Index

References are by chapter and section number.

  • "8-bit 4:2:0" / "10-bit 4:2:2" (the pair) — 3.3
  • "B-roll is not B-material" (Threshold Concept) — 20.6
  • "checking the gate" — 18.4
  • "light for the shadow" (principle) — 11.1
  • "Ninja walk" (heel-to-toe) — 8.4
  • "no shot is worth a person" — 18.4
  • "quiet on set" — 18.4
  • "rolling" / "speed" / "action" / "cut" — 18.4
  • "sell the hole, not the drill" — 22.4
  • "that's a wrap" — 18.4
  • "The Beekeeper" (interview-edit walkthrough) — case-study-02
  • "The Bike Co-op" (edit walkthrough) — case-study-02
  • 1-inch sensor — 2.5
  • 10-bit (1,024 steps) — 3.3
  • 1080p / Full HD — 2.2
  • 12-bit (4,096 steps) — 3.3
  • 120 fps (slow-motion capture) — 2.3
  • 180-degree rule (as it pins exposure) — 5.1, 5.6
  • 180-degree rule vs. 180-degree shutter rule — 7.3
  • 2-pass encoding — 36.2
  • 24 fps (cinema standard) — 2.3
  • 25 fps (PAL) — 2.3
  • 3-2-1 backup rule — 37.3
  • 30 fps (NTSC / 29.97) — 2.3
  • 32-bit float (audio) — 15.4
  • 360/VR video — 25.5
  • 4:2:0 (quarter color) — 3.3
  • 4:2:2 (half color) — 3.3
  • 4:4:4 (full color) — 3.3
  • 4K / UHD (3840×2160) — 2.2
  • 60 fps — 2.3
  • 6K / 8K — 2.2
  • 720p — 2.2
  • 8-bit (256 steps) — 3.3
  • 9:16 aspect ratio — 23.1, 23.4

A

  • a graphic is information or noise — 34.1
  • a plan as the baseline you adapt from — 18.6
  • A-roll (defined) — 20.1
  • A-roll / B-roll reel origin (Tier 2) — 20.1
  • A-story — 17.5
  • A-story / B-story B-roll (see Ch.17) — 20.4
  • above the fold — 39.4
  • AC (assistant camera) — 18.1
  • acceleration (cut rate) — 26.4
  • Act 1 / Act 2 / Act 3 — 17.2
  • action camera — 25.2
  • action verb (directing) — 10.3
  • action-safe center column — 23.1
  • active listening — 19.5
  • adjustment layer (vs. node) — 32.2
  • AE lock (exposure lock) — 5.6
  • aerial establishing shot — 25.1
  • AGC (automatic gain control) — 15.4
  • Agency — 40.2
  • AI editing / transcription / captioning tools — 40.4
  • AI ethics (consent, licensing, disclosure, correction) — 40.4
  • AI in video — 40.4
  • AI reframing (horizontal → vertical) — 40.4
  • air (10-12 kHz) — 33.3
  • airspace / no-fly zones (drone) — 25.1
  • all-intra (intraframe) codec — 27.3
  • Alpha channel — 35.1
  • altitude ceiling (drone) — 25.1
  • Altman, Robert (location dialogue) — CS-01
  • ambience (ambience bed) — 33.5
  • ambience (as material) — 15.6
  • ambience bed (under a scene) — 28.1, 28.6
  • Amélie (signature-grade Described Shot, "Watch This") — 32.1
  • angle of view — 4.1
  • animation (defined) — 34.4
  • aperture — 4.2
  • Appendix H (Delivery & Codec Reference) — 36.2, 36.3
  • Apple ProRes — 3.1
  • Apple ProRes RAW — 3.5
  • Arbitrary / unmotivated movement — 8.2, 8.6
  • archival (defined) — 21.4
  • Archive (finished project) — 37.5
  • Archive vs backup — 37.5
  • Aristotle, Poetics (beginning/middle/end) — 17.2
  • Aspect ratio (16:9) — 6.5
  • Aspect ratio (1:1, 4:5) — 6.5
  • Aspect ratio (2.39:1 / cinemascope) — 6.5
  • Aspect ratio (9:16 / vertical) — 6.5
  • aspect ratio family (16:9, 9:16, 4:5, 1:1) — 23.4
  • assembly, relation to string-out — 27.5
  • assembly, the (first cut) — 26.5
  • Asset clearance responsibility (contract) — 38.5
  • Asymmetrical (informal) balance — 6.4
  • audio description — 36.5
  • audio description (vs narration) — 21.3
  • audio description / captions for B-roll (accessibility) — 20.6
  • audio post (defined) — 33.1
  • audio-post workflow (order of operations) — 33.1
  • audio/video script — 16.2
  • auto white balance (AWB), drift of — 12.3
  • auto white balance (why to avoid) — 13.6
  • auto-captions (proofreading) — 23.3
  • Auto-exposure breathing — 5.6
  • auto-generated captions (correct by hand) — 36.5
  • auto-reframe tools — 23.5
  • autofocus (eye-detect) — 4.5
  • automatic gain control (AGC) — 14.5
  • automation / rides (mix) — 33.6
  • AV1 (codec) — 3.1
  • available light — 11.6, 13.1
  • average % viewed / completion rate — 23.6
  • Avid DNxHR — 3.1

