Index

References are by chapter and section number.

  • "All rights" / rights grab — 35.4
  • "HDR look" (overcooked) — 23.2
  • "In focus" as a threshold (not a fact) — 4.1
  • "Say cheese" smile (avoiding) — 13.3, 13.6
  • "steal like an artist" — 39.2
  • "White snow, add; black cat, subtract" — 3.6
  • "You are exactly as good as your edit" — 17.6
  • 1:1 / 4:5 / 9:16 / 16:9 — 34.4
  • 3:2 / 4:5 / 1:1 / 9:16 / 16:9 (ratios) — 25.5

A

  • a photograph is a decision repeated — 40.6
  • About page and statement — 34.3
  • Accurate vs. evocative — 27.6
  • Achromatic diopter — 19.3
  • Adjacency (images that "talk") — 34.1
  • adjacency (in sequencing) — 40.2
  • Advertising retouching (puffery) — 29.4
  • AE/AF lock — 22.2
  • Aerial composition — 24.5
  • AF-area mode (single point / zone / wide) — 20.2
  • AF-area modes — 4.3
  • After the shutter (duties) — 32.6
  • Afterglow (post-sunset light) — 16.6
  • AI denoise — 33.2
  • AI in the editing pipeline — 33.2
  • AI masking / selection — 33.2
  • AI sharpening / lens correction — 33.2
  • AI upscaling — 33.2
  • Airy disc — 19.2
  • Alt text — 34.3
  • alt text — 40.3
  • Altitude as abstraction dial — 24.5
  • Ambient exposure — 11.3, 15.1
  • Ambient/flash balance — 15.1
  • Ambient/flash balance spectrum — 15.1
  • Analogous colors — 7.2
  • Analysis (critique stage) — 31.2
  • Anatomy of a photo essay — 17.4
  • Angle and background — 9.3
  • angle of view — 2.2
  • Ansel Adams — 36.3
  • Ansel Adams (grand vista, Zone System) — 16.1, 16.5
  • Ansel Adams (negative as score) — 26.3
  • Anticipation — 10.2
  • Anticipation (street gesture) — 17.1
  • Aperture — 3.2
  • aperture (as the adjustable hole) — 2.1
  • Aperture (f/8 for the zone) — 17.2
  • aperture priority (A / Av) — 2.6
  • Aperture scale (full-stop sequence) — 3.2
  • Aperture, as a depth-of-field control — 4.2
  • Aperture-priority mode (A / Av) — 3.2, 3.5
  • Apparent size (of a light source) — 12.2
  • Approaching strangers — 17.5
  • APS-C sensor — 2.3
  • Architecture photography — 18.1, 18.2, 18.3, 18.5, 18.6
  • Archive — 30.6
  • Artist statement — 34.5
  • artist statement (anatomy) — 40.3
  • Artist statement (written last) — 38.6
  • Ask vs. explain (critique) — 31.5
  • Asked-for portrait — 17.5
  • Asking permission (the "may I?" gesture) — 24.2
  • Aspect ratio — 6.1
  • Aspect ratio (platform) — 25.5
  • Astrophotography — 21.4
  • Asymmetry — 6.4
  • Atmospheric perspective — 7.3
  • Audience vs. community — 34.6
  • Auto / AI mask — 25.3
  • Auto ISO (street) — 17.2
  • Auto ISO (with a ceiling) — 3.4, 3.5
  • Auto White Balance (AWB) — 5.3
  • Auto white balance, failures of — 7.5
  • Autofocus (AF) — 4.3
  • Available-light interior — 18.4

B

  • Back-and-side light — 14.3
  • Back-button focus — 4.4
  • back-catalogue audit — 39.3
  • Background distance (subject-to-background separation) — 4.2
  • Background light — 12.1, 12.4, 12.6
  • Background separation (portrait) — 13.4
  • Background, controlling by position — 9.3
  • Background, product/food — 14.5
  • Backlight — 5.2
  • Backlight (rim, separation) — 8.4
  • Backlighting small subjects — 19.4, 19.6
  • Backlit dew (Figure 19.6) — 19.6
  • Backup vs. sync — 30.4
  • Balance — 6.4
  • banned words (artist statement) — 40.3
  • baseline develop / preset (recalled) — 26.6
  • Bayer array — 2.4
  • Beauty dish — 12.2
  • Behind the Gare Saint-Lazare (the leaping man) — 10.1
  • Benefit question — 32.4
  • Berenice Abbott (Changing New York, context) — 18.5 (further reading)
  • Bernd and Hilla Becher (typology, repetition) — 18.1 (further reading)
  • Better metrics (saves, comments, prints) — 34.4
  • Bird's-eye view — 9.1
  • bit depth — 2.4, 26.1
  • Bit depth (RAW vs JPEG) — 25.2
  • Black and white, why convert — 8.1
  • Black card (flag / negative fill) — 14.2, 14.3
  • Black-and-white conversion — 28.1, 28.2
  • Blue hour — 5.4
  • Blue hour (city at night) — 21.6
  • Blue hour (exterior, lit windows) — 18.5
  • Blue hour (landscape) — 16.3
  • Blue hour (phone shoot) — case study 22.2
  • Blue hour interior — 18.4
  • Blue-hour balance — 21.6
  • Blue-hour portrait with fill — 15.4
  • Body image and retouching — 29.5
  • Body of work as the unit — 34.1
  • Bokeh — 4.5
  • Bokeh (portrait) — 13.4
  • Bounce card — 14.3
  • Bounce flash — 11.4
  • bracing technique — 2.6
  • Bracket and blend — 18.4
  • Bracketing (interiors) — 18.4
  • Bracketing (vs. graduated ND) — 16.4
  • Breaking the pattern (the "break") — 18.1
  • Breaking the rules (on purpose, intention) — 6.6
  • Breaking weather / clearing storm — 16.3
  • Bright-field lighting — 14.2
  • Broad lighting — 12.3, 13.1
  • broken link (missing file) — 26.4
  • Broken link / relocate (missing files) — 30.5
  • Brush (local selection) — 25.3
  • Buffer — 20.6
  • Build order (kill ambient, key, fill, rim, background) — 12.1
  • Building trust (documentary) — 17.4
  • Bulb mode — 21.1
  • Bullseye framing (centering, as a mistake) — 6.2
  • Burn (darken) — 28.4
  • Burnout sprint — 34.6
  • Burst (continuous drive) — 10.3
  • Burst mode (continuous drive) — 20.6
  • Business models (service, license, print, teaching) — 35.1
  • Business of photography — 35.1, 35.2, 35.6
  • Butterfly lighting (Paramount) — 12.3
  • Buyout — 35.3, 35.4

