Index
References are by chapter and section number.
- "8-bit 4:2:0" / "10-bit 4:2:2" (the pair) — 3.3
- "B-roll is not B-material" (Threshold Concept) — 20.6
- "checking the gate" — 18.4
- "light for the shadow" (principle) — 11.1
- "Ninja walk" (heel-to-toe) — 8.4
- "no shot is worth a person" — 18.4
- "quiet on set" — 18.4
- "rolling" / "speed" / "action" / "cut" — 18.4
- "sell the hole, not the drill" — 22.4
- "that's a wrap" — 18.4
- "The Beekeeper" (interview-edit walkthrough) — case-study-02
- "The Bike Co-op" (edit walkthrough) — case-study-02
- 1-inch sensor — 2.5
- 10-bit (1,024 steps) — 3.3
- 1080p / Full HD — 2.2
- 12-bit (4,096 steps) — 3.3
- 120 fps (slow-motion capture) — 2.3
- 180-degree rule (as it pins exposure) — 5.1, 5.6
- 180-degree rule vs. 180-degree shutter rule — 7.3
- 2-pass encoding — 36.2
- 24 fps (cinema standard) — 2.3
- 25 fps (PAL) — 2.3
- 3-2-1 backup rule — 37.3
- 30 fps (NTSC / 29.97) — 2.3
- 32-bit float (audio) — 15.4
- 360/VR video — 25.5
- 4:2:0 (quarter color) — 3.3
- 4:2:2 (half color) — 3.3
- 4:4:4 (full color) — 3.3
- 4K / UHD (3840×2160) — 2.2
- 60 fps — 2.3
- 6K / 8K — 2.2
- 720p — 2.2
- 8-bit (256 steps) — 3.3
- 9:16 aspect ratio — 23.1, 23.4
A
- a graphic is information or noise — 34.1
- a plan as the baseline you adapt from — 18.6
- A-roll (defined) — 20.1
- A-roll / B-roll reel origin (Tier 2) — 20.1
- A-story — 17.5
- A-story / B-story B-roll (see Ch.17) — 20.4
- above the fold — 39.4
- AC (assistant camera) — 18.1
- acceleration (cut rate) — 26.4
- Act 1 / Act 2 / Act 3 — 17.2
- action camera — 25.2
- action verb (directing) — 10.3
- action-safe center column — 23.1
- active listening — 19.5
- adjustment layer (vs. node) — 32.2
- AE lock (exposure lock) — 5.6
- aerial establishing shot — 25.1
- AGC (automatic gain control) — 15.4
- Agency — 40.2
- AI editing / transcription / captioning tools — 40.4
- AI ethics (consent, licensing, disclosure, correction) — 40.4
- AI in video — 40.4
- AI reframing (horizontal → vertical) — 40.4
- air (10-12 kHz) — 33.3
- airspace / no-fly zones (drone) — 25.1
- all-intra (intraframe) codec — 27.3
- Alpha channel — 35.1
- altitude ceiling (drone) — 25.1
- Altman, Robert (location dialogue) — CS-01
- ambience (ambience bed) — 33.5
- ambience (as material) — 15.6
- ambience bed (under a scene) — 28.1, 28.6
- Amélie (signature-grade Described Shot, "Watch This") — 32.1
- angle of view — 4.1
- animation (defined) — 34.4
- aperture — 4.2
- Appendix H (Delivery & Codec Reference) — 36.2, 36.3
- Apple ProRes — 3.1
- Apple ProRes RAW — 3.5
- Arbitrary / unmotivated movement — 8.2, 8.6
- archival (defined) — 21.4
- Archive (finished project) — 37.5
- Archive vs backup — 37.5
- Aristotle, Poetics (beginning/middle/end) — 17.2
- Aspect ratio (16:9) — 6.5
- Aspect ratio (1:1, 4:5) — 6.5
- Aspect ratio (2.39:1 / cinemascope) — 6.5
- Aspect ratio (9:16 / vertical) — 6.5
- aspect ratio family (16:9, 9:16, 4:5, 1:1) — 23.4
- assembly, relation to string-out — 27.5
- assembly, the (first cut) — 26.5
- Asset clearance responsibility (contract) — 38.5
- Asymmetrical (informal) balance — 6.4
- audio description — 36.5
- audio description (vs narration) — 21.3
- audio description / captions for B-roll (accessibility) — 20.6
- audio post (defined) — 33.1
- audio-post workflow (order of operations) — 33.1
- audio/video script — 16.2
- auto white balance (AWB), drift of — 12.3
- auto white balance (why to avoid) — 13.6
- auto-captions (proofreading) — 23.3
- Auto-exposure breathing — 5.6
- auto-generated captions (correct by hand) — 36.5
- auto-reframe tools — 23.5
- autofocus (eye-detect) — 4.5
- automatic gain control (AGC) — 14.5
- automation / rides (mix) — 33.6
- AV1 (codec) — 3.1
- available light — 11.6, 13.1
- average % viewed / completion rate — 23.6
- Avid DNxHR — 3.1
B
- B-roll (defined) — 20.1
- B-roll over the cut — 21.6
- B-roll shooting ratio (10:1+) — 20.6
- B-roll shot list — 20.5
- B-roll-driven narrative — 30.4
- B-story (defined) — 17.5
- back light — 11.4
- background separation — 4.3, 4.6
- background separation (interview) — 19.2
- backup track — see safety track
- backup, two-copy floor (full 3-2-1 → Ch.37) — 27.1, 27.6
- Balancing a gimbal — 8.4
- banding — 3.2, 3.3
- Banding (from thin footage) — 31.4
- Bayer filter / color filter array — 2.1
- bi-color LED — 12.6
- Bill Nichols (modes framework) — 21.1
- bins — 27.2
- bins vs folders — 27.2
- bird's-eye view (top-down drone move) — 25.1
- bit depth — 3.3
- bit depth (audio) — 15.4
- Bit rot — 37.5
- bitrate — 3.2
- bitrate (streaming) — 24.4
- Black point — 31.4
- Blackmagic RAW (BRAW) — 3.5
- Blade Runner 2049 (color worlds) — case study 1
- Blend modes (screen / add / multiply) — 35.5
- blocking — 10.2
- blue faces (shade white balance) — 13.4
- Blue screen (when to use) — 35.2
- blur-fill — 23.5
- board feed (defined) — 24.6
- board feed (event, preview of Ch.24) — CS-02
- bokeh — 4.3
- boom / boompole — 14.2, 14.4
- boom / shotgun (interview safety) — 19.3
- boom operator — 18.1
- boom placement (front-top, aim at the mouth) — 14.4
- boom shadow — 15.2
- boom, operating — 15.2
- boom, overhead vs from below — 15.2
- booming a two-person exchange — 15.2
- bounce (lighting) — 12.2
- bounce / reflector (white/silver/gold) — 13.5
- Bracing (handheld technique) — 8.4
- brand built not claimed (consistency) — 39.5
- brand colors / hex — 22.2
- brand guidelines (defined) — 22.2
- breathing edit, the — 29.3
- Breathless / À bout de souffle (jump cuts) — Case Study 1
- broadcast / OTT delivery spec — 36.3
- broadcast loudness (-23 LUFS / -24 LKFS) — 36.3
- budget — 16.5
- buffer (schedule) — 18.2
- buffer / contingency time — 16.4
- built-in mic vs close mic (the proof) — 14.1, CS2
- burned-in (open) captions — 36.5
- business (physical action for a performer) — 10.3, 10.5
- business goal (commercial) — 22.1
- but/therefore test (Parker & Stone) — 17.6
- Buyout — 38.2
C
- Café Scene — scaled to an interview — 30.4, case-study-02, the warm café look grade — 32.1, found story in the edit — 29.2, B-roll-over-voice
- Café Scene (assembled) — 26.6
- Café Scene (cover it) — 7.5, 7.6
- Café Scene (delivered — 36.4, grade/mix must survive export) — 36.2
- Café Scene (framing: establishing wide, window shot, walk-in) — 6.1, 6.2, 6.6
- Café Scene (reaction to the message) — 10.2, 10.3
- Café Scene (soundscape build) — 33.5, 33.6
- Café Scene (walk-in continuity) — 9.3
- Café Scene, lighting the interior — 11.5
- call sheet — 18.2
- call sheet (previewed; see Chapter 18) — 16.4
- call time — 18.2
- call to action (defined) — 22.5