B

  • B-roll (defined) — 20.1
  • B-roll over the cut — 21.6
  • B-roll shooting ratio (10:1+) — 20.6
  • B-roll shot list — 20.5
  • B-roll-driven narrative — 30.4
  • B-story (defined) — 17.5
  • back light — 11.4
  • background separation — 4.3, 4.6
  • background separation (interview) — 19.2
  • backup track — see safety track
  • backup, two-copy floor (full 3-2-1 → Ch.37) — 27.1, 27.6
  • Balancing a gimbal — 8.4
  • banding — 3.2, 3.3
  • Banding (from thin footage) — 31.4
  • Bayer filter / color filter array — 2.1
  • bi-color LED — 12.6
  • Bill Nichols (modes framework) — 21.1
  • bins — 27.2
  • bins vs folders — 27.2
  • bird's-eye view (top-down drone move) — 25.1
  • bit depth — 3.3
  • bit depth (audio) — 15.4
  • Bit rot — 37.5
  • bitrate — 3.2
  • bitrate (streaming) — 24.4
  • Black point — 31.4
  • Blackmagic RAW (BRAW) — 3.5
  • Blade Runner 2049 (color worlds) — case study 1
  • Blend modes (screen / add / multiply) — 35.5
  • blocking — 10.2
  • blue faces (shade white balance) — 13.4
  • Blue screen (when to use) — 35.2
  • blur-fill — 23.5
  • board feed (defined) — 24.6
  • board feed (event, preview of Ch.24) — CS-02
  • bokeh — 4.3
  • boom / boompole — 14.2, 14.4
  • boom / shotgun (interview safety) — 19.3
  • boom operator — 18.1
  • boom placement (front-top, aim at the mouth) — 14.4
  • boom shadow — 15.2
  • boom, operating — 15.2
  • boom, overhead vs from below — 15.2
  • booming a two-person exchange — 15.2
  • bounce (lighting) — 12.2
  • bounce / reflector (white/silver/gold) — 13.5
  • Bracing (handheld technique) — 8.4
  • brand built not claimed (consistency) — 39.5
  • brand colors / hex — 22.2
  • brand guidelines (defined) — 22.2
  • breathing edit, the — 29.3
  • Breathless / À bout de souffle (jump cuts) — Case Study 1
  • broadcast / OTT delivery spec — 36.3
  • broadcast loudness (-23 LUFS / -24 LKFS) — 36.3
  • budget — 16.5
  • buffer (schedule) — 18.2
  • buffer / contingency time — 16.4
  • built-in mic vs close mic (the proof) — 14.1, CS2
  • burned-in (open) captions — 36.5
  • business (physical action for a performer) — 10.3, 10.5
  • business goal (commercial) — 22.1
  • but/therefore test (Parker & Stone) — 17.6
  • Buyout — 38.2