C

  • Calibration — 27.1
  • calotype — 36.1
  • Camera height — 9.1
  • Camera height as abstraction (staircase straight up/down) — 18.6
  • camera obscura — 2.1, 36.1
  • camera shake — 2.6
  • Camera shake (and the 1/focal-length rule) — 3.3
  • Camera within reach and ready — 10.6
  • Camera, importance relative to photographer — 1.3
  • Candid — 17.5
  • Caption / alt text (as metadata) — 30.3
  • Captioning truthfully — 17.4
  • capture sharpening — 26.5
  • Capture-to-conjured spectrum — 33.2
  • Cartier-Bresson, Henri — 10.1
  • Case Study House program — CS-01
  • catalog (library) — 26.4
  • Catalog (map vs. territory) — 30.5
  • Catchlight — 13.6
  • Catchlight (flash) — 11.4, 11.5
  • Catchlight (in the studio) — 12.3, 12.4
  • Celestial pole (Polaris) — 21.4
  • changeable ISO (vs. fixed-roll) — 36.5
  • Changing the constraint — 38.5
  • Channel mixer — 28.2, 28.3
  • Channel mixing (vs. desaturation) — 28.2
  • Chasing vs. waiting — 10.2
  • Chimping — 3.6, 10.5, 17.2
  • chimping — 36.5
  • Chin and neck (posing) — 13.2
  • chromatic aberration — 26.5
  • chunking (perceptual) — 37.1
  • Circle of confusion — 4.1
  • Cityscape at night — 21.6
  • Clean edges — 14.6
  • Clip-on lens (phone) — 22.5
  • Clip-on macro lens (phone) — 19.3
  • clipping — 26.2
  • Clipping (highlight / shadow) — 3.6
  • clipping warning (blinkies) — 26.2
  • Clone-stamp repetition — 29.1
  • Cloning (clone stamp) — 29.1
  • Close-up (vs. macro) — 19.1
  • Close-up lens (diopter) — 19.3
  • Closing the loop (sending the photo) — 17.5
  • Clutter (interior/exterior) — 18.4, 18.5
  • Color accent — 7.4
  • Color as depth — 7.3
  • Color as emotion — 7.3
  • Color cast — 5.3, 15.3, 15.5, 27.1
  • Color contrast — 7.4
  • Color correction — 27.1
  • color film (acceptance of) — 36.4
  • Color grading — 27.3, 27.6
  • Color harmony — 7.2
  • color noise — 26.5
  • Color of light — 5.3
  • Color temperature (kelvin) — 5.3
  • Color temperature mismatch — 15.3
  • Color temperature, introduced — 1.4
  • Color theory (for photographers) — 7.1, 7.2, 7.3, 7.4, 7.5, 7.6
  • Color wheel — 7.1, 7.2
  • color-filter array — 2.4
  • Color-grading wheels — 27.3
  • Color-vision deficiency (color-blind-safe accents) — 7.5
  • Colored filters (digital equivalent) — 28.3
  • Colored-gel wash — 15.6
  • Comfort zone (wildlife) — 20.4
  • Community consent — 32.5
  • Comparison trap (social media) — 34.4
  • Complementary colors — 7.2, 7.4
  • Complementary split (grading) — 27.3
  • Complete mobile edit (pipeline) — 25.6
  • Compose the stage, then wait for the actor — 6.2, case study 6.1
  • Composition — 6.1
  • Compositional framing (framing-within-the-frame) — 6.5
  • Compression — 9.2
  • Computational color / memory-color boost — 23.5
  • computational photography (future) — 40.5
  • computational photography (in historical context) — 36.6
  • Computational photography (preview) — 22.1
  • Computational photography (recap from Ch.22) — 23.1, 23.6
  • Condensation — 14.4
  • Confidence (working manner) — 17.2
  • Connection (portrait) — 13.3
  • Consent (interiors / private spaces) — 18.4
  • Consent (portrait) — 13.3
  • Consent (street/documentary) — 17.3
  • Consent across a language gap — 24.2
  • Consent and candid photography (preview) — 10.6
  • Consent, how to ask — 32.1
  • Consistency (sharing cadence) — 34.6
  • consistency vs. novelty — 39.5
  • Consistency without sameness — 25.4
  • Consistent look — 27.4
  • constraint-based practice — 37.3
  • Content credentials — 33.4
  • Context (include vs. exclude) — 18.5
  • Continuous AF tracking — 20.2
  • Continuous autofocus (AF-C / AI Servo) — 4.3
  • Continuous autofocus (AF-C / servo) — 20.2
  • Contract (photography agreement) — 35.5
  • contrast — 26.3
  • Contrast, tonal — 8.3
  • Convergence on purpose (drama) — 18.3
  • Converging verticals — 9.1, 9.5, 18.2, 18.3
  • Convert-or-keep decision — 28.1
  • Cool colors — 7.3
  • Copy vs. move (card handling) — 30.1
  • Copyright (ownership) — 35.4
  • Copyright and AI — 33.5
  • Copyright vs. privacy vs. publicity — 32.1
  • Cost of doing business (CODB) — 35.2
  • Counterweight — 6.4
  • Craft problem — 31.3
  • Craft vs. taste — 31.3
  • Creative mixed-light looks — 15.6
  • Crewed aircraft right of way — 24.6
  • Critique — 31.2, 31.3, 31.4, 31.5, 31.6
  • Critique group — 31.5, 31.6
  • Critique journal — 31.6
  • Critiquing your own work — 31.4
  • crop factor — 2.3
  • Cropping for reach — 20.4
  • Cropping for the destination — 34.4
  • Cropping into the subject (at the edge) — 6.6
  • Cross-cultural photography — 32.5
  • CTB (Color Temperature Blue) — 15.3
  • CTO (Color Temperature Orange) — 15.3
  • Culling — 30.2
  • Culling the take / editing action — 20.6
  • curation — 40.1
  • Curve / S-curve — 6.3
  • Cutout edge (segmentation artifact) — 23.4

D

  • daguerreotype — 36.1
  • Dark current — 21.2
  • Dark frame — 21.2
  • Dark-field lighting — 14.2
  • Day rate, building a — 35.2
  • Daylight white balance (for sunsets) — 5.3
  • De-aging (and refusing it) — 29.5
  • Deciding the number first (editing) — 34.1
  • Decisive expression — 13.6
  • Deliberate photograph, making a — 1.6
  • deliberate practice — 37.2
  • Delivery (export for destination) — 30.6
  • democratization (three waves) — 36.4, 36.5, 36.6
  • demosaicing — 2.4
  • demosaicing (recalled) — 26.1
  • Deposit (non-refundable) — 35.5
  • Depth (front-to-back, in landscape) — 16.2
  • Depth (layering) — 6.5
  • Depth comes from returning (not reaching) — 38.1
  • Depth map — 23.4
  • Depth of field (deep, on phone) — 22.4
  • Depth of field (DoF) — 4.2
  • Depth of field (zone focusing) — 17.2
  • Depth of field, as aperture's side effect — 3.2
  • Depth of field, collapse in macro — 19.2
  • Depth-of-field distribution (⅓ front, ⅔ behind) — 4.6
  • Depth-of-field preview — 4.6
  • Desaturation (the bad way) — 28.2
  • Described Photograph — 1.5
  • Description (critique stage) — 31.2
  • destructive editing — 26.4
  • Detail (close-up) range — 24.1
  • Develop order (global) — 25.2
  • develop order (repeatable) — 26.6
  • Developer (app, the darkroom) — 25.1
  • Diagonal line (energy, depth) — 6.3
  • Diffraction — 4.6, 19.2
  • Diffraction (aperture limit, landscape) — 16.2
  • Diffraction (softening) — 14.6
  • Diffraction limit — 19.2
  • Diffuse reflection — 14.1
  • Diffuser (flash) — 11.4
  • Diffuser (softening hard light) — 5.1, 5.5
  • Diffusion — 14.3
  • Diffusion (macro lighting) — 19.4
  • Diffusion model — 33.1
  • digital zoom — 2.2
  • Digital zoom — 22.1, 22.4
  • Dignity (subject) — 17.3
  • Dignity and agency (the ♿ test) — 24.2
  • Dignity checklist — 32.4
  • Diminishing scale — 6.5
  • Directing a subject — 13.3
  • Direction of light — 5.2
  • Direction of subject motion (across vs. toward) — 20.1
  • Disclosure — 29.6, 32.3
  • Disclosure (AI) — 33.4
  • Distance and perspective — 9.2
  • distortion (lens) — 26.5
  • Distraction test — 29.3
  • DNG (RAW on phone) — 25.2
  • document vs. art (the founding tension) — 36.2
  • Documentary contract — 32.3
  • Documentary photography — 17.4
  • Documentary project — 17.4
  • Documentary retouching — 29.4
  • documentary tradition (FSA) — 36.3
  • Dodge (lighten) — 28.4
  • Dodge and burn (retouching) — 29.1
  • Dodging and burning — 28.4
  • Dominant hue — 7.4
  • Dominant-hue image — 7.4
  • Dominant-hue image (color) — 27 (case study 1)
  • Door vs. wall (statement) — 34.5
  • Dorothea Lange — 36.3
  • Dorothea Lange (documentary dignity) — 17.3
  • Dragging the shutter — 15.2
  • Dragging the shutter (preview) — 11.3
  • Dramatic sky (blue luminance) — 27.2
  • Drawing in the air (light) — 21.5
  • Drone (UAV) — 24.5, 24.6
  • Drone ethics (the commons) — 24.6
  • Drone law — 24.6
  • Drone privacy and disturbance — 24.6
  • DSLR — 2.5
  • Dusk portrait — 15.4
  • Dutch angle (deliberate horizon tilt) — 6.6
  • Dwell time (light painting) — 21.5
  • Dye-transfer process — 27 (case study 1)
  • Dynamic range — 23.2
  • Dynamic range (on phone) — 22.4
  • Dynamic range (window vs. room) — 18.4
  • Dynamic range and gamut (print) — 34.2