- calling cut for safety (distributed authority) — 18.4
- Camera angle — 7.2
- Camera height — 7.2
- Camera movement — 8.1, 8.2, 8.3, 8.4, 8.5, 8.6
- Camera operator / operator — 40.1
- camera test — 2.6, Production Checkpoint
- caption placement / styling — 23.3
- captions (open / burned-in vs closed) — 23.3
- captions and clean dialogue (accessibility) — 14.6
- captions vs subtitles (SDH) — 36.5
- capture format (choosing) — 3.6
- capturing slides / presentation feed — 24.5
- card handling ("do not erase") — 18.3
- card handling (transport, not storage) — 27.1
- card write speed — 3.2
- card-and-offload workflow — 3.6
- cardioid — 14.3
- Career map (landscape vs ladder) — 40.1
- Career paths (video production) — 40.1
- Career planning (Production Checkpoint) — 40.6
- catchlight — 11.2
- CBR vs VBR — 36.2
- Change order — 38.3
- check on a phone and a big screen — 36.6
- checksum copy — see verified copy
- chief lighting technician — 18.1
- chimping — 10.6
- choosing a lens (decision order) — 4.6
- Chroma key — 35.2
- chroma subsampling — 3.3
- Chroma subsampling and keying (4:2:0 vs 4:2:2) — 35.3
- Chromatic adaptation (why the eye can't be trusted) — 31.2
- Cinema Paradiso (the kisses montage, Watch This) — 29.5
- cinematographer — 18.1
- cinéma vérité / direct cinema — 21.1
- circle takes — 27.5
- circling takes / circled take — 18.3
- circumstance, directing the — 10.3
- clap (sync spike) — 27.4
- clap (sync) — 15.1
- clapperboard / sticks — 18.3
- Clean plate — 35.4, CS2
- Clean single — 7.4
- Clean-up / paint-out / rig removal — 35.4
- clearing rights / archival licensing — 21.4
- client brief (defined) — 22.1
- client brief template — 22.1
- client file / deliverables package — 36.3
- Client lifecycle — 38.6
- Clip-on ND (phone) — 5.3, 5.6
- clipping (0 dBFS ceiling) — 14.5
- clipping (audio) — 15.4
- Clipping (blown highlights) — 5.4, 5.5
- Clipping (crushed blacks, blown highlights) — 31.2, 31.4
- Close-up (CU) — 7.1
- closed-back headphones — 15.3
- clothing rustle (lav) — 15.5
- codec — 3.1
- codec (delivery choice) — 36.1, 36.2
- codec, and playback difficulty — 27.3
- cold open — 21.6
- cold open vs throat-clearing — 17.3
- collapsing roles onto a small crew — 18.1, 18.5
- Color cast (neutralizing) — 31.3
- Color correction — 31.1, 31.6
- color grading — 32.1
- color not sole carrier of meaning — 36.5
- Color page (DaVinci Resolve) — 31.6
- color space / gamut — 3.4
- color space transform — 3.4
- color temperature — 12.3, 12.4
- color temperature (kelvin; named lightly, owned Ch.12) — 11.5
- color temperature of daylight (daily arc) — 13.3
- color-managed workflow (RCM / ACES) — 32.2
- Commercial vs. editorial use — 38.4
- company move — 16.4
- competing with the scroll — 23.2
- complementary contrast (warm subject / cool surround) — 32.6
- compose for the crop — 23.5
- Composing for the graphic (reserving text room) — 6.4
- Compositing — 35.1
- Composition (as subtraction / exclusion) — 6.1
- composition by subtraction — 4.3
- Composition on the move / over time — 6.6
- compression (dialogue) — 33.3
- compression (telephoto) — 4.1
- condenser vs dynamic mic — 14.3
- conference coverage playbook — 24.5
- confidence monitoring — 15.3
- conform (frame-rate retime) — 25.4
- Consent (likeness/voice) — 35.6
- consent and release (interview) — 19.4
- consent and releases (on set) — 18.4
- consent to be mic'd (accessibility) — 14.6
- Consent to film vs. consent to publish — 38.4
- Consideration (release) — 38.4
- consistency (graphics) — 34.6
- consistency (the grade) — 32.6
- Consolidate / collect / project archive — 37.5, 37.6
- Consumables (continuity hazard) — 9.5
- container (wrapper) — 3.1
- Content ID / automated copyright matching — 38.5
- contingency (budget) — 16.5
- Continuity — 9.1, 9.5, 9.6
- Continuity checklist (on set) — 9.6
- Continuity of detail — 9.1, 9.5
- Continuity of performance — 9.1
- Continuity, audio — 9.1, 9.5
- Continuity, spatial — 9.1, 9.2
- Continuity, temporal — 9.1, 9.3
- Contract — 38.2
- Contrast (setting on the waveform) — 31.4
- contrast engine (fast time vs. slow time) — 25.4, 25.6
- contrast ratio (interview tone) — 19.2
- contrast ratio (key-to-fill, in stops) — 11.3
- controlling reflections (product) — 22.4
- Copyright — 38.5
- Correction vs grading — 31.1
- Cost iceberg (true costs of freelancing) — 38.1
- counter lamps as practicals (Café) — 11.5
- coverage — 1.6
- Coverage — 7.5
- coverage (paying off in the edit) — 26.5, 26.6
- Coverage checklist — 7.5, Key Takeaways
- coverage, planning on the shot list — 16.3
- covering a cut with B-roll — 20.1, 20.4
- creative / look LUT — 32.3
- Creative Commons (BY / NC / SA / ND) — 38.5
- Creative Commons music — 33.4
- creative treatment of actuality (Grierson) — 21.1
- crew call — 18.2
- crew roles — 18.1
- crew, chain of command — 18.1
- CRI (Color Rendering Index) — 12.4
- CRI vs kelvin (accuracy vs warmth) — 12.4
- crop factor — 2.5
- crop-and-reframe (pan-and-scan) — 23.5
- cross-cutting (parallel editing) — 28.5
- Crossing the line — 9.2
- Crossing the line (previewed; owned Ch.9) — 7.3
- Crowd notice / signage — 38.4
- Crushing (crushed shadows) — 5.4
- CTA placement (spoken/on-screen/mechanic) — 22.5
- CTB (Color Temperature Blue) — 12.4
- CTO (Color Temperature Orange) — 12.4
- curation funnel — 39.2
- curiosity gap — 17.1
- cut — 26.2
- cut on action — 28.2
- cut on the beat — 39.3
- cut, invisibility of — 26.2
- cut, the (as a thought) — 26.2
- Cutaway (as continuity insurance) — 9.4, 9.6 (owned by Ch.20)
- cutaway (defined) — 20.2
- Cutting on action — 9.3 (owned by Ch.28)
- cutting on action — 28.2
- cutting the question out — 30.3
- cutting the reel to music — 39.3
D
- Day rate — 38.1
- Days of Heaven (natural light) — CS1
- dBFS — 15.4
- dBFS vs LUFS — 33.3, 33.6
- DCI 4K — 2.2
- de-esser / sibilance — 33.2, 33.3
- de-hum (50/60 Hz) — 33.2
- de-reverb / room echo — 33.2
- dead air vs. living silence — 29.4
- dead cat (windjammer) — 15.5
- Deakins, Roger — case study 1
- deceptive compression / reordering — 21.5
- decisions (directing) — 10.1
- deep depth of field — 4.3
- Deepfake — 35.6
- deliver from a master, not a timeline (threshold) — 36.4
- deliverable (derived from master) — 36.4
- deliverable family — 22.5
- delivery bitrate (defined) — 36.2
- delivery codec — 3.1
- delivery codec (defined) — 36.2
- demo reel (defined) — 39.1
- demosaicing — 2.1
- demosaicing (RAW records before it) — 3.5
- Dependencies (fonts, LUTs, plugins) — 37.6
- Deposit — 38.2
- Depth / layers (foreground, midground, background) — 6.3
- depth of field — 4.3