C

  • Café Scene — scaled to an interview — 30.4, case-study-02, the warm café look grade — 32.1, found story in the edit — 29.2, B-roll-over-voice
  • Café Scene (assembled) — 26.6
  • Café Scene (cover it) — 7.5, 7.6
  • Café Scene (delivered — 36.4, grade/mix must survive export) — 36.2
  • Café Scene (framing: establishing wide, window shot, walk-in) — 6.1, 6.2, 6.6
  • Café Scene (reaction to the message) — 10.2, 10.3
  • Café Scene (soundscape build) — 33.5, 33.6
  • Café Scene (walk-in continuity) — 9.3
  • Café Scene, lighting the interior — 11.5
  • call sheet — 18.2
  • call sheet (previewed; see Chapter 18) — 16.4
  • call time — 18.2
  • call to action (defined) — 22.5
  • calling cut for safety (distributed authority) — 18.4
  • Camera angle — 7.2
  • Camera height — 7.2
  • Camera movement — 8.1, 8.2, 8.3, 8.4, 8.5, 8.6
  • Camera operator / operator — 40.1
  • camera test — 2.6, Production Checkpoint
  • caption placement / styling — 23.3
  • captions (open / burned-in vs closed) — 23.3
  • captions and clean dialogue (accessibility) — 14.6
  • captions vs subtitles (SDH) — 36.5
  • capture format (choosing) — 3.6
  • capturing slides / presentation feed — 24.5
  • card handling ("do not erase") — 18.3
  • card handling (transport, not storage) — 27.1
  • card write speed — 3.2
  • card-and-offload workflow — 3.6
  • cardioid — 14.3
  • Career map (landscape vs ladder) — 40.1
  • Career paths (video production) — 40.1
  • Career planning (Production Checkpoint) — 40.6
  • catchlight — 11.2
  • CBR vs VBR — 36.2
  • Change order — 38.3
  • check on a phone and a big screen — 36.6
  • checksum copy — see verified copy
  • chief lighting technician — 18.1
  • chimping — 10.6
  • choosing a lens (decision order) — 4.6
  • Chroma key — 35.2
  • chroma subsampling — 3.3
  • Chroma subsampling and keying (4:2:0 vs 4:2:2) — 35.3
  • Chromatic adaptation (why the eye can't be trusted) — 31.2
  • Cinema Paradiso (the kisses montage, Watch This) — 29.5
  • cinematographer — 18.1
  • cinéma vérité / direct cinema — 21.1
  • circle takes — 27.5
  • circling takes / circled take — 18.3
  • circumstance, directing the — 10.3
  • clap (sync spike) — 27.4
  • clap (sync) — 15.1
  • clapperboard / sticks — 18.3
  • Clean plate — 35.4, CS2
  • Clean single — 7.4
  • Clean-up / paint-out / rig removal — 35.4
  • clearing rights / archival licensing — 21.4
  • client brief (defined) — 22.1
  • client brief template — 22.1
  • client file / deliverables package — 36.3
  • Client lifecycle — 38.6
  • Clip-on ND (phone) — 5.3, 5.6
  • clipping (0 dBFS ceiling) — 14.5
  • clipping (audio) — 15.4
  • Clipping (blown highlights) — 5.4, 5.5
  • Clipping (crushed blacks, blown highlights) — 31.2, 31.4
  • Close-up (CU) — 7.1
  • closed-back headphones — 15.3
  • clothing rustle (lav) — 15.5
  • codec — 3.1
  • codec (delivery choice) — 36.1, 36.2
  • codec, and playback difficulty — 27.3
  • cold open — 21.6
  • cold open vs throat-clearing — 17.3
  • collapsing roles onto a small crew — 18.1, 18.5
  • Color cast (neutralizing) — 31.3
  • Color correction — 31.1, 31.6
  • color grading — 32.1
  • color not sole carrier of meaning — 36.5
  • Color page (DaVinci Resolve) — 31.6
  • color space / gamut — 3.4
  • color space transform — 3.4
  • color temperature — 12.3, 12.4
  • color temperature (kelvin; named lightly, owned Ch.12) — 11.5
  • color temperature of daylight (daily arc) — 13.3
  • color-managed workflow (RCM / ACES) — 32.2
  • Commercial vs. editorial use — 38.4
  • company move — 16.4
  • competing with the scroll — 23.2
  • complementary contrast (warm subject / cool surround) — 32.6
  • compose for the crop — 23.5
  • Composing for the graphic (reserving text room) — 6.4
  • Compositing — 35.1
  • Composition (as subtraction / exclusion) — 6.1
  • composition by subtraction — 4.3
  • Composition on the move / over time — 6.6
  • compression (dialogue) — 33.3
  • compression (telephoto) — 4.1
  • condenser vs dynamic mic — 14.3
  • conference coverage playbook — 24.5
  • confidence monitoring — 15.3
  • conform (frame-rate retime) — 25.4
  • Consent (likeness/voice) — 35.6
  • consent and release (interview) — 19.4
  • consent and releases (on set) — 18.4
  • consent to be mic'd (accessibility) — 14.6
  • Consent to film vs. consent to publish — 38.4
  • Consideration (release) — 38.4
  • consistency (graphics) — 34.6
  • consistency (the grade) — 32.6
  • Consolidate / collect / project archive — 37.5, 37.6
  • Consumables (continuity hazard) — 9.5
  • container (wrapper) — 3.1
  • Content ID / automated copyright matching — 38.5
  • contingency (budget) — 16.5
  • Continuity — 9.1, 9.5, 9.6
  • Continuity checklist (on set) — 9.6
  • Continuity of detail — 9.1, 9.5
  • Continuity of performance — 9.1
  • Continuity, audio — 9.1, 9.5
  • Continuity, spatial — 9.1, 9.2
  • Continuity, temporal — 9.1, 9.3
  • Contract — 38.2
  • Contrast (setting on the waveform) — 31.4
  • contrast engine (fast time vs. slow time) — 25.4, 25.6
  • contrast ratio (interview tone) — 19.2
  • contrast ratio (key-to-fill, in stops) — 11.3
  • controlling reflections (product) — 22.4
  • Copyright — 38.5
  • Correction vs grading — 31.1
  • Cost iceberg (true costs of freelancing) — 38.1
  • counter lamps as practicals (Café) — 11.5
  • coverage — 1.6
  • Coverage — 7.5
  • coverage (paying off in the edit) — 26.5, 26.6
  • Coverage checklist — 7.5, Key Takeaways
  • coverage, planning on the shot list — 16.3
  • covering a cut with B-roll — 20.1, 20.4
  • creative / look LUT — 32.3
  • Creative Commons (BY / NC / SA / ND) — 38.5
  • Creative Commons music — 33.4
  • creative treatment of actuality (Grierson) — 21.1
  • crew call — 18.2
  • crew roles — 18.1
  • crew, chain of command — 18.1
  • CRI (Color Rendering Index) — 12.4
  • CRI vs kelvin (accuracy vs warmth) — 12.4
  • crop factor — 2.5
  • crop-and-reframe (pan-and-scan) — 23.5
  • cross-cutting (parallel editing) — 28.5
  • Crossing the line — 9.2
  • Crossing the line (previewed; owned Ch.9) — 7.3
  • Crowd notice / signage — 38.4
  • Crushing (crushed shadows) — 5.4
  • CTA placement (spoken/on-screen/mechanic) — 22.5
  • CTB (Color Temperature Blue) — 12.4
  • CTO (Color Temperature Orange) — 12.4
  • curation funnel — 39.2
  • curiosity gap — 17.1
  • cut — 26.2
  • cut on action — 28.2
  • cut on the beat — 39.3
  • cut, invisibility of — 26.2
  • cut, the (as a thought) — 26.2
  • Cutaway (as continuity insurance) — 9.4, 9.6 (owned by Ch.20)
  • cutaway (defined) — 20.2
  • Cutting on action — 9.3 (owned by Ch.28)
  • cutting on action — 28.2
  • cutting the question out — 30.3
  • cutting the reel to music — 39.3