E

  • Edit log — 29.6
  • edit recipe (instructions) — 26.4
  • Editing a street take — 17.6
  • Editing for the set, not the single image — 34.1
  • Editing for variety — 24.1
  • Editing vs. generating (the line) — 33.3
  • Editorial vs. commercial use — 32.2, 32.3
  • Effort is invisible in the edit — 38.4
  • Ego traps (defensiveness, self-flagellation) — 31.4
  • Electronic level (virtual horizon) — 6.4
  • electronic shutter — 2.1
  • electronic viewfinder (EVF) — 2.5
  • Elevated vantage points — 24.5
  • Eliot Porter (intimate landscape) — 16.1
  • Embrace the split strategy (Strategy 3) — 15.5
  • Enhancement — 29.3
  • Enhancement vs. manipulation (applied to AI) — 33.3
  • Environmental portrait — 13.5
  • Environmental portrait (travel application) — 24.2
  • Ephemeris / sun-position planner — 16.6
  • Equivalent exposures — 3.5
  • Establish / develop / turn / resolve (essay structure) — 38.3
  • Establishing shot — 17.4, 24.1
  • Establishing-to-detail sequence — 24.1
  • Ethics in public space — 17.3
  • Ethics line (by context) — 29.4
  • Exclusion (composition by subtraction) — 6.1, 6.6
  • Exclusive vs. non-exclusive license — 35.3
  • EXIF — 30.3
  • Exoticism — 32.5
  • Expansion (perspective) — 9.2
  • export — 26.4, 26.6
  • Export / resize — 25.5
  • expose to the right (ETTR) — 26.2
  • Expose to the right (for conversion) — 28.6
  • Exposing for room vs. view — 18.4
  • Exposing for the sky — 15.4
  • exposure (develop) — 26.3
  • Exposure compensation — 3.6
  • Exposure compensation (placing tones) — 8.5
  • Exposure lock (AE/AF lock) — 22.2
  • Exposure slider (phone) — 22.2
  • Exposure triangle — 3.5
  • Exposure, definition of — 3.1
  • Expression (the eyes) — 10.4
  • Extension tube — 19.3
  • Exterior architecture — 18.5
  • Extraction vs. collaboration — 32.4
  • Eye level (ethics of camera height) — 32.4
  • Eye-AF — 13.4, 13.6
  • Eye-detection autofocus — 4.3
  • Eye-level (animals) — 20.4
  • Eye-level view — 9.1
  • Ezra Stoller (architectural photography) — 18.6 (further reading)

F

  • F-number (and the backwards scale) — 3.2
  • Fairness test (four questions) — 32.2
  • False material claim — 29.4
  • Fast prime (in a travel kit) — 24.4
  • favorite-child trap — 40.1
  • Feathering — 12.2, 12.5
  • Feathering (masks) — 25.3
  • Feldman method (art criticism) — 31.2
  • Fifty-fifty complementary clash (mistake) — 7.2
  • File by capture, find by keyword — 30.3
  • File-naming convention — 30.5
  • Fill flash — 11.6
  • Fill flash, at dusk — 15.4
  • Fill light — 12.1, 12.4, 12.5
  • Fill light (interior) — 18.4
  • film (as recording surface) — 2.1
  • film (roll film) — 36.1
  • Film grain (digital) — 28.5
  • Filter rule (lightens own color, darkens complement) — 28.3
  • Finding a subject (access, sustainability, care) — 38.2
  • Finding clients — 35.6
  • Finding good light — 5.5
  • Finding the background, waiting for the human — 17.1
  • Fine-art manipulation — 29.4
  • First pass (fast and brutal) — 17.6
  • Fixed aperture (phone) — 22.1, 22.2
  • Flash duration — 11.2
  • Flash exposure — 11.3, 15.1
  • Flash exposure compensation — 11.6
  • Flash power (stops) — 11.2
  • Flash power, as flash control — 15.1
  • Flash snapshot (black background) — 15.1
  • Flash sync speed — 11.2
  • Flash trigger (radio) — 11.5
  • Flashgun (see speedlight) — 11.2
  • Flat lay (overhead angle) — 14.4
  • Flat-lay — 9.1
  • flattered-not-robbed test — 37.4
  • Flattering portrait distance — 9.5
  • focal length — 2.2
  • Focal length, as a depth-of-field lever — 4.2
  • Focal length, vs. perspective — 9.2
  • Focal plane (plane of focus) — 4.1
  • Focal-length equivalent (35mm equivalent) — 22.1
  • Focus bracketing / focus shift — 19.5
  • Focus by rocking the body — 19.2
  • Focus distance, as a depth-of-field lever — 4.2
  • focus on the eyes — 2.6
  • Focus peaking — 4.4
  • focus point — 2.6
  • Focus point, placing — 4.3
  • Focus rail — 19.5
  • Focus stacking — 14.6
  • Focus stacking (deepened) — 19.5
  • Focus stacking (introduced) — 4.6
  • Focus stacking (landscape near-far) — 16.2
  • Focus stacking, phone path — 19.5
  • Focus, as a decision — 1.2
  • Focus, how it works — 4.1
  • Focus-and-recompose, and its trap — 4.3, 4.4
  • Focusing in the dark — 21.2
  • Focusing on the eyes (rule for living subjects) — 4.1, 4.3
  • Fog and mist — 16.3
  • Folder structure (YYYY/YYYY-MM-DD) — 30.5
  • Foliage control (green channel) — 28.3
  • Follow-through (panning) — 20.3
  • Food photography — 14.4
  • Foreground / midground / background — 6.5
  • Foreground anchor — 16.2, 16.5
  • Foreshortening — 9.5
  • Format a memory card (when it is safe) — 30.1
  • found-frame discipline — 37.2
  • Four stages of critique — 31.2
  • Frame alignment — 23.3
  • frame budget — 37.3
  • Frame rate (fps) — 20.6
  • Frame rate and buffer — 10.3
  • Freezing motion — 20.1
  • Frequency separation — 29.2
  • Fresh eyes (the stranger's advantage) — 24.3
  • Freshness cues — 14.4
  • Front light — 5.2
  • Front-curtain (first-curtain) sync — 15.2
  • full-frame sensor — 2.3

