, sequence) — 38.4
- The frame (as a decision / exclusion) — 6.1
- The frame (composition) — 1.2
- The geometry of the instant — 10.4
- The gift (earned luck) — 10.5
- the lifelong loop (of the developing eye) — 37.6
- The Light Log — 1.4, 5.6
- the Light Log (matured) — 37.2
- The long-term project — 38.1
- The milestone (vs. deadline) — 38.5
- The moment in everyday life — 10.6
- The moment, deciding — 1.2
- the New Color — 36.4
- The one-third rule (focus into the scene) — 4.6
- the opener and closer — 40.2
- the outside eye — 40.1
- The pile vs. the project — 38.1
- The plateau (sustaining a project) — 38.5
- The plumb line — 18.2
- the portfolio (final) — 40.2, 40.4
- The prepared-photographer pre-flight — 10.5
- the reason to create — 40.6
- the recognizable body of work — 39.5
- The red door (exposed two apertures) — 3.2
- The red door (golden hour vs. flat noon) — 5.4
- The red door (placed on a power point) — 6.1, 6.2
- the red door (RAW-processed) — 26.3
- The red door (recurring subject) — 1.2
- the red-door series (through-line) — 40.4
- the rut — 37.5
- The single break (aerial subject) — 24.5
- The single story — 32.5
- the snapshot — 36.4
- The specific compliment (approach) — 17.5
- The stage (street) — 17.1
- The street-ethics gut check — 17.3
- The through-line — 38.4
- The traveler's constraints (stranger, temporary, visible) — 24.3
- The turn (pivot frame) — 38.3
- The two-exposure model — 11.3
- the witnessed image — 40.5
- the work only you can make — 39.6
- The Zone System — 8.5
- The Zone System (applied in develop) — 28.6
- Three dimensions of color — 7.1
- Three levers of depth of field — 4.2
- Three ranges (establishing/scene/detail) — 24.1
- Three-quarter angle — 14.4
- three-subject voice test — case-study-02
- through-line — 39.5
- Tilt-shift lens — 18.2, 18.3
- Time as ego-solvent (self-critique) — 31.4
- Time of day (architecture) — 18.5
- Time-of-flight / depth sensor — 23.4
- Times of day — 5.4
- Title (framing the reading) — 38.6
- Tonal environment / which tones dominate — 12.6
- Tonal merger — 8.2, 8.4
- Tonal range — 8.3
- Tonal separation — 8.2, 8.4
- Tonal separation (in conversion) — 28.2, 28.3
- Tone before color (rule) — 25.2
- tone curve — 26.3
- Tone curve (mobile) — 25.2
- Tone layer (low frequency) — 29.2
- Tone mapping — 23.2
- Toning — 28.5
- Top light — 5.2
- Topic vs. subject — 38.2
- Traffic trails — 21.3
- Training-data legality — 33.5
- Travel kit — 24.4
- Triadic harmony — 7.2
- Tripod (for long exposure) — 21.1
- Tripod (interiors/blue hour) — 18.4, 18.5
- Truth spectrum — 32.3
- TTL flash metering — 11.5
- Two layers of disclosure — 33.4
- Two-exposure model (ambient + flash) — 15.1
- Two-grade method — 27.6
- Two-hue image — 7.6
- Two-pass cull (reject pass / select pass) — 30.2
- Two-point perspective — 18.3
U
- Umbra and penumbra (shadow structure) — 5.1
- Umbrella (shoot-through, reflective) — 12.2
- Un-mix strategy (Strategy 1) — 15.5
- Under light — 5.2
- Usage rights — 35.3
V
- Value (luminance) — 7.1
- Value vs. hue (in conversion) — 8.2
- Vanishing-native fallacy — 32.5
- Vanity metric — 34.4
- Vantage — 9.1
- Vantage / position (lines sensitive to) — 6.3
- Verify (file count / checksum) — 30.1
- Verifying a backup — 30.4
- Versatility per gram — 24.4
- Vertical line (strong, formal) — 6.3
- Vibrance — 27.5
- Vibrance vs. Saturation — 25.2
- vibrance vs. saturation — 26.3, 26.6
- View from above, the — 24.5
- Vignette (edge burn) — 28.4
- vignetting — 26.5
- Virality vs. the long game — 34.6
- vision — 39.4
- visual diet — 37.4
- Visual literacy — 31.6
- Visual rhyme — 10.4
- visual rhyme — 40.2
- Visual storytelling — 38.3
- Visual weight — 6.4
- Vivian Maier — 36.3, case-study-01
- voice — 39.1, 39.5, 39.6
- Voice (vs. statistical average) — 33.6
- voice statement — 39.4, Portfolio Checkpoint
- Vulnerability (subject) — 17.3
- Vulnerable subject — 32.4
W
- W. Eugene Smith (photo essay; case study) — 38.CS1
- Walk-around zoom — 24.4
- Warm and cool (color temperature axis) — 7.3, 7.5
- Warm colors — 7.3
- Warm subject / cool background (depth) — 15.5, 15.6
- weakest-image law (portfolio judged by its floor) — 40.1
- Weekly master read — 31.6
- Well-exposed (vs. "correct") — 3.1
- wet-plate collodion — 36.1
- White balance — 5.3
- White balance (as a creative choice) — 7.5
- White balance (color correction) — 27.1
- White balance (in editing) — 25.2
- white balance (in-camera, preview) — 2.4
- white balance (recalled) — 26.3
- White balance, with gels — 15.3
- White card (bounce / fill) — 14.2, 14.3
- White-balance strategy (mixed light) — 15.5
- whites and blacks (end points) — 26.3
- Wide / auto-area AF — 4.3
- Wide-angle distortion — 9.5
- wide-angle lens — 2.2
- Wide-angle lens (architecture) — 18.3
- Wide-angle near-far relationship — 16.2
- Wildlife approach (fieldcraft) — 20.4
- William Eggleston — 27 (case study 1)
- Window light (for objects) — 14.3
- Window light (portrait) — 13.1
- Witness — 33.6
- Work-for-hire — 35.4
- Working distance — 19.3
- Working hypothesis — 38.2
- Working the edges of the day — 24.3
- Working the fade — 21.6
- Working the scene — 9.4
- working the scene (constraint) — 37.3
- Working the scene (toward one keeper) — case study 6.2
- Working unobtrusively — 17.2
- Worm's-eye view — 9.1
- Writing a statement (four questions) — 34.5
- Writing with light — 1.1
Z
- Zone / group AF — 4.3
- Zone focusing — 17.2
- Zone placement — 28.6
- Zone System (Adams) — 8.5, CS 8.1
- Zone System (digital parallel) — 26.3
- Zone System (in historical context) — 36.3
- Zone System (introduced via case study) — CS 3.1
- Zone V (middle gray) — 8.5
- zoom lens — 2.2
- Zoom with your feet — 22.4