D

  • Day rate — 38.1
  • Days of Heaven (natural light) — CS1
  • dBFS — 15.4
  • dBFS vs LUFS — 33.3, 33.6
  • DCI 4K — 2.2
  • de-esser / sibilance — 33.2, 33.3
  • de-hum (50/60 Hz) — 33.2
  • de-reverb / room echo — 33.2
  • dead air vs. living silence — 29.4
  • dead cat (windjammer) — 15.5
  • Deakins, Roger — case study 1
  • deceptive compression / reordering — 21.5
  • decisions (directing) — 10.1
  • deep depth of field — 4.3
  • Deepfake — 35.6
  • deliver from a master, not a timeline (threshold) — 36.4
  • deliverable (derived from master) — 36.4
  • deliverable family — 22.5
  • delivery bitrate (defined) — 36.2
  • delivery codec — 3.1
  • delivery codec (defined) — 36.2
  • demo reel (defined) — 39.1
  • demosaicing — 2.1
  • demosaicing (RAW records before it) — 3.5
  • Dependencies (fonts, LUTs, plugins) — 37.6
  • Deposit — 38.2
  • Depth / layers (foreground, midground, background) — 6.3
  • depth of field — 4.3
  • derive from master or timeline, never from a deliverable — 36.4
  • Described Sequence (of the Café first cut) — 26.6
  • Described Shot — 1.5
  • Despill — 35.3
  • dialogue — 14.1
  • dialogue cleanup (defined) — 33.2
  • dialogue level target (-12 dBFS peaks) — 33.3
  • dialogue-first priority — 33.1, 33.6
  • diffusing a window (curtain/parchment) — 13.2
  • diffusion — 12.2
  • diffusion frame / silk (outdoors) — 13.5
  • digital intermediate — case-study-01
  • digital zoom (phone) — 4.4
  • direct address (to the lens) — 10.4
  • direct-to-lens interview — CS1
  • direct-to-reverberant ratio — 14.1
  • directing actors — 10.3
  • directing non-actors — 10.3
  • directing yourself (solo creator) — 10.6, 18.5
  • directing, as communication — 10.1
  • director (role on set) — 18.1
  • Director of photography (DP) as a career stage — 40.1
  • director's role, the — 10.1
  • Disclosure of synthetic media — 35.6
  • dissolve (cross-dissolve) — 26.3
  • division of labor (two-person crew) — 18.5
  • documentary (defined) — 21.1
  • Dolly in / dolly out — 8.3
  • Dolly zoom (Vertigo effect) — 8.3
  • dolly zoom / Vertigo effect / contra-zoom — Case Study 1
  • Double Indemnity (low-key noir) — 12.5
  • double-system sound — 15.1
  • double-system sound (previewed; owned by Ch.15) — 14.6
  • DP (director of photography / cinematographer) — 18.1
  • Drag (fluid head) — 8.2
  • drift (sync, long takes) — 27.4
  • Drive tiers (SSD / HDD / NAS / cloud / LTO) — 37.4
  • drone / UAV — 25.1
  • drone moves (reveal, orbit, fly-over, pull-out, top-down) — 25.1
  • Dual native ISO — 5.2
  • ducking (music under dialogue) — 33.4
  • Dutch (canted) angle — 7.2
  • duty of care (vulnerable subjects) — 21.5
  • dynamic range — 3.4

E

  • Ease in / ease out — 8.2, 8.3
  • easing (linear / ease-in / ease-out / ease-in-out) — 34.4
  • edge of the shade (adding direction) — 13.4
  • edit-prep pipeline (card to string-out) — 27.6
  • editing / intermediate codec — 3.1
  • editing ethics (honest tightening) — 30.3
  • Editor as a career stage — 40.1
  • editorial ladder — 27.5
  • ellipsis (in montage) — 28.4
  • emotion (as editing priority) — 29.1
  • emotional cut, the — 29.1, 29.2
  • encoder — 24.4
  • enter late, leave early — 29.4
  • EQ (defined) — 33.3
  • Errol Morris — CS1
  • essay film / poetic mode — 21.1
  • Establishing shot — 7.1, 7.5
  • ethics of nonfiction — 21.5
  • Ethics of synthetic media — 35.6
  • event / room setup (how a shoot runs) — 18.1, 18.6
  • event coverage (defined) — 24.1
  • exhale (in rhythm) — 29.3, 29.4
  • export / render (defined) — 36.1
  • export audio settings (AAC, 48 kHz, 320 kb/s) — 36.1
  • Expose to the right (ETTR) — 5.5
  • expository mode ("voice of God") — 21.1
  • Exposure — 5.1, 5.4, 5.6
  • Exposure (working for) — 38.1
  • Exposure triangle (video) — 5.1
  • Exposure workflow (six-step) — 5.6
  • Exposure, over- / under- — 5.1, 5.4
  • Extreme close-up (ECU) — 7.1
  • Extreme wide shot (EWS) / extreme long shot (ELS) — 7.1
  • eye height (interview) — 19.1
  • Eye-level — 7.2
  • eye-trace — 29.1
  • Eyedropper / white-balance picker — 31.3
  • Eyeline — 7.4
  • Eyeline continuity — 9.5
  • eyeline direction — 10.4
  • eyeline, off-axis — 19.1
  • Eyes on the upper-third line — 6.2