- derive from master or timeline, never from a deliverable — 36.4
- Described Sequence (of the Café first cut) — 26.6
- Described Shot — 1.5
- Despill — 35.3
- dialogue — 14.1
- dialogue cleanup (defined) — 33.2
- dialogue level target (-12 dBFS peaks) — 33.3
- dialogue-first priority — 33.1, 33.6
- diffusing a window (curtain/parchment) — 13.2
- diffusion — 12.2
- diffusion frame / silk (outdoors) — 13.5
- digital intermediate — case-study-01
- digital zoom (phone) — 4.4
- direct address (to the lens) — 10.4
- direct-to-lens interview — CS1
- direct-to-reverberant ratio — 14.1
- directing actors — 10.3
- directing non-actors — 10.3
- directing yourself (solo creator) — 10.6, 18.5
- directing, as communication — 10.1
- director (role on set) — 18.1
- Director of photography (DP) as a career stage — 40.1
- director's role, the — 10.1
- Disclosure of synthetic media — 35.6
- dissolve (cross-dissolve) — 26.3
- division of labor (two-person crew) — 18.5
- documentary (defined) — 21.1
- Dolly in / dolly out — 8.3
- Dolly zoom (Vertigo effect) — 8.3
- dolly zoom / Vertigo effect / contra-zoom — Case Study 1
- Double Indemnity (low-key noir) — 12.5
- double-system sound — 15.1
- double-system sound (previewed; owned by Ch.15) — 14.6
- DP (director of photography / cinematographer) — 18.1
- Drag (fluid head) — 8.2
- drift (sync, long takes) — 27.4
- Drive tiers (SSD / HDD / NAS / cloud / LTO) — 37.4
- drone / UAV — 25.1
- drone moves (reveal, orbit, fly-over, pull-out, top-down) — 25.1
- Dual native ISO — 5.2
- ducking (music under dialogue) — 33.4
- Dutch (canted) angle — 7.2
- duty of care (vulnerable subjects) — 21.5
- dynamic range — 3.4
E
- Ease in / ease out — 8.2, 8.3
- easing (linear / ease-in / ease-out / ease-in-out) — 34.4
- edge of the shade (adding direction) — 13.4
- edit-prep pipeline (card to string-out) — 27.6
- editing / intermediate codec — 3.1
- editing ethics (honest tightening) — 30.3
- Editor as a career stage — 40.1
- editorial ladder — 27.5
- ellipsis (in montage) — 28.4
- emotion (as editing priority) — 29.1
- emotional cut, the — 29.1, 29.2
- encoder — 24.4
- enter late, leave early — 29.4
- EQ (defined) — 33.3
- Errol Morris — CS1
- essay film / poetic mode — 21.1
- Establishing shot — 7.1, 7.5
- ethics of nonfiction — 21.5
- Ethics of synthetic media — 35.6
- event / room setup (how a shoot runs) — 18.1, 18.6
- event coverage (defined) — 24.1
- exhale (in rhythm) — 29.3, 29.4
- export / render (defined) — 36.1
- export audio settings (AAC, 48 kHz, 320 kb/s) — 36.1
- Expose to the right (ETTR) — 5.5
- expository mode ("voice of God") — 21.1
- Exposure — 5.1, 5.4, 5.6
- Exposure (working for) — 38.1
- Exposure triangle (video) — 5.1
- Exposure workflow (six-step) — 5.6
- Exposure, over- / under- — 5.1, 5.4
- Extreme close-up (ECU) — 7.1
- Extreme wide shot (EWS) / extreme long shot (ELS) — 7.1
- eye height (interview) — 19.1
- Eye-level — 7.2
- eye-trace — 29.1
- Eyedropper / white-balance picker — 31.3
- Eyeline — 7.4
- Eyeline continuity — 9.5
- eyeline direction — 10.4
- eyeline, off-axis — 19.1
- Eyes on the upper-third line — 6.2
F
- f-stop / f-number — 4.2
- Face replacement — CS1
- fade (to/from black) — 26.3
- Fair use / fair dealing — 38.5
- falloff (light) — 11.2
- False color — 5.4
- fast lens — 4.2, 4.4
- fatigue as a safety issue — 18.4
- favor economy / etiquette — 16.5
- feature vs benefit — 22.4
- file extension (vs codec) — 3.1
- File naming — 37.2
- file naming (light rule; full scheme → Ch.37) — 27.2
- fill light — 11.3
- fill, bounce/foamboard as — 11.3
- fill-in story spine (Kenn Adams) — 17.6
- findability — 27.2, 27.6
- Findable / proven / visible / paid (career quarters) — 40.6
- finding the story (in the edit) — 29.2
- Finishing pipeline (correct then grade) — 31.1
- first AC / second AC — 18.1
- first cut — see rough cut / first cut
- first portfolio moves (second-shoot / spec / case study) — 39.6
- fix it in pre, not in post — 1.2, 16.1, 16.4, 16.6
- fixed points (scheduling around) — 16.4
- flag — 13.5
- flesh-tone line (vectorscope) — 32.5
- flexibility ladder (standard → Log → RAW) — 3.5, 3.6
- flicker (LED / PWM) — 12.6
- Fluid head — 8.2
- fly-over / fly-through (drone move) — 25.1
- focal length — 4.1
- Focal length and shot size (compression) — 7.1
- focus breathing — 4.6
- focus marks — 4.5
- focus peaking — 4.5
- focus pull / rack focus — 4.5
- focus puller — 18.1
- focus puller / first assistant camera (AC) — 4.5
- folder structure (project) — 27.2
- Folder structure (project-wide) — 37.1
- Foley — 33.5
- Follow-up (client) — 38.6
- Font / graphics licensing — 38.5
- font licensing — 34.6
- footage vs finished video — 1.1
- format / container / wrapper (delivery) — 36.1, 36.2
- FPV (first-person view) — 25.2
- Frame Log payoff (taste) — 39.1, 39.5, 39.6
- frame rate (fps) — 2.3
- frame-rate conform (edit) — 2.3
- framing the review (rough cut vs fine cut) — 22.6
- Frankenbite — 21.5
- frankenbite — 30.3
- Freelance — 40.2
- front-loading (best moment first) — 23.2
- front-loading must-get shots — 18.2
- front-loading must-have shots — 16.4
- Frontal / three-quarter / profile — 7.2
- full-frame — 2.5
- full-frame-equivalent (focal length) — 4.1, 4.6
- full-frame-equivalent focal length — 2.5
G
- gaffer — 18.1
- gain — 14.5
- Garbage matte — 35.3, 35.4
- gel — 12.4
- gel, correction (CTO, CTB, minus-green) — 12.4
- gel, creative — 12.4
- generation loss — 36.4
- Generative video — 40.4
- getting hired (defined) — 39.6
- getting-hired funnel — 39.6
- Gimbal — 8.4
- global shutter — 2.5
- golden hour — 13.3
- Google "Parisian Love" (Watch This) — 17.3
- GPU decode — 27.3
- grade a locked cut — 32.2
- grading pipeline — 32.2
- grading vs. correction — 32.1
- graphic match — 28.3
- Green screen — 35.2
- Grey card (for one-click balance) — 31.4, 31.6
- grip — 18.1
- Group of Pictures (GOP) — 3.1
H
- H.264 (as delivery codec) — 36.2
- H.264 / AVC — 3.1
- H.265 / HEVC — 3.1
- H.265 / HEVC (as delivery codec) — 36.2
- hair light — 11.4
- Handheld — 8.4
- handheld mic — 14.2
- handles (media beyond the cut) — 26.3
- handling noise — 15.5
- hands (product demo) — 22.4
- hard light — 11.1
- hard vs soft light (in available light) — 13.1
- hard vs soft light, apparent size and — 12.1
- hardware encoder (render speed) — 36.1
- Headroom — 6.2
- headroom (audio) — 14.5, 15.4
- Hero shot (matching to) — 31.5
- hiding a lav / clothing rustle / cable thump — 14.4
- hierarchy (type) — 34.2
- High angle — 7.2
- high frame rate (HFR) — 2.3
- high-bitrate H.264 master (storage-squeezed) — 36.4
- high-key / low-key (previewed; owned Ch.12) — 11.3
