Chapter 17: Quiz - Team Offensive Efficiency
Instructions
Answer all questions. Each question is worth equal points. For multiple choice questions, select the best answer. For calculation questions, show your work.
Multiple Choice Questions
Question 1
What is the standard coefficient used for free throw attempts in the possession formula? - A) 0.40 - B) 0.44 - C) 0.48 - D) 0.50
Answer: B) 0.44
Explanation: The 0.44 coefficient accounts for the various free throw situations (two-shot fouls, three-shot fouls, and-ones, technical free throws) that affect how many free throws constitute a new possession.
Question 2
A team has an offensive rating of 112.5. This means: - A) They score 112.5 points per game - B) They score 112.5 points per 100 possessions - C) They score 1.125 points per possession - D) Both B and C are correct
Answer: D) Both B and C are correct
Explanation: Offensive rating is points per 100 possessions (112.5), which is equivalent to 1.125 points per possession.
Question 3
Which play type typically has the highest points per possession in the NBA? - A) Isolation - B) Pick and Roll Ball Handler - C) Transition - D) Cut
Answer: D) Cut
Explanation: Cuts average approximately 1.28 PPP, the highest of any play type, because they typically result in layups or dunks at the rim. Transition is second at approximately 1.12 PPP.
Question 4
The Four Factors framework assigns the highest weight to which factor? - A) Turnover Rate - B) Offensive Rebounding Rate - C) Effective Field Goal Percentage - D) Free Throw Rate
Answer: C) Effective Field Goal Percentage
Explanation: eFG% receives approximately 40% weight in the Four Factors framework, making it the most important single factor in explaining offensive efficiency variance.
Question 5
Ball distribution entropy measures: - A) The speed of ball movement - B) The quality of passes - C) The evenness of touch distribution among players - D) The number of passes per possession
Answer: C) The evenness of touch distribution among players
Explanation: Entropy in this context measures how evenly the ball is distributed. Higher entropy indicates more distributed/egalitarian offense; lower entropy indicates more centralized ball handling.
Question 6
A player with high usage rate typically exhibits: - A) Higher individual offensive rating due to more opportunities - B) Lower individual offensive rating due to diminishing returns - C) No relationship between usage and efficiency - D) Higher offensive rating only if they are an elite player
Answer: B) Lower individual offensive rating due to diminishing returns
Explanation: The usage-efficiency tradeoff means higher usage typically correlates with lower efficiency because players must take increasingly difficult shots as usage increases.
Question 7
What is the primary advantage of transition offense over half-court offense? - A) Better shot selection - B) Defense not set, creating numerical advantages - C) More time to run plays - D) Better rebounding position
Answer: B) Defense not set, creating numerical advantages
Explanation: Transition offense succeeds because the defense hasn't set up, allowing the offense to attack before help defenders are in position, creating 2-on-1 or 3-on-2 advantages.
Question 8
The convex hull area of player positions measures: - A) Average distance between players - B) Total court coverage by the offense - C) The area enclosed by the five players' positions - D) Distance from the basket
Answer: C) The area enclosed by the five players' positions
Explanation: The convex hull is the smallest convex polygon containing all five players' positions. A larger hull area generally indicates better spacing.
Question 9
In a hub-and-spoke offensive network topology: - A) Ball movement is distributed evenly among all players - B) One primary ball handler dominates possession and playmaking - C) Multiple players share playmaking duties equally - D) Post players control the offense
Answer: B) One primary ball handler dominates possession and playmaking
Explanation: Hub-and-spoke topology features a central player (the hub) who controls the ball and distributes to teammates (spokes), resulting in high centrality for the primary ball handler.
Question 10
True Shooting Percentage (TS%) accounts for: - A) Only field goal attempts - B) Field goals and free throws - C) Field goals, free throws, and three-point attempts - D) Only three-point attempts
Answer: B) Field goals and free throws
Explanation: TS% = PTS / (2 * (FGA + 0.44 * FTA)), which incorporates both field goal attempts and free throw attempts to measure overall shooting efficiency.