F

  • f-stop / f-number — 4.2
  • Face replacement — CS1
  • fade (to/from black) — 26.3
  • Fair use / fair dealing — 38.5
  • falloff (light) — 11.2
  • False color — 5.4
  • fast lens — 4.2, 4.4
  • fatigue as a safety issue — 18.4
  • favor economy / etiquette — 16.5
  • feature vs benefit — 22.4
  • file extension (vs codec) — 3.1
  • File naming — 37.2
  • file naming (light rule; full scheme → Ch.37) — 27.2
  • fill light — 11.3
  • fill, bounce/foamboard as — 11.3
  • fill-in story spine (Kenn Adams) — 17.6
  • findability — 27.2, 27.6
  • Findable / proven / visible / paid (career quarters) — 40.6
  • finding the story (in the edit) — 29.2
  • Finishing pipeline (correct then grade) — 31.1
  • first AC / second AC — 18.1
  • first cut — see rough cut / first cut
  • first portfolio moves (second-shoot / spec / case study) — 39.6
  • fix it in pre, not in post — 1.2, 16.1, 16.4, 16.6
  • fixed points (scheduling around) — 16.4
  • flag — 13.5
  • flesh-tone line (vectorscope) — 32.5
  • flexibility ladder (standard → Log → RAW) — 3.5, 3.6
  • flicker (LED / PWM) — 12.6
  • Fluid head — 8.2
  • fly-over / fly-through (drone move) — 25.1
  • focal length — 4.1
  • Focal length and shot size (compression) — 7.1
  • focus breathing — 4.6
  • focus marks — 4.5
  • focus peaking — 4.5
  • focus pull / rack focus — 4.5
  • focus puller — 18.1
  • focus puller / first assistant camera (AC) — 4.5
  • folder structure (project) — 27.2
  • Folder structure (project-wide) — 37.1
  • Foley — 33.5
  • Follow-up (client) — 38.6
  • Font / graphics licensing — 38.5
  • font licensing — 34.6
  • footage vs finished video — 1.1
  • format / container / wrapper (delivery) — 36.1, 36.2
  • FPV (first-person view) — 25.2
  • Frame Log payoff (taste) — 39.1, 39.5, 39.6
  • frame rate (fps) — 2.3
  • frame-rate conform (edit) — 2.3
  • framing the review (rough cut vs fine cut) — 22.6
  • Frankenbite — 21.5
  • frankenbite — 30.3
  • Freelance — 40.2
  • front-loading (best moment first) — 23.2
  • front-loading must-get shots — 18.2
  • front-loading must-have shots — 16.4
  • Frontal / three-quarter / profile — 7.2
  • full-frame — 2.5
  • full-frame-equivalent (focal length) — 4.1, 4.6
  • full-frame-equivalent focal length — 2.5

G

  • gaffer — 18.1
  • gain — 14.5
  • Garbage matte — 35.3, 35.4
  • gel — 12.4
  • gel, correction (CTO, CTB, minus-green) — 12.4
  • gel, creative — 12.4
  • generation loss — 36.4
  • Generative video — 40.4
  • getting hired (defined) — 39.6
  • getting-hired funnel — 39.6
  • Gimbal — 8.4
  • global shutter — 2.5
  • golden hour — 13.3
  • Google "Parisian Love" (Watch This) — 17.3
  • GPU decode — 27.3
  • grade a locked cut — 32.2
  • grading pipeline — 32.2
  • grading vs. correction — 32.1
  • graphic match — 28.3
  • Green screen — 35.2
  • Grey card (for one-click balance) — 31.4, 31.6
  • grip — 18.1
  • Group of Pictures (GOP) — 3.1

H

  • H.264 (as delivery codec) — 36.2
  • H.264 / AVC — 3.1
  • H.265 / HEVC — 3.1
  • H.265 / HEVC (as delivery codec) — 36.2
  • hair light — 11.4
  • Handheld — 8.4
  • handheld mic — 14.2
  • handles (media beyond the cut) — 26.3
  • handling noise — 15.5
  • hands (product demo) — 22.4
  • hard light — 11.1
  • hard vs soft light (in available light) — 13.1
  • hard vs soft light, apparent size and — 12.1
  • hardware encoder (render speed) — 36.1
  • Headroom — 6.2
  • headroom (audio) — 14.5, 15.4
  • Hero shot (matching to) — 31.5
  • hiding a lav / clothing rustle / cable thump — 14.4
  • hierarchy (type) — 34.2
  • High angle — 7.2
  • high frame rate (HFR) — 2.3
  • high-bitrate H.264 master (storage-squeezed) — 36.4
  • high-key / low-key (previewed; owned Ch.12) — 11.3
  • high-key lighting — 12.5
  • high-pass filter (dialogue cleanup) — 33.2, 33.3
  • high-pass filter (low-cut) — 15.5
  • high-speed / slow motion — 25.4
  • HLG (Hybrid Log-Gamma) / Rec.2100 — 3.4
  • holding the face (must-be-seen lines) — 30.5
  • holy grail timelapse (day-to-night ramp) — 25.3
  • honesty in the edit — 21.5
  • hook types (question, in medias res, striking image, bold claim, promise, character) — 17.3
  • hook types (result-first, bold claim, question, in medias res, pattern interrupt, stakes) — 23.2
  • hostage video — 30.4, 30.5
  • HVAC noise — 15.5
  • hyperlapse — 25.3