G

  • Gaining height (vertical fix) — 18.2
  • Galleries (curated, sequenced) — 34.3
  • Gaze as an implied line — 6.3
  • Gear Acquisition Syndrome — 1.3
  • Gel — 15.3
  • Gelling flash to match ambient — 15.3
  • Generative AI — 33.1
  • generative AI (future) — 40.5
  • Generative fill / extend / replace — 33.2
  • Generosity (audience-building) — 34.6
  • Geometry (architectural shapes) — 18.1
  • Gesture — 10.4
  • Gesture (street) — 17.1
  • Gesture peak (gathering vs. collapsing) — 10.4
  • Get low (to wake up a leading line) — case study 6.2
  • Getting paid / late payment — 35.5
  • Ghosting — 23.3
  • Gimbal (phone) — 22.5
  • Gist (visual) — 31.1
  • Giving critique — 31.5
  • Global before local (rule) — 25.2
  • Global contrast (in B&W) — 28.4
  • Golden hour — 5.4
  • Golden hour (architecture) — 18.5
  • Golden hour (landscape) — 16.3
  • Golden hour (travel application) — 24.3
  • Golden ratio / phi grid (relation to thirds) — 6.2
  • Grading order — 27.3
  • Graduated ND filter — 16.4
  • Grand vista — 16.1, 16.2, 16.5
  • Grey card — 27.1
  • Grid — 12.2
  • Grid overlay (rule-of-thirds, in camera/phone) — 6.2, 6.4
  • Group f/64 — 36.3
  • Guide number — 11.2

H

  • Hair halo (portrait-mode artifact) — 23.4
  • Hair light — 12.1, 12.4
  • Hallucination (model failure modes) — 33.1
  • Halo (tone-mapping artifact) — 23.2
  • Halve-it rule (skin smoothing) — 29.2
  • hand-frame (viewfinder of the hands) — 37.2
  • Hands (posing) — 13.2
  • Hard light — 5.1
  • Hard light vs. soft light — 1.4
  • Harsh midday sun (harsh noon) — 5.4
  • Harsh noon light (landscape) — 16.3
  • HDR (high dynamic range) — 23.2
  • HDR (preview) — 22.1, 22.4
  • HDR off for moments — 10.3
  • Headshot — 13.5
  • Healing (heal tool) — 29.1
  • Henri Cartier-Bresson — 36.3
  • Henri Cartier-Bresson (decisive moment) — 17.1, Case Study 17.1
  • Henri Cartier-Bresson (the decisive moment, composed geometry) — case study 6.1
  • Hero angle — 14.4
  • High-ISO noise — 21.2
  • High-key — 8.3, 12.6
  • High-speed sync (HSS) — 11.2
  • highlight clipping — 26.2
  • Highlight recovery — 25.2
  • highlight recovery — 26.2, 26.3
  • highlight reel vs. blooper reel — 37.5
  • Hiroshi Sugimoto (Architecture series, abstraction) — 18.6 (further reading)
  • histogram — 26.2
  • Histogram (as zone meter) — 28.6
  • Histogram (in the dark) — 21.2
  • Histogram (interior exposure) — 18.4
  • Histogram (previewed) — 3.6
  • Honest retouching workflow (order) — 29.6
  • Horizon placement — 16.5
  • Horizon placement (on a third, not the middle) — 6.2, 6.4
  • Horizontal line (calm, stable) — 6.3
  • Hot pixels — 21.2
  • HSL (hue, saturation, luminance) — 27.2
  • HSL (hue, saturation, luminance), preview — 7.1
  • HSL (per-color) — 25.2, 25.6
  • Hue — 7.1
  • Hue contrast — 7.4
  • Hue control — 27.2
  • Hyperfocal distance — 4.6
  • Hyperfocal distance (street use) — 17.2
  • Hyperfocal focusing (in landscape) — 16.2

I

  • Identity/body check (STOP step) — 29.6
  • image processor — 2.4
  • Image stabilization (off on a tripod) — 21.1
  • Image stacking — 23.1
  • imitation — 39.2
  • imitation, as a developmental stage — 39.2
  • Implied line — 6.3
  • in-camera processing pipeline — 2.4
  • Incident light meter — 12.5
  • Inclusive retouching — 29.5
  • indexical trace (the photograph as) — 36.2
  • influence — 39.2
  • Informed consent — 32.1
  • Ingest — 30.1
  • Ingest-to-archive pipeline — 30.1
  • Intent vs. effect — 31.4
  • Interior photography — 18.4
  • Interpretation (critique stage) — 31.2
  • Intimate landscape — 16.1, 16.3
  • Inverse-square law — 11.5
  • Inverse-square law (applied to ratios) — 12.5
  • Invoice — 35.5
  • ISO — 3.4
  • ISO scale — 3.4
  • Isolation vs. front-to-back sharpness — 4.5
  • isolation work (camera-free practice) — 37.2
  • Iwan Baan (buildings in use) — further reading

J

  • Jarvis, Chase — case study 22.1
  • JPEG — 2.4
  • Judgment (critique stage) — 31.2
  • Julius Shulman (Case Study House #22 / Stahl House) — 18.4 (CS-01)
  • Juxtaposition — 17.1

K

  • Keeping the take small — 17.6
  • Keeping verticals straight (level camera) — 18.2
  • Kelvin (color temperature, creative use) — 7.5
  • Key light — 12.1, 12.3, 12.4
  • Keystoning — 18.2
  • Keyword — 30.3
  • Kicker / edge light — 12.4
  • Kill your darlings (separate the photo you love from the photo the essay needs) — 38.4
  • Killed-ambient flash portrait — 15.6
  • Kindness (street) — 17.3