- high-key lighting — 12.5
- high-pass filter (dialogue cleanup) — 33.2, 33.3
- high-pass filter (low-cut) — 15.5
- high-speed / slow motion — 25.4
- HLG (Hybrid Log-Gamma) / Rec.2100 — 3.4
- holding the face (must-be-seen lines) — 30.5
- holy grail timelapse (day-to-night ramp) — 25.3
- honesty in the edit — 21.5
- hook types (question, in medias res, striking image, bold claim, promise, character) — 17.3
- hook types (result-first, bold claim, question, in medias res, pattern interrupt, stakes) — 23.2
- hostage video — 30.4, 30.5
- HVAC noise — 15.5
- hyperlapse — 25.3
I
- I-frame / keyframe — 3.1
- impact order vs. arrival order — 18.6
- Impersonation (deceptive) — 35.6
- In-camera transition — 8.5
- In-house — 40.2
- in-point / out-point — 26.1
- inciting incident — 17.2
- inclusive set — 18.4
- Independent creator (fourth way to work) — 40.2
- inferring a brand (no brand guide) — 22.2
- informed consent (documentary) — 21.5
- ingest — 27.1
- ingest, two halves (offload + import) — 27.1
- insert (defined) — 20.2
- Insert (matching) — 9.6, Production Checkpoint (owned by Ch.20)
- Insert / cutaway (previewed; owned Ch.20) — 7.5
- insurance (drone, commercial) — 25.1
- integrated loudness — 33.6
- Interface speed (USB / Thunderbolt) — 37.4
- interference tube — 14.2, 14.3
- interframe compression / long-GOP — 3.1
- interpolation — 34.4
- interval (timelapse) — 25.3
- interview audio as voiceover — 21.3
- interview framing — 19.1
- interview look (confessional / three-point) — 11.5
- interviewer position (beside the lens) — 19.1
- into-the-scene eyeline — 10.4
- intraframe compression — 3.1
- inverse falloff / source distance and softness — 12.1, 12.2
- inverse-square law (light falloff) — 11.2
- invisible cut, the — 28.6
- Invisible VFX — 35.1, CS1
- Invoice — 38.6
- IRE / percent (waveform scale) — 5.4
- iris (lens) — 4.2
- ISO — 5.2
- ISO (isolated) recording — 24.3
- ISO 8601 date (in filenames) — 37.2
J
- J-cut — 28.1
- Jiro Dreams of Sushi (Watch This / Case Study 1) — CS-01
- Jump cut — 9.4
- jump cut (in the edit) — 26.2, 26.6
- jump cut (see Ch.9) — 20.1
- jump cut (used deliberately) — 28.2, 28.6
- Jump cut, deliberate (as style) — 9.4
K
- Kazan, Elia — case study 1
- keeper takes — 26.5
- kelvin (K) scale — 12.3
- key grip — 18.1
- key light — 11.2
- key light, on the looking side — 19.2
- key light, position (angle and height) — 11.2
- key-to-fill ratio — 11.3
- Keyer vs. qualifier — 35.3
- keyframe (defined) — 34.4
- keyframe interval — 24.4
- keyframe interval (GOP, delivery) — 36.2
- keyframing the crop — 23.5
- Keying — 35.3
- kicker — 11.4
- Kill fee / cancellation fee — 38.2
- kill your darlings — 29.6
- killing / matching / embracing a source — 13.6
- killing darlings (across a body of work) — 39.2
- kinetic type (defined) — 34.5
- Kuleshov effect — 1.3
- Kuleshov effect (montage/meaning between shots) — 28.4, 28.5
- Kurt Vonnegut (shapes of stories) — 17.2
L
- L-cut — 28.1
- L-cut (sound leads picture; previewed, owned Ch.28) — 20.1, 20.4
- latency (streaming) — 24.4
- lav mic (interview primary) — 19.3
- lav placement (sternum, 6–8" below chin) — 14.4
- lavalier (lav) — 14.2
- Layer stack (foreground / background) — 35.1
- layering B-roll (over the seam) — 30.4
- Lead room — 6.2, 6.6
- lead-room placement (of a super) — 34.3
- Leading lines — 6.3
- leading question — 19.4
- learning paths — 1.5
- LED panel — 12.6
- legibility (contrast, size, weight) — 34.2
- length (sweet spot vs maximum) — 23.4
- lens distortion (wide-angle, faces) — 4.1
- lens height (power reading) — 10.4
- Leveling up (the engine) — 40.3
- levels (audio) — 15.4
- levels / dBFS — 14.5
- levels / headroom (interview) — 19.3
- Library (media,
/VIDEO/) — 37.1 - Licensing — 38.5
- Licensing stock elements — 35.5
- Lift, gamma, gain — 31.4
- light (as craft element) — 1.3
- light direction (front/side/45°/back/top) — 13.1
- light falloff (subject-to-window distance) — 13.2
- Light wrap — 35.3, CS2
- light, three jobs of (exposure, shape, mood) — 11.1
- lighting for shape vs texture — 22.4
- lighting for skin tone (inclusive) — 11.3
- lighting ratio — 12.5
- lighting the interview — 19.2
- line of sight, visual (VLOS) — 25.1, 25.2
- listen-back — 15.3
- live captions — 24.4
- live streaming (defined) — 24.4
- local backup record — 24.4
- location scouting — 16.6
- location sound — 15.5
- Locked-off (static) shot — 8.1, 8.6
- Log (picture profile) — 3.4
- Log, exposing for — 5.5
- logline — 16.1, 17.6
- Long-GOP — 27.3
- looking room — 19.1
- lossy compression — 3.2
- loudness (defined) — 33.6
- loudness normalization — 33.6
- loudness normalization (LUFS) — 23.4
- loudness range (LRA) — 33.6
- loudness targets (-14 / -16 / -23 / -24) — 33.6
- Low angle — 7.2
- low-key lighting — 12.5
- lower third — 34.3
- lower-third anatomy (name line / role line / accent) — 34.3
- LTO tape — 37.4, 37.5
- LUFS (defined) — 33.6
- LUFS mastering (defined) — 33.6
- luma vs chroma — 3.3
- LUT (Look-Up Table) — 32.3
- LUT (look-up table, previewed) — 3.4
M
- M&E (music-and-effects) version — 33.1
- macroblocking — 3.2
- magic hour — 13.3, CS1
- Maintaining lead room (moving frame) — 6.6
- Man on Wire (edit analysis, Watch This) — case-study-01
- managing the client — 22.6
- manual focus — 4.5
- manual vs automatic — 2.6
- marks (blocking) — 10.2
- Mask — 35.4
- master (delivery master, defined) — 36.4
- Master (preservation) — 37.5
- master camera (the safety wide) — 24.2
- Master released on final payment — 38.2, 38.6
- Master shot — 7.5
- master-and-coverage applied to a process (see Ch.7) — 20.3
- Master-and-coverage method — 7.5
- Master-use license — 38.5
- match cut — 28.3
- match cut on an idea — 28.3
- Match move — 8.5
- Matched eyeline — 7.4
- Matching action — 9.3
- matching action in a sequence (see Ch.9) — 20.3
- matching B-roll to story beats — 20.4
- matching cameras (frame rate/shutter/WB/exposure) — 24.2
- Matching shots — 31.5
- Matching the plate (grain, light, motion blur, grade) — 35.5, CS2
- Matte — 35.1
- Matte cleanup (clip black / clip white / shrink / soften) — 35.3
- Matte view (black-and-white) — 35.3
- meal / turnaround on set — 18.2, 18.4
- media management — 27.2
- media management (on set) — 18.3
- media offline (broken links) — 27.1, 27.2
- Media offline (naming/portability cause) — 37.2, 37.6
- Medium close-up (MCU) — 7.1
- Medium long shot (MLS) / "cowboy" shot — 7.1
- Medium shot (MS) — 7.1
- megabit vs megabyte (Mb/s vs MB/s) — 3.2
- Meisner, Sanford — epigraph
- Merger (background touching the subject) — 6.4
- Micro Four Thirds — 2.5
- microphone (transducer definition) — 14.1