Question 11
Shot creation value measures: - A) How many shots a player takes - B) The quality of shot opportunities generated relative to league average - C) The conversion rate on shots taken - D) Assists per game
Answer: B) The quality of shot opportunities generated relative to league average
Explanation: Shot creation value compares the expected points from shots generated to the league average, measuring whether a player/team generates above-average shot opportunities.
Question 12
The 2015-17 Golden State Warriors' offense was characterized by: - A) Post-dominant offense with traditional big men - B) Slow pace, half-court isolation - C) Elite three-point shooting, motion offense, and transition excellence - D) Star-driven isolation with minimal ball movement
Answer: C) Elite three-point shooting, motion offense, and transition excellence
Explanation: The Warriors revolutionized offense with their combination of elite shooting (Curry, Thompson), ball movement (67% assisted baskets), and transition play (1.18 PPP).
Question 13
What is the approximate league-average offensive rating in the modern NBA (2020s)? - A) 100-104 - B) 104-108 - C) 110-114 - D) 116-120
Answer: C) 110-114
Explanation: Modern NBA offensive ratings have climbed to the 110-114 range due to the three-point revolution, pace increases, and analytics-driven shot selection.
Question 14
The potential assist rate measures: - A) Assists per game - B) Percentage of passes that lead to shot attempts - C) Percentage of made baskets that were assisted - D) Assist-to-turnover ratio
Answer: B) Percentage of passes that lead to shot attempts
Explanation: Potential assist rate = Passes leading to shots / Total passes. It measures how often a pass creates a shooting opportunity, regardless of whether the shot goes in.
Question 15
Which factor does NOT directly affect the calculation of individual offensive rating? - A) Points scored - B) Assists - C) Defensive rebounds - D) Turnovers
Answer: C) Defensive rebounds
Explanation: Individual offensive rating is calculated from scoring points, assist contributions, and offensive rebounds (not defensive), divided by individual possessions used.
Question 16
A team's Play Type Versatility Index of 105 indicates: - A) They are 5% more efficient than league average across play types - B) They run 5% more play types than average - C) Their weighted play type efficiency is 5% above average - D) They have 105 different plays in their playbook
Answer: C) Their weighted play type efficiency is 5% above average
Explanation: The PTV Index compares team efficiency to league average across play types, weighted by frequency. A score of 105 means 5% above the baseline of 100.
Question 17
The regression factor for three-point shooting percentage is approximately: - A) 50-100 attempts - B) 200-300 attempts - C) 500-750 attempts - D) 1000+ attempts
Answer: B) 200-300 attempts
Explanation: Three-point shooting requires approximately 200-300 attempts to stabilize, meaning that's the sample size needed before observed performance is more reliable than the prior.
Question 18
Floor balance index measures: - A) Offensive vs. defensive rating - B) Home vs. away performance - C) Distribution of players across court zones - D) Transition vs. half-court efficiency
Answer: C) Distribution of players across court zones
Explanation: Floor balance index measures how evenly players distribute across court quadrants, with higher values indicating more balanced positioning.
Question 19
An on-off differential of +8.5 for a player's offensive rating means: - A) The player's individual ORtg is 8.5 points higher than team average - B) The team scores 8.5 more points per 100 possessions with the player on court - C) The player creates 8.5 points per game - D) The team's offensive rating is 8.5 times better with the player
Answer: B) The team scores 8.5 more points per 100 possessions with the player on court
Explanation: On-off differential measures team performance difference between when the player is on versus off the court.
Question 20
Which metric best captures the value of a player who creates open shots for teammates? - A) Points per game - B) Expected assist points - C) True shooting percentage - D) Turnover rate
Answer: B) Expected assist points
Explanation: Expected assist points measure the value created for teammates through passing, accounting for the quality of shots generated rather than just counting assists.