L

  • Landing page (the work as design) — 34.3
  • latent image — 36.1
  • latitude (editing) — 26.1
  • Latitude (highlight/shadow recovery) — 25.2
  • Law (photographing in public) — 17.3
  • Law as floor not ceiling — 32.2
  • Lead room (nose room) — 6.3
  • Leading lines — 6.3
  • Leading lines (landscape) — 16.5
  • Leading the eye with tone — 28.4
  • Learning paths (mobile, hobbyist, pro-track, student) — 1.5
  • lens — 2.2
  • Lens choice as storytelling — 18.3
  • lens corrections — 26.5
  • lens elements — 2.2
  • Lens-shadow problem (macro lighting) — 19.4
  • Letting the take cool — 17.6
  • Level horizon — 16.5
  • Licensing — 35.3
  • Light (as street raw material) — 17.1
  • Light and texture (raking light) — 18.6
  • Light and weather as subject — 16.3
  • Light falloff — 11.5
  • Light meter — 3.6
  • Light painting — 21.5
  • Light streak / motion streak — 15.2
  • Light tent — 14.2
  • Light the reflection, not the object — 14.1
  • Light trail — 21.3
  • Light trails (phone) — case study 22.2
  • Light, as the subject of a photograph — 1.1, 1.4
  • light-tight box — 2.1
  • Lighting pattern — 12.3
  • Lighting ratio — 12.5
  • Lighting-map legend (frozen symbols) — 12.1
  • Line (aerial) — 24.5
  • Line (compositional, in architecture) — 18.1, 18.6
  • Line of sight (drone) — 24.6
  • Line of the body — 13.2
  • Linear / graduated mask — 25.3
  • Local adjustment — 25.3
  • local adjustment (recalled) — 26.6
  • Local tone mapping — 23.2
  • Long exposure — 21.1, 21.3
  • Long exposure (daylight, via ND) — 16.4
  • Long lens (wildlife/sport) — 20.4
  • Long-exposure noise — 21.2
  • Long-exposure noise reduction (LENR) — 21.2
  • Look (color treatment) — 27.4
  • Looking route (slow-looking protocol) — 31.1
  • looking vs. seeing (Mode A / Mode B) — 37.1
  • Loop lighting — 12.3
  • Low-key — 8.3, 8.4, 12.6
  • Luminance control — 27.2
  • luminance noise — 26.5
  • Luminance, see Value — 7.1
  • LUT (look-up table) — 27.4

M

  • Machine-learned depth estimation — 23.4
  • Macro as landscape at small scale — 19.6
  • Macro clip-on (phone) — 22.5
  • Macro lens, focal length and working distance — 19.3
  • Macro photography — 19.1, 19.2
  • Macro subjects, finding — 19.6
  • Magnification (macro) — 19.1
  • Magnification ratio — 19.1
  • Magnified live view — 4.4
  • Manipulation — 29.3
  • Manipulation vs. deception — 32.3
  • Manual flash — 11.5
  • Manual focus — 4.4
  • manual mode (M) — 2.6
  • Manual mode (M) — 3.5
  • Master file (keeping it untouched) — 30.6
  • Master Image Gallery (Cartier-Bresson entry) — 10.1
  • Master Image Gallery (in context) — 36.3
  • Matte surfaces, lighting — 14.2
  • Meaning between frames — 34.1
  • medium format — 2.3
  • megapixel — 2.3
  • Memory colors — 27.5
  • Merger (subject–background) — 9.3
  • Merging (head clearing the background) — 10.4
  • Metadata — 30.3
  • Metering — 3.6
  • Metering modes (evaluative/center-weighted/spot) — 3.6
  • Metering the lit vs. shadow side — 12.5
  • Micro Four Thirds — 2.3
  • Mid-tone — 8.3, 8.5
  • Middle grey (the meter's assumption) — 3.6
  • Milky Way — 21.4
  • mirrorless camera — 2.5
  • Mixed light / color cast (interior) — 18.4
  • Mixed lighting — 5.3, 15.5
  • Mixed lighting (white balance in) — 7.5
  • Mixed-light night grading — 27.6
  • Mobile app categories (camera/developer/specialist/publisher) — 25.1
  • Mobile editing toolkit — 25.1
  • Mobile RAW (ProRAW, DNG) — 25.2
  • mode dial — 2.6
  • Model release — 32.1, 35.5
  • Model release (preview) — 17.3
  • Modifier — 12.2
  • Modifying light (reflector, diffuser, open shade, flash) — 5.5
  • moiré — 2.4
  • Monitor calibration — 27.1
  • Monochromatic harmony — 7.2
  • Monochrome (when stronger than color) — 28.1
  • Monochrome preview vs. color RAW — 8.6
  • Monolight (see strobe) — 11.2
  • Motion blur, intentional — 20.1
  • Motion rejection (stacking) — 23.3
  • Motion, as shutter's side effect — 3.3
  • Move-and-zoom relationship — 9.2
  • Moving your feet (to exclude, vs. cropping) — 6.1
  • Multi-frame capture — 23.1
  • Multi-light setup (four-light) — 12.4

N

  • Nadir (top-down) frame — 24.5
  • Narrative sequence — 38.3
  • Native focal length — 22.1
  • Near-duplicate (choosing the keeper) — 30.2
  • Near-eye focus — 13.4, 13.6
  • negative (photographic) — 36.1
  • Negative as score, print as performance — 28.6
  • Negative space — 6.6
  • Negative space (product/food) — 14.5
  • Neutral-density (ND) filter — 16.4
  • Night exposure (metering routine) — 21.2
  • Night mode — 23.3
  • Night mode (phone) — 22.4, 22.6
  • No-fly zone — 24.6
  • Noise (digital grain), as ISO's side effect — 3.4
  • noise (image) — 2.3
  • Noise (multi-frame reduction of) — 23.1
  • Noise (on phone, low light) — 22.4
  • noise reduction — 26.5
  • Noise reduction / "watercolor" smear — 23.5
  • non-destructive editing — 26.4
  • Non-destructive editing (mobile) — 25.1
  • Non-destructive retouching — 29.1, 29.6

O

  • Oblique aerial frame — 24.5
  • Off-camera flash — 11.5
  • Off-center placement (dynamism, breathing room) — 6.2
  • Offsite copy — 30.4
  • On-camera flash (why it fails) — 11.1
  • one lens / one subject / one month — 37.3
  • One-bag kit, the — 24.4
  • One-bag principle — 24.4
  • One-light portrait setup — 13.1
  • One-third-stop increments — 3.1
  • Open / durable file formats (JPEG, TIFF, DNG) — 30.6
  • Open shade — 5.1, 5.4, 5.5
  • Opening and closing frame — 34.1
  • optical viewfinder — 2.5
  • optical zoom — 2.2
  • Optical zoom (phone lenses) — 22.1, 22.4
  • Order of operations (which control leads) — 3.5
  • Orientation (portrait vs. landscape) — 6.1
  • Output infringement — 33.5
  • Output ownership / human authorship — 33.5
  • output sharpening — 26.5
  • Output sharpening (screen vs print) — 25.5
  • Output sharpening for print — 34.2
  • Outsider's lens — 32.5
  • Over-correction (verticals) — 18.2
  • over-inclusion — 40.1
  • Over-saturation (as a mistake) — 7.1
  • Overcast — 5.4
  • Overcast light (landscape) — 16.3
  • Overexposure / underexposure — 3.1
  • Overlap (depth cue) — 6.5
  • Override decision (when computation lies) — 23.6