- microphone types (lav / shotgun / handheld) — 14.2
- Middle grey / white card (Log targets) — 5.5
- Migration (archive) — 37.5
- Minors (guardian signature) — 38.4
- mixed light — 13.6
- Mixed light (correcting) — 31.3
- Model release — 38.4
- modes of documentary — 21.1
- modifier — 12.2
- monitoring — 15.3
- Monitoring LUT — 5.5
- monitoring on headphones — 14.5, 15
- monitoring on headphones (interview) — 19.3
- monitoring the board feed — 24.6
- monitoring the mix (headphones + phone check) — 33.1, 33.6
- mono check / four-system QC — 33.6
- montage — 28.4
- montage (compression of time) — 28.4
- montage sequence — 28.4
- mood (from light) — 11.1
- mood (in color) — 32.1
- mood, built from shadow — 12.5
- MOS vs sync — 18.3
- mosquito noise / smearing — 3.2
- motion blur — 2.4
- motion graphics (defined) — 34.1
- motion sickness (VR / immersive) — 25.5
- Motion sickness / photosensitivity (accessibility) — 8.4
- Motion tracking (corner-pin / planar) — 35.4, 35.5
- Motivate every choice (angle) — 7.2
- Motivate every choice (theme) — 6.1, 6.4, Summary
- motivated light — 11.5
- motivated move (on a still) — 21.4
- Motivated movement — 8.2, 8.6
- motivated movement (specialty) — 25.1, 25.2, 25.6
- motivated practicals (warm/cool mix) — 13.6
- Motivation test (for a move) — 8.6
- Movement in the frame vs. of the camera — 8.1
- Moving layer vs. holding layer — 40.5
- mud (200-400 Hz) — 33.3
- mult / split (audio) — 24.6
- multicam angle roles (master/tight/roamer) — 24.2
- multicam clip (editor) — 24.3
- multicam in post — 24.3
- multicam sync (clap / audio / timecode) — 24.3
- multicamera (defined) — 24.2
- Murch's Rule of Six — 29.1
- Murch, Walter — 29.1
- music bed (defined) — 33.4
- music bed (montage spine) — 28.4
- music licensing — 33.4
- must-get shot — 18.2, 18.6
- must-get shot (event) — 24.1
- must-have vs nice-to-have shots — 20.5, 20.6
- mute test (music) — 29.5
N
- nadir (360 bottom) — 25.5
- name super — 34.3
- name-super timing (once, read-twice) — 34.3
- naming / versioning deliverables — 36.6
- narrative arc (defined) — 17.2
- Native ISO (base ISO) — 5.2
- ND filter — 5.3
- ND filter (specialty use) — 25.1, 25.3
- ND number / density / stops (naming) — 5.3
- nearest hospital (on the call sheet) — 18.2
- negative fill — 12.5, 13.5
- negative fill (preview) — 11.3
- negative fill (product shaping) — 22.4
- Negative space — 6.4
- Net terms (net-15 / net-30) — 38.6
- Neutral density — 5.3
- Neutral reference — 31.3
- Neutral shot (down the line) — 9.2
- neutral-density (ND) filter (previewed) — 2.4
- Niche (being known for one thing) — 40.3
- niche (defined) — 39.5
- niche, finding a (intersection: good at / love / paid) — 39.5
- nifty fifty (50mm f/1.8 prime) — 4.2, 4.4
- NLE (non-linear editor) — 26.1
- noddy (reaction cutaway) — 19.6
- node — 32.2
- node tree — 32.2
- noise (image) — 2.1, 2.5
- Noise (image) — 5.2, 5.6
- noise floor — 15.4, 15.5
- noise floor / hiss — 14.5
- noise print — 33.2
- noise reduction (defined) — 33.2
- normal lens (~50mm) — 4.1
- north-facing window / north light — 13.2
- Nose room (looking room) — 6.2
- Néstor Almendros — CS1
O
- O Brother, Where Art Thou? (signature grade, case study) — case-study-01
- observational mode — 21.1
- off-axis eyeline — 19.1
- Off-axis eyeline (previewed; owned Ch.19) — 7.4
- off-axis rejection (on-axis / off-axis) — 14.3, 14.4
- off-lens eyeline (interview look) — 10.4
- Off-site copy — 37.3
- offload — 27.1
- Offset — 31.4
- omnidirectional — 14.3
- On the Waterfront (taxicab scene) — case study 1
- on-brand (on set and in post) — 22.2
- on-camera vs off-camera sound — 14.6
- on-screen text legibility (delivery) — 36.5
- one CTA rule — 22.5
- one light plus a bounce (phone-first) — 11.6
- one-light setup — 11.6
- One-point perspective — 6.3
- one-take discipline (events) — CS-02
- open loop — 17.1
- open loop / curiosity gap — 23.2
- open shade — 13.4
- open vs. closed questions — 19.4
- optimized media — see proxy
- orbit (drone move) — 25.1
- ordering for the arc (not chronology) — 30.1, 30.3
- outline script — 16.2
- output vs outcome — 22.1
- over-processing ("underwater" voice) — 33.2
- Over-the-shoulder shot (OTS) — 7.4
- overcapture (360 reframing) — 25.5
- overcast / diffused daylight — 13.4
- overlap (matching action, for cutting on action) — 28.2
- Overlap (of action) — 9.3
- overlap (repeating the action across sizes) — 20.3
- Overlapping action (across sizes) — 7.5
- overshoot and settle — 34.4
- Ownership of footage / project files — 38.2
P
- P-frame / B-frame — 3.1
- PA (production assistant) — 18.1
- pace / cutting dead air — 23.3
- pacing — 26.4
- Pan — 8.2
- Pan speed / strobing / judder — 8.2
- panning dialogue center — 33.6
- paper / radio edit (previewed) — 17.5
- paper edit (interview form) — 30.1
- paper edit, the — 29.2
- Parallax — 8.3
- parallel action — 28.5
- participatory mode — 21.1
- Pass-by wipe — 8.5
- Payment schedule — 38.2, 38.6
- performance — 10.3
- Performance compositing — CS1
- personal brand (defined) — 39.5
- perspective (vs. lens) — 4.1
- phantom power (+48V) / plug-in power — 14.3
- phone grid / level guide — 23.1
- phone lenses (ultra-wide / main / telephoto) — 4.4
- phone-first audio path (cheap lav / get close) — 14.2
- photosensitivity safety (flashing < 3/sec) — 34.5
- photosensitivity-safe motion (≤3 flashes/s) — 36.5
- photosite — 2.1
- picture lock — 30.6
- picture lock (before audio post) — 33.1
- picture profile — 3.4
- pilot certification / licensing (commercial drone) — 25.1
- Placement rule (third opposite the look/motion) — 6.2
- placement: close, on-axis, out of frame — 14.4
- plane of focus — 4.3
- Planimetric (flat, head-on) framing — 6.3
- platform delivery spec (defined) — 36.3
- platform interface / UI overlay (username, buttons, progress bar) — 23.1
- platform re-encode — 36.2, 36.3
- platform specs (defined) — 23.4
- playhead — 26.1
- plosives — 15.3, 15.5
- Pointers (project file as) — 37.6
- polar pattern — 14.3
- portfolio (defined) — 39.1
- portfolio site (one-page) — 39.4
- portrait mode (computed depth of field) — 4.4
- position relative to the light (principle) — 13.1
- positioning sentence — 39.5
- post-production — 1.2
- POV shot (point-of-view) — 7.2
- power window — 32.4
- practical light — 11.5
- pre-production — 1.2
- pre-production document set — 16 (Summary)
- presence range (3-5 kHz) — 33.3
- preview (PVW) vs program (PGM) — 24.3
- Pricing — 38.1
- Pricing to value vs. to fear — 40.3
- Primary correction — 31.1, 31.6
- Primary-correction workflow — 31.6
- prime lens — 4.4