I

  • I-frame / keyframe — 3.1
  • impact order vs. arrival order — 18.6
  • Impersonation (deceptive) — 35.6
  • In-camera transition — 8.5
  • In-house — 40.2
  • in-point / out-point — 26.1
  • inciting incident — 17.2
  • inclusive set — 18.4
  • Independent creator (fourth way to work) — 40.2
  • inferring a brand (no brand guide) — 22.2
  • informed consent (documentary) — 21.5
  • ingest — 27.1
  • ingest, two halves (offload + import) — 27.1
  • insert (defined) — 20.2
  • Insert (matching) — 9.6, Production Checkpoint (owned by Ch.20)
  • Insert / cutaway (previewed; owned Ch.20) — 7.5
  • insurance (drone, commercial) — 25.1
  • integrated loudness — 33.6
  • Interface speed (USB / Thunderbolt) — 37.4
  • interference tube — 14.2, 14.3
  • interframe compression / long-GOP — 3.1
  • interpolation — 34.4
  • interval (timelapse) — 25.3
  • interview audio as voiceover — 21.3
  • interview framing — 19.1
  • interview look (confessional / three-point) — 11.5
  • interviewer position (beside the lens) — 19.1
  • into-the-scene eyeline — 10.4
  • intraframe compression — 3.1
  • inverse falloff / source distance and softness — 12.1, 12.2
  • inverse-square law (light falloff) — 11.2
  • invisible cut, the — 28.6
  • Invisible VFX — 35.1, CS1
  • Invoice — 38.6
  • IRE / percent (waveform scale) — 5.4
  • iris (lens) — 4.2
  • ISO — 5.2
  • ISO (isolated) recording — 24.3
  • ISO 8601 date (in filenames) — 37.2

J

  • J-cut — 28.1
  • Jiro Dreams of Sushi (Watch This / Case Study 1) — CS-01
  • Jump cut — 9.4
  • jump cut (in the edit) — 26.2, 26.6
  • jump cut (see Ch.9) — 20.1
  • jump cut (used deliberately) — 28.2, 28.6
  • Jump cut, deliberate (as style) — 9.4

K

  • Kazan, Elia — case study 1
  • keeper takes — 26.5
  • kelvin (K) scale — 12.3
  • key grip — 18.1
  • key light — 11.2
  • key light, on the looking side — 19.2
  • key light, position (angle and height) — 11.2
  • key-to-fill ratio — 11.3
  • Keyer vs. qualifier — 35.3
  • keyframe (defined) — 34.4
  • keyframe interval — 24.4
  • keyframe interval (GOP, delivery) — 36.2
  • keyframing the crop — 23.5
  • Keying — 35.3
  • kicker — 11.4
  • Kill fee / cancellation fee — 38.2
  • kill your darlings — 29.6
  • killing / matching / embracing a source — 13.6
  • killing darlings (across a body of work) — 39.2
  • kinetic type (defined) — 34.5
  • Kuleshov effect — 1.3
  • Kuleshov effect (montage/meaning between shots) — 28.4, 28.5
  • Kurt Vonnegut (shapes of stories) — 17.2