P

  • Packing for presence — 24.4
  • Painting the subject (light) — 21.5
  • Pairing (echo, contrast, cause-and-effect) — 38.3
  • Palette (limiting to two or three hues) — 7.6
  • Panning — 3.3, 20.3
  • Paper choice (glossy vs. matte/rag) — 34.2
  • Patience and the prepared photographer — 10.5
  • Pattern / repetition (abstract) — 18.6
  • Pattern and texture (aerial) — 24.5
  • Peak action — 20.5
  • Peak action (preview) — 10.4
  • Peak of action, anticipating — 20.5
  • permission (to be yourself) — 39.6
  • Permission vs. informed consent — 32.1
  • Personal code, writing — 32.6
  • Perspective — 9.2
  • Perspective correction — 18.2, 18.3
  • Phone accessories — 22.5
  • Phone as a street tool (focus/exposure lock) — 17.2
  • phone camera — 2.5
  • Phone lens (fixed wide fast) — 22.1
  • Phone lenses for architecture (ultra-wide/main/tele) — 18.2, 18.3
  • Phone macro mode — 19.3
  • Phone sensor size — 22.1
  • Phone tripod / mini-tripod — 22.5
  • Phone-only portfolio piece — 22.6
  • Phone-only travel kit — 24.4
  • Photo essay — 17.4, 38.3
  • Photo manipulation (ethical) — 32.3
  • Photo sequence, the — 24.1
  • Photographer's code of ethics — 32.6
  • photographic seeing — 37.1
  • Photographing children — 17.3
  • Photographing people respectfully — 24.2
  • Photography Portfolio, the project — 1.5
  • Photography, definition of — 1.1
  • Photojournalism, manipulation standard — 32.3
  • Photojournalism, retouching limits — 29.4
  • photosite — 2.3
  • Pick a winner strategy (Strategy 2) — 15.5
  • Pictorialism — 36.2
  • pile vs. body of work — 39.5
  • pixel — 2.3
  • pixel pitch — 2.3
  • Plain-language labeling — 33.4
  • Plane of sharpness — 4.1
  • Planning a shoot (sun position, golden hour) — 16.6
  • Platform aspect ratios — 34.4
  • Plausibility vs. evidence — 33.1
  • Pocket release — 32.1
  • Point of view — 9.6
  • Point of view, as voice — 9.6
  • Point stars — 21.4
  • Polarizer (CPL) — 16.4
  • Polarizer (sky and glass glare) — 18.5
  • portable darkroom — 36.1
  • Portfolio ethics audit — 32.6
  • Portfolio site — 34.3
  • portfolio site (web presentation) — 40.3
  • Portrait focal length — 13.4
  • Portrait mode — 23.4
  • Portrait mode (phone) — 22.4
  • Portrait mode (synthetic background blur, previewed) — 4.2, 4.3
  • Portrait retouching standard ("themselves on their best day") — 29.2, 29.4
  • Posing — 13.2
  • Positive space — 6.6
  • posterization — 2.4
  • Poverty as scenery — 32.5
  • Power points — 6.2
  • Pre-flight check (drone) — 24.6
  • Pre-focusing / zone focusing (introduced) — 4.4
  • Predicting light (sun path, planning apps) — 5.5
  • prediction discipline — 37.2
  • Predictive autofocus — 20.2
  • Prefocus — 10.2
  • Preparing an image for a feed — 34.4
  • Presence — 33.6
  • presentation — 40.3
  • Preset — 25.4
  • Preset (reused look) — 27.4
  • Preset packs (bought) — 25.4
  • Previsualization — 8.6
  • Previsualization (landscape) — 16.1, 16.5
  • Previsualization (realized in conversion) — 28.6
  • Pricing — 35.2
  • primacy and recency — 40.2
  • prime lens — 2.2
  • print (as presentation) — 40.3
  • Print (fine-art) — 34.2
  • Print lab — 34.2
  • Print look — 28.5
  • Print vs. screen (emitted vs. reflected light) — 34.2
  • Privacy, public space — 32.2
  • Pro/manual mode (phone) — 22.2
  • program mode (P) — 2.6
  • Project drift — 38.2, 38.5
  • Project to book / zine — 38.6
  • Project to series (online) — 38.6
  • Project to show / wall — 38.6
  • Prop creep — 14.5
  • Property release — 35.5
  • Props — 14.5
  • ProRAW — 22.2, 25.2
  • Protecting skin under a grade — 27.5
  • Provenance — 33.4
  • provenance and authorship — 40.5
  • Publisher (social platform as editor) — 25.1
  • Publishing vs. selling vs. taking — 17.3
  • Punching up vs. punching down — 17.3

Q

  • Quality of light (hard vs. soft) — 5.1

R

  • Radial mask — 25.3
  • Raking light (for texture) — 8.3, 8.4
  • RAW — 2.4
  • RAW (for white-balance latitude) — 7.5
  • RAW + JPEG (shoot both) — 23.6
  • RAW capture (as override) — 23.6
  • RAW development — 26.1, 26.3, 26.6
  • RAW on phone — 22.2
  • RAW vs. JPEG (revisited) — 26.1
  • Reaction time and shutter lag — 10.2
  • Reactive setup (street settings) — 17.2
  • Rear-curtain (second-curtain) sync — 15.2
  • Reasonable expectation of privacy — 17.3, 32.2
  • Receiving critique — 31.5
  • Recurring locations (kitchen window, intersection, park, night block) — 1.5
  • Red door (as red-against-grey color study) — 7.4
  • Red door (B&W tonal study) — 8.4
  • Red door (B&W-converted, arc close) — 28.6
  • Redeye — 11.1
  • Redundancy in a sequence — 38.4
  • reflection (the four questions) — 40.4
  • Reflective surfaces, lighting — 14.2
  • Reflector (as fill) — 12.2, 12.4, 12.5, 13.1
  • Reflector (bounce fill) — 5.5
  • Registration and certification (drone) — 24.6
  • Reject pass — 30.2
  • Relationship and consent (irreplaceable value) — 33.6
  • Rembrandt lighting — 12.3
  • Rembrandt triangle (cheek triangle) — 12.3
  • Remote ID — 24.6
  • Removal (the hard middle case) — 33.3
  • Removing distractions — 29.3
  • Repetition / rhythm (architectural) — 18.1, 18.6
  • Representation — 32.4
  • Representation and responsibility — 29.5
  • Reproduction ratio — 19.1
  • Reproduction ratio, measuring with a ruler — 19.1
  • Resolution (for export) — 25.5
  • Responsibility (photographer's duty) — 33.6
  • Retouching — 29.1
  • Return (documentary method) — 17.4
  • Reversing ring — 19.3
  • Reversing the lens — 19.3
  • Rhythm (in sequencing) — 38.3
  • rhythm (loud/quiet) — 40.2
  • Rhythm in a sequence — 34.1
  • Richard Avedon — 36.3
  • Right of publicity — 32.1
  • Right of publicity (AI likeness) — 33.5
  • Rim light — 12.1, 12.4
  • Ring light (and flat light) — 19.4
  • rising-standards illusion — 40.4
  • Room in the direction of travel — 20.5
  • Rule of thirds — 6.2
  • rut vs. style forming — 39.5