- Problem → Solution → Result (testimonial arc) — 22.3
- problem-solving on the day — 18.6
- producer (role on set) — 18.1
- Producer / director (career stage) — 40.1
- product tabletop setup — 22.4
- product video (defined) — 22.4
- production (stage) — 1.2
- Production assistant (PA) — 40.1
- program feed (defined) — 24.3
- progressive vs interlaced (p vs i) — 2.2
- Project handoff — 37.6
- Project portability — 37.6
- Project rate (flat / fixed bid) — 38.1
- Property / location release — 38.4
- ProRes / DNxHR (as master codec) — 36.2, 36.4
- Protecting highlights — 5.5
- proxies (previewed) — 2.2, 3.1, 3.6
- proximity (inverse-square, for reverb) — 15.2, 15.5
- proximity / get the mic close — 14.1, 14.4
- proxy — 27.3
- proxy round-trip — 27.3
- proxy settings (starting point) — 27.3
- Psycho, shower scene (case study) — case-study-01
- Public domain — 38.5
- pull-out (drone move) — 25.1
- Pull-out (pull-back) — 8.3
- punch-in (4K to 1080p) — 19.6
- punch-in / focus magnification — 4.5
- Push-in — 8.3
- Push-in vs. zoom (parallax) — 8.3
- Push-to-black — 8.5
Q
- QC the exported file (not the timeline) — 36.6
- qualifier — 32.4
- quality mode (constant quality vs restrict to bitrate) — 36.1, 36.2
- quality of light (hard vs soft) — 11.1
- question design — 19.4
- quiet and stillness (on set) — 18.4
- quieting the room (cheapest upgrade) — CS2
- Quote / estimate — 38.1
R
- radio cut — 30.1
- radio edit, the — 30.1
- radio string-out — 30.2
- RAID (not a backup) — 37.3
- range vs coherence — 39.2
- Rates / day rate / project rate (career context) — 40.3
- ratio, measured on the waveform — 12.5
- RAW (video) — 3.5
- re-enactment / reconstruction (signaled) — 21.5
- reacting silently (director) — 10.5
- Reaction shot — 7.5, CS-01
- reading light (direction, quality, color) — 13.1
- reading the audio meter — 14.5
- reading the client (client interview) — 22.1
- reading the curve (cliff, sag, bump) — 23.6
- README / manifest (00_README) — 37.1, 37.5, 37.6
- reality arc — 17.5
- Rec.2020 — 3.4
- Rec.709 (grade output / delivery) — 32.2, 32.6
- Rec.709 (scope target) — 31.4
- recce — 16.6
- recce: five domains (picture, sound, light, logistics, permissions) — 16.6
- recording voiceover (closet booth) — 21.3
- REDCODE / Canon Cinema RAW Light — 3.5
- redundancy (batteries, cards) — 18.6
- redundancy (event) — 24.1
- Reel (career context) — 40.3
- reel arc (hook/build/peak/sign-off) — 39.2, 39.3
- reel length (60–90s) — 39.1, 39.3
- reel loudness (~-14 LUFS) — 39.3
- reel, what it proves — 39.1
- Reel-selects habit (harvest at delivery) — 40.3
- Reference photo (continuity still) — 9.5
- Referrals / repeat business — 38.6
- reframe headroom — 2.2, 2.6
- Reframing across ratios — 6.5
- registration (drone) — 25.1
- relationships and referrals (as the channel) — 39.6
- Relative vs absolute paths — 37.6
- relaxing a nervous subject — 10.5
- releases for a public reel — 39.6
- relight in post — 32.4
- relink to originals (for export) — 27.3
- render range (entire timeline vs in/out) — 36.1
- rent vs. borrow vs. buy — 16.5
- repurposing (horizontal to vertical) — 23.5
- resolution (1080 × 1920) — 23.4
- resolution (defined) — 2.2
- resolution/frame rate match the timeline — 36.1, 36.6
- Restraint (in movement) — 8.6
- restraint (specialty capture) — 25.6
- restraint (the grade) — 32.6
- result-direction (directing the result) — 10.3
- Retainer — 38.6
- retention / watch time (defined) — 23.6
- reveal (drone move) — 25.1, 25.6
- Reveal (move) — 8.5
- reveal-and-return rhythm — 30.5
- reverb (seating voices in a space) — 33.6
- reverberation (echo), taming — 15.5
- Revision policy — 38.3
- Revision round — 38.3
- revision rounds — 22.6
- Revision vs. new request — 38.3
- rewatches / loops — 23.6
- RGB light — 12.6
- RGB parade — 31.2, 31.3
- rhythm (in the edit) — 29.3
- rhythm (of cuts) — 26.4
- rhythm of the cut (cross-cut tension) — 28.5
- riches in niches (narrow to widen) — 39.5
- riding levels / automation — 33.3, 33.6
- riding the fader — 15.4
- rim/back light — 11.4
- roamer camera (reactions/details) — 24.2
- Roger Deakins — case-study-01
- roll early / roll long — 10.5
- roll early, stop late, never chase — 24.1
- rolling shutter — 2.5
- room tone (as edit glue / bed) — 28.1
- room tone (as noise print / ambience seed) — 33.2, 33.5
- room tone (first mention) — 1.6
- room tone (interview practice) — 19.3
- room tone (organizing/binning) — 27.2
- room tone (practice; term from Ch.14) — 15.6
- room tone (term; practice owned by Ch.15) — 14.1
- room tone under B-roll (see Chs.14–15) — 20.6
- Roto / rotoscoping — 35.4
- rough cut / first cut — 27.5
- Royalty-free — 38.5
- royalty-free music — 33.4
- RTMP / SRT (ingest protocols) — 24.4
- Rule of thirds — 6.2, 6.5
- run-of-show — 24.1
S
- S-Log / C-Log / V-Log / Log-C — 3.4
- safe zones (defined) — 23.1
- Safe zones / safe areas — 6.5
- Safety (locked-off version of a moving shot) — 8.3
- safety calls (flags, points, hot points) — 18.4
- safety on set — 18.4
- safety track — 15.4
- sandbagging / rigging safety — 18.4
- scanning stills / resolution for stills — 21.4
- scene and take numbering — 18.3
- schedule — 16.4
- Scope creep — 38.3
- scope creep (previewed; owned by Ch.38) — 22.6
- Scope scales (percent / IRE / code values) — 31.4
- Scopes — 31.2
- scouting at shoot time of day — 16.6
- scratch / room mic (backup + sync) — 24.6
- Scratch disk / cache — 37.4
- scratch track — 14.6
- scratch track (as sync reference) — 27.4
- scratch track (reference track) — 15.1
- Screen direction — 9.2
- screen direction (across a cut on action) — 28.2
- Screen direction (introduced; owned Ch.9) — 7.3
- Screen evenness / flat lighting — 35.2
- Screen replacement — 35.5
- screenplay (master-scene format) — 16.2
- scrim (for text legibility) — 34.2
- script — 16.2
- script as paper edit — 16.2
- Script supervisor (continuity role) — 9.5, 9.6
- secondary — 32.4
- Secondary correction (previewed, Ch.32) — 31.1
- select — 30.2
- selection (montage craft) — 28.4
- selection vs fabrication — 21.2, 21.5
- selects (used here; owned Ch.30) — 27.5
- selects / string-out (previewed) — 17.5
- selects bin (labeled by content) — 30.2
- self-consciousness (on camera) — 10.5
- self-slate — 18.3, 18.5
- sensor — 2.1
- sensor readout speed — 2.5
- sensor size — 2.5
- separation (subject from background) — 11.4
- Separation (subject-to-screen distance) — 35.2
- sequence, shooting (defined) — 20.2, 20.3
- set etiquette — 18.4
- set-and-forget levels — 15.4
- shadow edge (reading hardness) — 13.1
- shadow edge (transition zone) — 12.1
- shallow depth of field — 4.3