Calculation Questions
Question 21
Calculate the offensive rating for a team with the following game statistics: - Points: 118 - FGA: 92 - FTA: 28 - OREB: 14 - TOV: 12
Answer: Possessions = FGA + 0.44 * FTA - OREB + TOV Possessions = 92 + 0.44 * 28 - 14 + 12 Possessions = 92 + 12.32 - 14 + 12 = 102.32
ORtg = (Points / Possessions) * 100 ORtg = (118 / 102.32) * 100 = 115.3
Question 22
A team's effective field goal percentage is 54.5% on 85 FGA with 11 three-pointers made. How many total field goals did they make?
Answer: eFG% = (FGM + 0.5 * 3PM) / FGA 0.545 = (FGM + 0.5 * 11) / 85 0.545 * 85 = FGM + 5.5 46.325 = FGM + 5.5 FGM = 40.825 (approximately 41 field goals made)
Question 23
Calculate the expected value of the following shot distribution: - 30 rim attempts at 65% probability = 2 points - 20 mid-range attempts at 42% probability = 2 points - 35 three-point attempts at 37% probability = 3 points
Answer: EV(rim) = 30 * 0.65 * 2 = 39 points EV(mid) = 20 * 0.42 * 2 = 16.8 points EV(three) = 35 * 0.37 * 3 = 38.85 points
Total expected points = 39 + 16.8 + 38.85 = 94.65 points on 85 shots Points per shot = 94.65 / 85 = 1.11 points per shot
Question 24
A player has 340 assists on the season. If the average value of an assisted shot is 2.15 points and the player accounts for 35% of the assist value (the rest goes to the scorer), what are the player's assist points produced?
Answer: Total points from assists = 340 * 2.15 = 731 points Player's share = 731 * 0.35 = 255.85 assist points produced
Question 25
Calculate passes per possession and ball movement efficiency for a team with: - Total passes: 312 per game - Possessions: 104 per game - Average touch time: 3.1 seconds - Potential assist rate: 27% - Assist conversion: 48%
Answer: Passes per possession = 312 / 104 = 3.0 passes per possession
Ball Movement Efficiency Score (using equal 0.25 weights): - PPP normalized = 3.0 / 5 = 0.6 (assuming 5 is excellent) - Touch time normalized = 1 - (3.1 / 4) = 0.225 - PAR normalized = 0.27 / 0.30 = 0.9 - ACR normalized = 0.48 / 0.60 = 0.8
BMES = 0.25 * (0.6 + 0.225 + 0.9 + 0.8) * 100 = 63.1
True/False Questions
Question 26
TRUE or FALSE: A team can have a high offensive rating even if they score fewer total points than their opponent in a game.
Answer: TRUE
Explanation: Offensive rating is per 100 possessions. A team that plays slow and scores 95 points on 85 possessions (111.8 ORtg) is more efficient than a team that scores 100 points on 95 possessions (105.3 ORtg).
Question 27
TRUE or FALSE: The frequency-efficiency tradeoff means teams should always maximize their most efficient play type.
Answer: FALSE
Explanation: The most efficient plays (cuts, transition) cannot be run at will - they depend on defensive breakdowns and game flow. Controllable plays like pick-and-roll and isolation are less efficient but more available.
Question 28
TRUE or FALSE: Higher network density in a passing network always indicates better offensive performance.
Answer: FALSE
Explanation: Network density measures connectivity, not effectiveness. A well-connected network is not necessarily more efficient than a hub-based system with elite playmakers.
Question 29
TRUE or FALSE: Three-point gravity refers to the spacing effect created by having shooters who draw defensive attention beyond the arc.
Answer: TRUE
Explanation: Three-point gravity measures how much defensive attention is pulled toward three-point threats, creating driving lanes and post opportunities for other players.
Question 30
TRUE or FALSE: Offensive rebounding rate should be calculated as OREB / (OREB + Opponent DREB).
Answer: TRUE
Explanation: OREB% measures what percentage of available offensive rebounds (total missed shots that remain in play) the team secures, requiring comparison to opponent defensive rebounds.