S

  • S-curve — 26.3
  • Sampling (matched, in retouching) — 29.1
  • Saturation — 7.1
  • Saturation contrast — 7.4
  • Saturation control — 27.2, 27.5
  • Saturation limits / cliff — 27.5
  • Saturation vs. vibrance — 27.5
  • Scale (a small figure for) — 6.5
  • Scale element — 16.5
  • Scarcity of the true image (economics) — 33.6
  • Scene (medium) range — 24.1
  • Scout then return — 16.6
  • Scouting / returning for light — 18.5
  • Scouting a location — 24.3
  • Sebastião Salgado (backlight, atmosphere) — case study 5.1
  • Second pair of eyes (editing) — 34.1
  • seeing as a way of life — 37.6
  • Seeing light (direction, quality, color, quantity) — 1.4
  • Seeing light, daily practice of — 5.6
  • Seeing structure (line, repetition, geometry) — 18.1
  • Select pass — 30.2
  • Selecting vs. processing — 17.6
  • Selective focus — 4.5
  • self-assessment — 40.4
  • Self-contained archive / README note — 30.6
  • Semantic segmentation — 23.5
  • Sense of place — 24.1
  • sensor — 2.1, 2.3
  • sensor size — 2.3
  • Sensor size and depth of field — 4.2
  • Sensor size and high-ISO performance — 3.4
  • Sensor-parallel alignment (macro) — 19.2
  • Separation (subject from background) — 12.4, 12.6
  • sequence (final) — 40.2
  • Sequencing — 34.1
  • Sequencing tools (rhythm, pairing, pacing, the cut) — 38.3
  • Setting a trap for the light — 10.2
  • Shadow (aerial golden-hour) — 24.5
  • shadow clipping — 26.2
  • Shadow recovery — 25.2
  • shadow recovery — 26.2, 26.3
  • Shadows/midtones/highlights grading — 27.3
  • Shallow vs. deep depth of field — 4.2, 4.5
  • Shape and form — 8.3
  • sharpening — 26.5
  • Sharpening (computational) — 23.5
  • Sharpening for output — 25.5
  • Sharpness as emphasis — 4.5
  • Shift movement (lens) — 18.2, 18.3
  • Shoot through the peak (release a beat early) — 10.2
  • Shooting from the hip — 17.2
  • Short aimed burst — 20.6
  • Short lighting — 12.3, 13.1
  • Shot list (documentary) — 17.4
  • shot noise — 2.3
  • Showing the subject the screen — 24.2
  • shutter (mechanical and electronic) — 2.1
  • Shutter lag (phone) — 10.3
  • shutter priority (S / Tv) — 2.6
  • Shutter Priority mode (action) — 20.1
  • Shutter speed — 3.3
  • Shutter speed (freeze vs. blur decision) — 20.1
  • Shutter speed (freezing a stride) — 17.2
  • Shutter speed, as ambient control — 15.1
  • Shutter-priority mode (S / Tv) — 3.3, 3.5
  • Shutter-speed scale (full-stop sequence) — 3.3
  • Side light (raking light) — 5.2
  • Side light (raking, for texture) — 14.2
  • Sidecar file — 30.3
  • signal-to-noise ratio — 2.3
  • signature choices — 39.3
  • Significance and form (simultaneous recognition) — 10.1
  • Silhouette — 5.2, 8.3, 8.4
  • Silky water — 21.3
  • silver halide — 36.1
  • Simplify (one subject, one idea) — 6.6
  • Simplifying the palette — 7.6
  • Single AF (AF-S / one-shot) — 20.2
  • Single autofocus (AF-S / One-Shot) — 4.3
  • Single frame vs. burst (matching tool to moment) — 10.3
  • Single point of failure — 30.4
  • Single-point AF — 4.3
  • Situating vs. explaining the work — 34.5
  • Skin control (orange channel) — 28.3
  • Skin smoothing — 29.2
  • Skin tone, preserving — 29.2, 29.5
  • Skin tones (grading) — 27.5
  • Sky as backdrop (architecture) — 18.5
  • Sky control (blue channel) — 28.3
  • Slow looking — 31.1
  • Small-sensor limits — 22.1, 22.4
  • Smartphone photography — 22.1
  • Smoothed motion (water, cloud) — 21.3
  • Snoot — 12.2
  • Soft light — 5.1
  • Soft-proofing — 34.2
  • soft-proofing — 40.3
  • Softbox — 12.2
  • Source size and distance, effect on light quality — 5.1
  • Specular highlight — 14.1
  • Speedlight — 11.2
  • Split lighting — 12.3
  • Split toning — 27.3
  • Split toning (warm highlights, cool shadows) — 28.5
  • Spray and pray — 20.6
  • Spray-and-pray (and its costs) — 10.3
  • Squinting (to see value) — 8.2, 8.6
  • Stacking (star trails) — 21.4
  • Stage (decisive-moment stage) — 10.2
  • Star rating — 30.2
  • Star trail — 21.4
  • steal like an artist — 37.4
  • Steam (photographing) — 14.4
  • Stereo depth (two-camera) — 23.4
  • Stop (doubling/halving of light) — 3.1, 3.5
  • Stops, counting doublings — 3.1
  • straight photography — 36.2
  • Street photographer's eye (light, gesture, juxtaposition) — 17.1
  • Street photography — 17.1, 17.2
  • Strip box / octabox — 12.2
  • Strobe — 11.2
  • Studio mindset (building from darkness) — 12.1
  • Studio portrait — 13.5
  • studio portrait (white-seamless) — 36.3
  • studying vs. scrolling — 37.4
  • style — 39.1
  • style, vs. preset/filter/genre — 39.1
  • Styling — 14.4
  • Subject detection (eye / animal / bird AF) — 20.2
  • Subject-detection autofocus — 4.3
  • Subtracting color (re-frame, get closer, unify light, blur) — 7.6
  • Subtraction (composition) — 9.4
  • surface vs. deep choices — 39.1
  • Surface, reading (specular vs. diffuse) — 14.1
  • Sustainable practice — 35.6
  • Sweep — 14.6
  • Symmetry — 6.4
  • Sync speed (recall) — 15.2
  • Sync speed (see flash sync speed) — 11.2
  • Synthetic bokeh — 23.4
  • Synthetic bokeh (preview) — 22.4