L

  • L-cut — 28.1
  • L-cut (sound leads picture; previewed, owned Ch.28) — 20.1, 20.4
  • latency (streaming) — 24.4
  • lav mic (interview primary) — 19.3
  • lav placement (sternum, 6–8" below chin) — 14.4
  • lavalier (lav) — 14.2
  • Layer stack (foreground / background) — 35.1
  • layering B-roll (over the seam) — 30.4
  • Lead room — 6.2, 6.6
  • lead-room placement (of a super) — 34.3
  • Leading lines — 6.3
  • leading question — 19.4
  • learning paths — 1.5
  • LED panel — 12.6
  • legibility (contrast, size, weight) — 34.2
  • length (sweet spot vs maximum) — 23.4
  • lens distortion (wide-angle, faces) — 4.1
  • lens height (power reading) — 10.4
  • Leveling up (the engine) — 40.3
  • levels (audio) — 15.4
  • levels / dBFS — 14.5
  • levels / headroom (interview) — 19.3
  • Library (media, /VIDEO/) — 37.1
  • Licensing — 38.5
  • Licensing stock elements — 35.5
  • Lift, gamma, gain — 31.4
  • light (as craft element) — 1.3
  • light direction (front/side/45°/back/top) — 13.1
  • light falloff (subject-to-window distance) — 13.2
  • Light wrap — 35.3, CS2
  • light, three jobs of (exposure, shape, mood) — 11.1
  • lighting for shape vs texture — 22.4
  • lighting for skin tone (inclusive) — 11.3
  • lighting ratio — 12.5
  • lighting the interview — 19.2
  • line of sight, visual (VLOS) — 25.1, 25.2
  • listen-back — 15.3
  • live captions — 24.4
  • live streaming (defined) — 24.4
  • local backup record — 24.4
  • location scouting — 16.6
  • location sound — 15.5
  • Locked-off (static) shot — 8.1, 8.6
  • Log (picture profile) — 3.4
  • Log, exposing for — 5.5
  • logline — 16.1, 17.6
  • Long-GOP — 27.3
  • looking room — 19.1
  • lossy compression — 3.2
  • loudness (defined) — 33.6
  • loudness normalization — 33.6
  • loudness normalization (LUFS) — 23.4
  • loudness range (LRA) — 33.6
  • loudness targets (-14 / -16 / -23 / -24) — 33.6
  • Low angle — 7.2
  • low-key lighting — 12.5
  • lower third — 34.3
  • lower-third anatomy (name line / role line / accent) — 34.3
  • LTO tape — 37.4, 37.5
  • LUFS (defined) — 33.6
  • LUFS mastering (defined) — 33.6
  • luma vs chroma — 3.3
  • LUT (Look-Up Table) — 32.3
  • LUT (look-up table, previewed) — 3.4

M

  • M&E (music-and-effects) version — 33.1
  • macroblocking — 3.2
  • magic hour — 13.3, CS1
  • Maintaining lead room (moving frame) — 6.6
  • Man on Wire (edit analysis, Watch This) — case-study-01
  • managing the client — 22.6
  • manual focus — 4.5
  • manual vs automatic — 2.6
  • marks (blocking) — 10.2
  • Mask — 35.4
  • master (delivery master, defined) — 36.4
  • Master (preservation) — 37.5
  • master camera (the safety wide) — 24.2
  • Master released on final payment — 38.2, 38.6
  • Master shot — 7.5
  • master-and-coverage applied to a process (see Ch.7) — 20.3
  • Master-and-coverage method — 7.5
  • Master-use license — 38.5
  • match cut — 28.3
  • match cut on an idea — 28.3
  • Match move — 8.5
  • Matched eyeline — 7.4
  • Matching action — 9.3
  • matching action in a sequence (see Ch.9) — 20.3
  • matching B-roll to story beats — 20.4
  • matching cameras (frame rate/shutter/WB/exposure) — 24.2
  • Matching shots — 31.5
  • Matching the plate (grain, light, motion blur, grade) — 35.5, CS2
  • Matte — 35.1
  • Matte cleanup (clip black / clip white / shrink / soften) — 35.3
  • Matte view (black-and-white) — 35.3
  • meal / turnaround on set — 18.2, 18.4
  • media management — 27.2
  • media management (on set) — 18.3
  • media offline (broken links) — 27.1, 27.2
  • Media offline (naming/portability cause) — 37.2, 37.6
  • Medium close-up (MCU) — 7.1
  • Medium long shot (MLS) / "cowboy" shot — 7.1
  • Medium shot (MS) — 7.1
  • megabit vs megabyte (Mb/s vs MB/s) — 3.2
  • Meisner, Sanford — epigraph
  • Merger (background touching the subject) — 6.4
  • Micro Four Thirds — 2.5
  • microphone (transducer definition) — 14.1
  • microphone types (lav / shotgun / handheld) — 14.2
  • Middle grey / white card (Log targets) — 5.5
  • Migration (archive) — 37.5
  • Minors (guardian signature) — 38.4
  • mixed light — 13.6
  • Mixed light (correcting) — 31.3
  • Model release — 38.4
  • modes of documentary — 21.1
  • modifier — 12.2
  • monitoring — 15.3
  • Monitoring LUT — 5.5
  • monitoring on headphones — 14.5, 15
  • monitoring on headphones (interview) — 19.3
  • monitoring the board feed — 24.6
  • monitoring the mix (headphones + phone check) — 33.1, 33.6
  • mono check / four-system QC — 33.6
  • montage — 28.4
  • montage (compression of time) — 28.4
  • montage sequence — 28.4
  • mood (from light) — 11.1
  • mood (in color) — 32.1
  • mood, built from shadow — 12.5
  • MOS vs sync — 18.3
  • mosquito noise / smearing — 3.2
  • motion blur — 2.4
  • motion graphics (defined) — 34.1
  • motion sickness (VR / immersive) — 25.5
  • Motion sickness / photosensitivity (accessibility) — 8.4
  • Motion tracking (corner-pin / planar) — 35.4, 35.5
  • Motivate every choice (angle) — 7.2
  • Motivate every choice (theme) — 6.1, 6.4, Summary
  • motivated light — 11.5
  • motivated move (on a still) — 21.4
  • Motivated movement — 8.2, 8.6
  • motivated movement (specialty) — 25.1, 25.2, 25.6
  • motivated practicals (warm/cool mix) — 13.6
  • Motivation test (for a move) — 8.6
  • Movement in the frame vs. of the camera — 8.1
  • Moving layer vs. holding layer — 40.5
  • mud (200-400 Hz) — 33.3
  • mult / split (audio) — 24.6
  • multicam angle roles (master/tight/roamer) — 24.2
  • multicam clip (editor) — 24.3
  • multicam in post — 24.3
  • multicam sync (clap / audio / timecode) — 24.3
  • multicamera (defined) — 24.2
  • Murch's Rule of Six — 29.1
  • Murch, Walter — 29.1
  • music bed (defined) — 33.4
  • music bed (montage spine) — 28.4
  • music licensing — 33.4
  • must-get shot — 18.2, 18.6
  • must-get shot (event) — 24.1
  • must-have vs nice-to-have shots — 20.5, 20.6
  • mute test (music) — 29.5

