Chapter 17: Key Takeaways - Team Offensive Efficiency
Core Concepts Summary
1. Offensive Rating Fundamentals
- Offensive Rating (ORtg) = Points Scored / Possessions x 100
- Possessions = FGA + 0.44 x FTA - OREB + TOV
- Modern NBA league average: 110-114 ORtg
- Elite teams: 115+ ORtg; Poor teams: <108 ORtg
2. The Four Factors Framework
| Factor | Weight | Formula | What It Measures |
|---|---|---|---|
| eFG% | 40% | (FGM + 0.5 x 3PM) / FGA | Shooting efficiency |
| TOV% | 25% | TOV / Possessions | Ball security |
| OREB% | 20% | OREB / (OREB + Opp DREB) | Second chance creation |
| FTr | 15% | FTM / FGA | Free throw generation |
3. Play Type Efficiency Hierarchy
Most Efficient:
1. Cuts (1.28 PPP) - Requires defensive breakdown
2. Transition (1.12 PPP) - Defense not set
3. Pick & Roll Roll Man (1.10 PPP) - Creates mismatches
4. Putbacks (1.05 PPP) - Offensive rebounds
Least Efficient:
5. Spot-Up (0.96 PPP) - Contested catch-and-shoot
6. Pick & Roll Ball Handler (0.91 PPP) - Defense focused here
7. Isolation (0.88 PPP) - One-on-one without advantage
8. Post-Up (0.87 PPP) - Defense can collapse
4. Spacing and Ball Movement
- Optimal spacing: 4-5 players beyond three-point line creates driving lanes
- Ball movement correlation: Each additional pass adds ~0.05-0.08 PPP
- Touch time: Lower average touch time correlates with higher eFG%
- Network topology: Distributed networks harder to defend than hub-based
5. Shot Quality vs. Shot Conversion
- Shot Creation Value = xPTS generated - League average xPTS
- Shot Conversion Value = Actual PTS - xPTS
- Teams can excel at creation while struggling at conversion (or vice versa)
- Long-term success requires excellence in both
Essential Formulas
Offensive Efficiency
Offensive Rating = (Points / Possessions) x 100
Possessions (Basic) = FGA + 0.44 x FTA - OREB + TOV
Possessions (Advanced) = FGA + 0.44 x FTA - 1.07 x (OREB x (FGA-FGM))/(FGA-FGM+OREB) + TOV
True Shooting % = PTS / (2 x (FGA + 0.44 x FTA))
Effective FG% = (FGM + 0.5 x 3PM) / FGA
Individual Metrics
Usage Rate = (FGA + 0.44 x FTA + TOV) / (Team Possessions x Minutes Fraction)
Individual ORtg = (Points Produced / Individual Possessions) x 100
On-Off Differential = Team ORtg (Player On) - Team ORtg (Player Off)
Ball Movement
Passes Per Possession = Total Passes / Possessions
Potential Assist Rate = Passes to Shots / Total Passes
Assist Conversion Rate = Assists / Potential Assists
Ball Movement Score = w1(PPP) + w2(1-TouchTime) + w3(PAR) + w4(ACR)
Network Analysis
Entropy = -Sum(p_i x log(p_i))
Normalized Entropy = Entropy / log(n)
Centralization = Max Centrality - Mean Centrality
Implementation Checklist
Setting Up Offensive Analytics Pipeline
- [ ] Data Collection
- [ ] Acquire play-by-play data with possession indicators
- [ ] Gather shot location data with defender distance
- [ ] Collect passing and touch data (if available)
-
[ ] Track play type classifications
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[ ] Basic Metrics Calculation
- [ ] Calculate team and individual possessions
- [ ] Compute offensive rating per game and season
- [ ] Derive Four Factors for all teams
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[ ] Generate eFG% and TS% by player and team
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[ ] Advanced Analysis
- [ ] Build play type efficiency breakdowns
- [ ] Calculate shot quality (xPTS) for all attempts
- [ ] Create passing network graphs
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[ ] Compute spacing metrics from tracking data
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[ ] Visualization
- [ ] Shot charts with expected value overlay
- [ ] Network diagrams for assist patterns
- [ ] Play type efficiency comparisons
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[ ] Four Factors radar charts
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[ ] Reporting
- [ ] Generate team offensive profiles
- [ ] Identify strengths and weaknesses
- [ ] Compare to league benchmarks
- [ ] Track changes over time
Common Pitfalls to Avoid
1. Ignoring Context
Problem: Comparing raw offensive ratings without accounting for pace, opponent quality, or era. Solution: Always use pace-adjusted metrics; compare to league average of the same season.
2. Over-interpreting Small Samples
Problem: Drawing conclusions from limited play type or lineup data. Solution: Require minimum sample sizes (100+ possessions for play types, 200+ for lineups).
3. Confusing Creation and Conversion
Problem: Attributing all credit/blame for shooting outcomes to the shooter. Solution: Separate shot quality (creation) from shot making (conversion) in analysis.
4. Neglecting Opportunity Cost
Problem: Optimizing one play type without considering what it replaces. Solution: Always analyze marginal changes - what are you giving up to get more of X?
5. Assuming Linearity
Problem: Thinking more of a good thing is always better (more threes, more pace). Solution: Recognize diminishing returns and optimal ranges for all metrics.
Quick Reference Tables
Offensive Rating Benchmarks (Modern NBA)
| Percentile | ORtg | Classification |
|---|---|---|
| 90th | 117+ | Elite |
| 75th | 114-116 | Very Good |
| 50th | 110-113 | Average |
| 25th | 107-109 | Below Average |
| 10th | <106 | Poor |
Shot Value by Zone
| Zone | League FG% | Expected Value |
|---|---|---|
| Restricted Area | 63% | 1.26 |
| Paint (non-RA) | 40% | 0.80 |
| Mid-Range | 42% | 0.84 |
| Corner 3 | 39% | 1.17 |
| Above Break 3 | 36% | 1.08 |
Play Type Frequency Guidelines
| Play Type | Optimal Range | Too Much If |
|---|---|---|
| Transition | 14-18% | >22% (forcing) |
| Pick & Roll | 25-35% | >40% (predictable) |
| Spot-Up | 15-22% | >28% (static) |
| Isolation | 5-10% | >15% (hero ball) |
| Post-Up | 4-8% | >12% (outdated) |
Application Scenarios
Scenario 1: Evaluating a Trade Target
- Calculate player's individual ORtg and usage
- Analyze on-off impact on team offense
- Assess play type efficiency where they're used
- Project fit with existing personnel (spacing, ball handling)
Scenario 2: Game Planning Against Opponent
- Identify opponent's strongest play types
- Find efficiency drops by zone/play type
- Locate weak links in their passing network
- Design defense to force lower-value actions
Scenario 3: Roster Construction
- Ensure adequate floor spacing (3+ shooters)
- Balance creation and finishing skills
- Maintain playmaking at multiple positions
- Consider pace preferences and transition ability
Scenario 4: In-Game Adjustments
- Monitor real-time play type efficiency
- Track shot quality trends
- Identify which actions are working
- Adjust rotation and play calls accordingly
Key Insight Summary
- Pace matters: Always adjust for possessions when comparing offenses
- Four Factors explain 90%: eFG%, TOV%, OREB%, and FTr capture most variance
- Shot selection > Shot making: Creation drives sustainable success
- Ball movement works: Extra passes create value across all play types
- Spacing enables everything: Modern offense requires three-point threats
- Context is crucial: Same action has different value in different situations
- System over stars: Well-designed offense elevates all players
- Measure what matters: Focus on efficiency per possession, not raw totals