T

  • Tabletop lighting — 14.3
  • Taking "no" gracefully — 17.5
  • Tap-to-focus and AF/AE lock (phone) — 4.3
  • Taste laundering — 31.3
  • Taste preference — 31.3
  • Teal and orange look — 27.3
  • Teleconverter — 20.4
  • Telephoto / compression (architecture) — 18.3
  • Telephoto compression — 9.2
  • telephoto lens — 2.2
  • Telephoto reach — 20.4
  • Temperature contrast — 7.4
  • Temporary flight restriction — 24.6
  • Temporary vs. permanent flaws — 29.2
  • Texture (as monochrome subject) — 8.3, 8.4
  • Texture / Clarity / Dehaze (presence) — 25.2
  • Texture layer (high frequency) — 29.2
  • Texture, revealing with raking light (grazing geometry) — 5.2
  • The "exposure" offer (working for free) — 35.6
  • The "phone look" pipeline — 23.5
  • The 3-2-1 backup rule — 30.4
  • The 500 rule — 21.4
  • The abstract building — 18.6
  • The Americans (Robert Frank) — 34.1
  • The best camera is the one that's with you — case study 22.1
  • the camera phone (always-present camera) — 36.6
  • the canon (incompleteness of) — 36.3
  • The claim of a photograph — 29.3
  • The cold question (editing) — 17.6
  • the comparison trap — 37.5
  • the curation screen (five questions) — 40.1
  • The decisive moment — 10.1
  • The decisive moment (composed-stage method) — case study 6.1
  • the decisive moment (historical) — 36.3
  • the digital revolution — 36.5
  • The edit (body of work) — 38.4
  • The edit (selection) — 34.1
  • the fair comparison (to your own past) — 37.5
  • the feed — 36.6
  • The firewall (sharing) — 34.4
  • the fixed baseline (00-before) — 40.4
  • The four decisions — 1.2
  • the four-pass cull — 40.1
  • The four-pass edit (cull, selects, through-line, sequence) — 38.4
  • The frame (as a decision / exclusion) — 6.1
  • The frame (composition) — 1.2
  • The geometry of the instant — 10.4
  • The gift (earned luck) — 10.5
  • the lifelong loop (of the developing eye) — 37.6
  • The Light Log — 1.4, 5.6
  • the Light Log (matured) — 37.2
  • The long-term project — 38.1
  • The milestone (vs. deadline) — 38.5
  • The moment in everyday life — 10.6
  • The moment, deciding — 1.2
  • the New Color — 36.4
  • The one-third rule (focus into the scene) — 4.6
  • the opener and closer — 40.2
  • the outside eye — 40.1
  • The pile vs. the project — 38.1
  • The plateau (sustaining a project) — 38.5
  • The plumb line — 18.2
  • the portfolio (final) — 40.2, 40.4
  • The prepared-photographer pre-flight — 10.5
  • the reason to create — 40.6
  • the recognizable body of work — 39.5
  • The red door (exposed two apertures) — 3.2
  • The red door (golden hour vs. flat noon) — 5.4
  • The red door (placed on a power point) — 6.1, 6.2
  • the red door (RAW-processed) — 26.3
  • The red door (recurring subject) — 1.2
  • the red-door series (through-line) — 40.4
  • the rut — 37.5
  • The single break (aerial subject) — 24.5
  • The single story — 32.5
  • the snapshot — 36.4
  • The specific compliment (approach) — 17.5
  • The stage (street) — 17.1
  • The street-ethics gut check — 17.3
  • The through-line — 38.4
  • The traveler's constraints (stranger, temporary, visible) — 24.3
  • The turn (pivot frame) — 38.3
  • The two-exposure model — 11.3
  • the witnessed image — 40.5
  • the work only you can make — 39.6
  • The Zone System — 8.5
  • The Zone System (applied in develop) — 28.6
  • Three dimensions of color — 7.1
  • Three levers of depth of field — 4.2
  • Three ranges (establishing/scene/detail) — 24.1
  • Three-quarter angle — 14.4
  • three-subject voice test — case-study-02
  • through-line — 39.5
  • Tilt-shift lens — 18.2, 18.3
  • Time as ego-solvent (self-critique) — 31.4
  • Time of day (architecture) — 18.5
  • Time-of-flight / depth sensor — 23.4
  • Times of day — 5.4
  • Title (framing the reading) — 38.6
  • Tonal environment / which tones dominate — 12.6
  • Tonal merger — 8.2, 8.4
  • Tonal range — 8.3
  • Tonal separation — 8.2, 8.4
  • Tonal separation (in conversion) — 28.2, 28.3
  • Tone before color (rule) — 25.2
  • tone curve — 26.3
  • Tone curve (mobile) — 25.2
  • Tone layer (low frequency) — 29.2
  • Tone mapping — 23.2
  • Toning — 28.5
  • Top light — 5.2
  • Topic vs. subject — 38.2
  • Traffic trails — 21.3
  • Training-data legality — 33.5
  • Travel kit — 24.4
  • Triadic harmony — 7.2
  • Tripod (for long exposure) — 21.1
  • Tripod (interiors/blue hour) — 18.4, 18.5
  • Truth spectrum — 32.3
  • TTL flash metering — 11.5
  • Two layers of disclosure — 33.4
  • Two-exposure model (ambient + flash) — 15.1
  • Two-grade method — 27.6
  • Two-hue image — 7.6
  • Two-pass cull (reject pass / select pass) — 30.2
  • Two-point perspective — 18.3

U

  • Umbra and penumbra (shadow structure) — 5.1
  • Umbrella (shoot-through, reflective) — 12.2
  • Un-mix strategy (Strategy 1) — 15.5
  • Under light — 5.2
  • Usage rights — 35.3

V

  • Value (luminance) — 7.1
  • Value vs. hue (in conversion) — 8.2
  • Vanishing-native fallacy — 32.5
  • Vanity metric — 34.4
  • Vantage — 9.1
  • Vantage / position (lines sensitive to) — 6.3
  • Verify (file count / checksum) — 30.1
  • Verifying a backup — 30.4
  • Versatility per gram — 24.4
  • Vertical line (strong, formal) — 6.3
  • Vibrance — 27.5
  • Vibrance vs. Saturation — 25.2
  • vibrance vs. saturation — 26.3, 26.6
  • View from above, the — 24.5
  • Vignette (edge burn) — 28.4
  • vignetting — 26.5
  • Virality vs. the long game — 34.6
  • vision — 39.4
  • visual diet — 37.4
  • Visual literacy — 31.6
  • Visual rhyme — 10.4
  • visual rhyme — 40.2
  • Visual storytelling — 38.3
  • Visual weight — 6.4
  • Vivian Maier — 36.3, case-study-01
  • voice — 39.1, 39.5, 39.6
  • Voice (vs. statistical average) — 33.6
  • voice statement — 39.4, Portfolio Checkpoint
  • Vulnerability (subject) — 17.3
  • Vulnerable subject — 32.4

W

  • W. Eugene Smith (photo essay; case study) — 38.CS1
  • Walk-around zoom — 24.4
  • Warm and cool (color temperature axis) — 7.3, 7.5
  • Warm colors — 7.3
  • Warm subject / cool background (depth) — 15.5, 15.6
  • weakest-image law (portfolio judged by its floor) — 40.1
  • Weekly master read — 31.6
  • Well-exposed (vs. "correct") — 3.1
  • wet-plate collodion — 36.1
  • White balance — 5.3
  • White balance (as a creative choice) — 7.5
  • White balance (color correction) — 27.1
  • White balance (in editing) — 25.2
  • white balance (in-camera, preview) — 2.4
  • white balance (recalled) — 26.3
  • White balance, with gels — 15.3
  • White card (bounce / fill) — 14.2, 14.3
  • White-balance strategy (mixed light) — 15.5
  • whites and blacks (end points) — 26.3
  • Wide / auto-area AF — 4.3
  • Wide-angle distortion — 9.5
  • wide-angle lens — 2.2
  • Wide-angle lens (architecture) — 18.3
  • Wide-angle near-far relationship — 16.2
  • Wildlife approach (fieldcraft) — 20.4
  • William Eggleston — 27 (case study 1)
  • Window light (for objects) — 14.3
  • Window light (portrait) — 13.1
  • Witness — 33.6
  • Work-for-hire — 35.4
  • Working distance — 19.3
  • Working hypothesis — 38.2
  • Working the edges of the day — 24.3
  • Working the fade — 21.6
  • Working the scene — 9.4
  • working the scene (constraint) — 37.3
  • Working the scene (toward one keeper) — case study 6.2
  • Working unobtrusively — 17.2
  • Worm's-eye view — 9.1
  • Writing a statement (four questions) — 34.5
  • Writing with light — 1.1

Z

  • Zone / group AF — 4.3
  • Zone focusing — 17.2
  • Zone placement — 28.6
  • Zone System (Adams) — 8.5, CS 8.1
  • Zone System (digital parallel) — 26.3
  • Zone System (in historical context) — 36.3
  • Zone System (introduced via case study) — CS 3.1
  • Zone V (middle gray) — 8.5
  • zoom lens — 2.2
  • Zoom with your feet — 22.4