- shape (from shadow) — 11.1
- shape of a shoot day — 18.2
- shareable URL (one link) — 39.4
- shares and saves — 23.6
- Ship something every month — 40.6
- shock mount — 15.5
- shoot five, use one (see Ch.1) — 20.6
- shoot for the edit — 1.2, 1.3
- shoot once, cut many — 22.5
- shoot-day timeline — 18.2
- Shooting "through" a foreground element — 6.3
- shooting fast / beating the clock — 13.3
- shooting order vs. story order — 16.4
- short telephoto / portrait lens — 4.1
- short-term / momentary loudness — 33.6
- shot duration / shot length — 26.4
- Shot list — 7.6
- shot list — 16.3
- shot list as external memory — 16.3
- shot list as on-set checklist — 18.3
- shot priority (must-have / want / if-time) — 16.3
- Shot size vs. importance (Hitchcock principle) — 7.1
- Shot sizes — 7.1
- Shot-reverse-shot — 7.4
- Shot-size ladder — 7.1
- shotgun (lobar) pattern — 14.3
- shotgun mic — 14.2
- show, don't tell (documentary) — 21.2
- show-don't-tell (defined) — 17.4
- show-don't-tell as a B-roll list (see Ch.17) — 20.4
- shutter angle — 2.4
- shutter speed — 2.4
- Side fee (of an exposure control) — 5.1
- sidecar (closed) captions — 36.5
- sidechain — 33.4
- sign-off card (end card) — 39.3
- signal flow (mouth → mic → preamp/gain → recorder) — 14.5, CS2
- simple animated elements (count-up, underline wipe, logo sting, callout, location card) — 34.5
- single-camera interview — 19.6
- single-system sound — 15.1
- Size vs. method (feet vs. zoom) — 7.1
- skin on the vectorscope — 32.5
- Skin tone, exposing / placing — 5.4, 5.5
- skin tones (protecting) — 32.5
- skin tones and complexion (saturation/luma vs. angle) — 32.5
- Skin-tone line — 31.2, 31.5
- slate — 18.3
- Slider — 8.3
- slow motion — 2.3
- slow-motion frame-rate math (slow factor = capture fps ÷ playback fps) — 25.4
- soap opera effect — 2.3
- social presence — 39.6
- social proof — 22.3
- soft light — 11.1
- softbox — 12.2
- solo shoot — 18.5
- sound effects / SFX (defined) — 33.5
- sound is half the picture — 1.3
- sound is half the picture (payoff) — 33.1
- sound is half the picture (threshold concept) — 14.1
- sound masking an edit — 33.5
- sound recordist / mixer (on set) — 18.1
- sound scout — 16.6
- sound-off / muted viewing — 22.5
- sound-off viewing — 23.3
- soundbite — 30.2, 30.3
- soundbite (self-contained) — 19.5
- Soviet montage theory — 28.5
- specialty capture (definition/overview) — 25 overview, 25.6
- specific questions ("walk me through") — 19.4
- specifics vs applause (testimonial) — 22.3
- specs change ("typical / at time of writing") — 36.3
- Spill (green spill) — 35.2
- spine question (documentary) — 21.2
- split color temperature (warm/cool on one face) — 12.4, case study 1
- split edit — 28.1
- spot effects — 33.5
- squinting (facing the sun) — 13.3
- Stabilization ladder — 8.4
- stacked / letterbox layout — 23.5
- staffing a shoot (crew size) — 18.1
- staged approval — 22.6
- staggered call times — 18.2
- stand-in (marking focus/frame solo) — 18.5
- standard profile / Rec.709 — 3.4
- Start and end on a composition — 8.2, 8.3
- Statement of work (SOW) — 38.2
- staying calm on set — 18.6
- staying in your lane — 18.4
- Steadicam — 8.4
- steal the take (after "wrap") — 10.5
- stems (dialogue/music/SFX/ambience) — 33.1
- Sticks (tripod) — 8.1
- stitch line (360) — 25.5
- Stock elements — 35.5
- stop (of dynamic range) — 3.4
- Stop (of light) — 5.1
- stop (of light, previewed → Ch. 5) — 4.2
- stops of fill (outdoor) — 13.5
- Storage vs backup — 37.3
- story beat (defined) — 17.1
- story is the boss — 1.3
- story is the boss (Theme 1) — 17 (Overview, 17.1, 17.6)
- storyboard — 16.3
- storyboarding, when to use — 16.3
- straight cut (vs. split edit) — 28.1
- string-out — 30.2
- string-out (used here; owned Ch.30) — 27.5
- strongest shot first (the hero shot) — 39.2
- structure (as attention) — 17.1
- style kit — 34.6
- SubRip (.srt) / WebVTT (.vtt) — 36.5
- subtractive EQ — 33.3
- subtractive lighting — 13.5
- sun as key / backlight / rim — 13.3
- sunk-cost fallacy (in editing) — 29.6
- Super 35 / APS-C — 2.5
- supercardioid / hypercardioid — 14.3
- surveillance mic / rifle mic (directional at distance) — CS1
- switcher (defined) — 24.3
- switching live vs cutting in post — 24.3
- Syd Field (three-act paradigm) — 17.2
- Symmetrical (formal) balance — 6.4
- sync — 15.1
- sync (in the edit) — 27.4
- Sync (not a backup) — 37.3
- sync by timecode — 27.4
- sync by waveform (auto-sync) — 27.4
- Sync license — 38.5
- sync sound (as audio proof on a reel) — 39.3
- sync, waveform auto- — 15.1
- synced clip / merged clip — 27.4
- syncing type to speech/beat — 34.5
- Synthetic media — 35.6
- Synthetic media ethics (career context) — 40.4
T
- T-stop (vs f-stop) — 4.6
- take log — 18.3
- talk to one person — 10.6
- talking-head (assembling Project 1) — 26.6
- talking-head (settings baseline) — 2.6
- talking-head mic shoot-along — CS2
- talking-head setup (directing the performance) — 10.5, case study 2
- Tangent (edges near-touching) — 6.4
- Tasks vs. judgment (AI) — 40.4
- taste (as legible judgment) — 39.1, 39.5
- Taste (as the human's job / the moat) — 40.4
- taste / restraint (motion graphics) — 34.6
- teal-orange (the trap) — 32.6
- technical / conversion LUT — 32.3
- telephoto / long lens — 4.1
- telling vs showing (translation) — 17.4
- Temperature and tint — 31.3
- template (motion graphics) — 34.6
- Template project (
_TEMPLATE_PROJECT) — 37.1 - ten-second read (hirer's appraisal) — 39.1
- testimonial (defined) — 22.3
- Text-based editing (edit video by editing the transcript) — 40.4
- the 180-degree line (across cameras) — 24.2
- The 180-degree rule — 7.3
- the 180-degree shutter rule — 2.4
- The 30-degree rule — 9.4
- the ask (tailored, one link) — 39.6
- the beautiful shot of nothing (unmotivated B-roll) — 20.2, 20.6
- the brand kit — 22.2
- the brief is the boss (threshold) — 22.1
- the button (closing beat) — 21.6
- the Café Scene — 1.5
- the Café Scene B-roll (steam, hands, sign) — 20.4
- The Café Scene, last look — 40.5
- the ceremony must-get list — 24.5
- the clap (sync point) — 18.3
- The Conversation (1974, Coppola / Murch) — CS1
- the coverage mindset — 20.6
- the coverage plan (defined) — 20.5
- the customer-voiced CTA — 22.3
- the cut as a thought (the blink) — 29.3
- the delivery checklist — 36.6
- the demo — 22.4
- the disaster reveal — 22.6
- The dolly — 8.3
- the edit (as storytelling) — 1.3
- the event mindset — 24.1
- the exhale (interview pacing) — 30.5
- the export dialog (fields) — 36.1
- the eyes-closed pass (radio test) — 30.6
- the fine cut — 29.4
- the fine cut (interview form) — 30.6
- the five jobs of a graphic (identify/orient/clarify/brand/guide the eye) — 34.1
- The Fog of War (2003) — CS1
- the four jobs of B-roll (cover cuts, show, compress time, pace) — 20.1
- the four setups — 1.5
- the four setups (deliver a piece) — 36.3
- the frame — 1.1
- The frame as a choice (edges as decisions) — 6.1
- the Frame Log — 1.5
- the full-sentence answer — 19.5
- the funnel (awareness/consideration/conversion) — 22.5
- the handoff (face to B-roll) — 30.4
- the hero shot — 22.4
- the hold (choosing not to cut) — 26.4
- the hook (defined) — 17.3
- the hook is assembled in the edit — 23.2
- the hook vs. the social hook — 23.2
- the information layer — 34.1
- the Interrotron — CS1
- the interview setup — 19.1
- the interview-edit pipeline — 30.6
- the Ken Burns effect — 21.4
- the L-cut (as the engine of interview editing) — 30.4
- The line (180-degree) — 9.2 (owned by Ch.7)
- The line / axis of action — 7.3
- the look — 32.1
- the loop (seamless replay) — 23.3
- the lying cutaway / noddy — 21.5
- the magic closing question — 19.4
- the mix (defined) — 33.1
- the mix (final balance) — 33.6
- the non-answer — 19.4
- the one message — 22.1
- the one shot you cannot leave without — 18.6
- the pause / silence technique — 19.5
- the platform sets the shape — 22.5
- the reality arc (defined) — 21.2
- the retention curve — 23.6
- the safety-net shots — 20.6
- the short-doc structure — 21.6
- the shot — 1.1
- the social hook (defined) — 23.2
- the social hook (see Ch.23) — 17.3
- the sound-off pass (mute test) — 30.6
- the soundbite spine — 21.6
- the specialist as lower-risk hire — 39.5
- the spine (soundbite spine) — 30.3
- the story spine — 17.6
- the streaming signal chain — 24.4
- the testimonial setup — 22.3
- the three projects — 1.5
- the toggle test (grade off/on) — 32.6
- the turn (documentary) — 21.2
- the twelve principles of animation (slow in/slow out) — 34.4
- the vertical teaser (Production Checkpoint) — 23 Production Checkpoint
- the walk-up order (setting a camera) — 2.6
- there is no second take — 24.1
- Thirds grid / power points — 6.2
- three currencies (money, time, favors) — 16.5
- three stages of production — 1.2
- three-act structure (defined) — 17.2
- three-point interview look — 19.2
- three-point lighting — 11.4
- three-point lighting, as starting grammar — 11.4
- tight camera (the emotion) — 24.2
- tighten without gutting — 29.4
- tightening ("cut it 20% shorter") — 26.4, 26.5
- Tilt — 8.2
- timecode — 15.1
- timecode (on the timeline) — 26.1
- timelapse — 25.3
- timelapse math (clip length; shooting time) — 25.3
- timeline frame rate (matching footage) — 26.1
- timeline, the — 26.1
- title (defined) — 34.2
- title-safe / action-safe margins — 34.2
- tone (on set) — 10.1
- tone of voice (brand) — 22.2
- top-down / nadir (drone move) — 25.1
- top-heavy fill (low bounce fix) — 13.4
- topic vs. logline — 16.1
- track (V1, V2, A1, A2) — 26.1
- tracking (a power window) — 32.4
- Tracking shot — 8.4
- transcode / transcoding — 3.1, 3.6
- transcoding / platform re-compression — 23.4
- transcript (as edit tool) — 30.1, 30.4
- transcripts (accessibility + paper edit) — 27.4
- transition — 26.3
- translating client feedback — 22.6
- treatment — 16.1
- trending audio — 23.3
- triage (on-set problems) — 18.6
- trimming (heads and tails) — 26.2, 26.5
- true peak (dBTP) — 33.6
- true-peak limiter (-1 dBFS ceiling) — 33.6
- Twelve-month plan (reel to paid work) — 40.6
- Two rights in a recording (composition + master) — 38.5
- Two-camera / shot-reverse-shot matching — 31.5
- two-camera interview — 19.6
- Two-camera interview (avoiding jump cuts) — 9.4
- two-column script (A/V script) — 16.2
- two-mic safety — 19.3
- two-mic safety (lav + boom) — 14.4, 19
- two-person shoot — 18.5
- typeface / font voice — 34.2
- typography for screen — 34.2
U
- UHS Speed Class (U1/U3) — 3.2
- ultra-wide lens — 4.1
- unifying grade (across projects) — 39.3
- unmotivated light — 11.5
- upload / upstream speed — 24.4
- upload higher than the platform keeps (re-encode) — 36.2
V
- Value-based pricing — 38.1
- vanity metrics (views, likes) — 23.6
- Variable ND filter — 5.3
- Vectorscope — 31.2
- venetian-blind low-key (film noir) — 12.5, case study 1 refs
- verbal protocol of a take — 18.4
- verified copy — 27.1
- Verified copy / checksum — 37.3, 37.5
- Versioning / version naming (
_vNN) — 37.2 - vertical framing / composing vertically — 23.1
- vertical social delivery spec (9:16) — 36.3
- vertical video (defined) — 23.1
- VFX (visual effects) — 35.1
- video hosting (clean player vs public platform) — 39.4
- video production (defined) — 1.1
- Video Speed Class (V30/V60/V90) — 3.2
- vignette (power window) — 32.4, case-study-02
- vision mixer — 24.3
- Visual balance — 6.4
- Visual effects vs. practical/special effects — 35.1
- Visual weight — 6.4
- voice of God narration — 21.3
- voiceover / narration (defined) — 21.3
- vérité (defined) — 21.1
W
- Walk-and-talk — 8.4
- wall-to-wall B-roll (pacing failure) — 30.5
- Walter Murch — further-reading, CS1
- Waveform (in color) — 31.2, 31.4
- Waveform (monitor / scope) — 5.4
- Ways of working (comparison) — 40.2
- weakest-shot principle (reel judged by) — 39.1
- wedding coverage playbook — 24.5
- what carries the viewer across (the master question) — 28.6
- What changes vs. what won't — 40.5
- Whip pan (swish pan) — 8.5
- white balance — 12.3
- White balance (in post) — 31.3
- white balance (set in camera; free in RAW) — 3.4, 3.5, 3.6
- white balance to the key source — 13.6
- white balance, creative (deliberate warm/cool) — 12.3
- White point — 31.4
- wide / medium / detail (the sequence recipe) — 20.3
- Wide lens (hides shake) — 8.4
- wide lens / wide-angle — 4.1
- Wide shot (WS) / long shot (LS) — 7.1
- wild sound (under B-roll) — 30.4
- wild sound / nat sound — 20.6
- wind protection — 15.5
- window as motivated key (Café) — 11.5
- window as natural key (Café Scene) — 13.2, 13.6
- window light — 13.2
- window-key interview — 19.2
- windscreen (foam) — 15.5
- wipe (and fancy transitions) — 26.3
- wired vs wireless lav — 14.2, CS2
- Work-for-hire — 38.5
- workflow checklist (why it beats memory) — 27.6
- Working drive — 37.4
- working in passes (solo) — 18.5
- wrap time — 18.2, 18.4
- wrapper / container: .mp4 vs .mov vs .mxf — 36.2
- writing for the ear (narration) — 16.2
- writing narration to picture — 21.3
- writing the brief back — 22.1
Y
- you shoot for the edit (Theme 3) — 20 (Overview, 20.1, 20.3, 20.4)
- YouTube delivery spec — 36.3
Z
- Zebras — 5.4
- Zero-padding (filenames) — 37.2
- zoom lens — 4.4