N

  • nadir (360 bottom) — 25.5
  • name super — 34.3
  • name-super timing (once, read-twice) — 34.3
  • naming / versioning deliverables — 36.6
  • narrative arc (defined) — 17.2
  • Native ISO (base ISO) — 5.2
  • ND filter — 5.3
  • ND filter (specialty use) — 25.1, 25.3
  • ND number / density / stops (naming) — 5.3
  • nearest hospital (on the call sheet) — 18.2
  • negative fill — 12.5, 13.5
  • negative fill (preview) — 11.3
  • negative fill (product shaping) — 22.4
  • Negative space — 6.4
  • Net terms (net-15 / net-30) — 38.6
  • Neutral density — 5.3
  • Neutral reference — 31.3
  • Neutral shot (down the line) — 9.2
  • neutral-density (ND) filter (previewed) — 2.4
  • Niche (being known for one thing) — 40.3
  • niche (defined) — 39.5
  • niche, finding a (intersection: good at / love / paid) — 39.5
  • nifty fifty (50mm f/1.8 prime) — 4.2, 4.4
  • NLE (non-linear editor) — 26.1
  • noddy (reaction cutaway) — 19.6
  • node — 32.2
  • node tree — 32.2
  • noise (image) — 2.1, 2.5
  • Noise (image) — 5.2, 5.6
  • noise floor — 15.4, 15.5
  • noise floor / hiss — 14.5
  • noise print — 33.2
  • noise reduction (defined) — 33.2
  • normal lens (~50mm) — 4.1
  • north-facing window / north light — 13.2
  • Nose room (looking room) — 6.2
  • Néstor Almendros — CS1

O

  • O Brother, Where Art Thou? (signature grade, case study) — case-study-01
  • observational mode — 21.1
  • off-axis eyeline — 19.1
  • Off-axis eyeline (previewed; owned Ch.19) — 7.4
  • off-axis rejection (on-axis / off-axis) — 14.3, 14.4
  • off-lens eyeline (interview look) — 10.4
  • Off-site copy — 37.3
  • offload — 27.1
  • Offset — 31.4
  • omnidirectional — 14.3
  • On the Waterfront (taxicab scene) — case study 1
  • on-brand (on set and in post) — 22.2
  • on-camera vs off-camera sound — 14.6
  • on-screen text legibility (delivery) — 36.5
  • one CTA rule — 22.5
  • one light plus a bounce (phone-first) — 11.6
  • one-light setup — 11.6
  • One-point perspective — 6.3
  • one-take discipline (events) — CS-02
  • open loop — 17.1
  • open loop / curiosity gap — 23.2
  • open shade — 13.4
  • open vs. closed questions — 19.4
  • optimized media — see proxy
  • orbit (drone move) — 25.1
  • ordering for the arc (not chronology) — 30.1, 30.3
  • outline script — 16.2
  • output vs outcome — 22.1
  • over-processing ("underwater" voice) — 33.2
  • Over-the-shoulder shot (OTS) — 7.4
  • overcapture (360 reframing) — 25.5
  • overcast / diffused daylight — 13.4
  • overlap (matching action, for cutting on action) — 28.2
  • Overlap (of action) — 9.3
  • overlap (repeating the action across sizes) — 20.3
  • Overlapping action (across sizes) — 7.5
  • overshoot and settle — 34.4
  • Ownership of footage / project files — 38.2

P

  • P-frame / B-frame — 3.1
  • PA (production assistant) — 18.1
  • pace / cutting dead air — 23.3
  • pacing — 26.4
  • Pan — 8.2
  • Pan speed / strobing / judder — 8.2
  • panning dialogue center — 33.6
  • paper / radio edit (previewed) — 17.5
  • paper edit (interview form) — 30.1
  • paper edit, the — 29.2
  • Parallax — 8.3
  • parallel action — 28.5
  • participatory mode — 21.1
  • Pass-by wipe — 8.5
  • Payment schedule — 38.2, 38.6
  • performance — 10.3
  • Performance compositing — CS1
  • personal brand (defined) — 39.5
  • perspective (vs. lens) — 4.1
  • phantom power (+48V) / plug-in power — 14.3
  • phone grid / level guide — 23.1
  • phone lenses (ultra-wide / main / telephoto) — 4.4
  • phone-first audio path (cheap lav / get close) — 14.2
  • photosensitivity safety (flashing < 3/sec) — 34.5
  • photosensitivity-safe motion (≤3 flashes/s) — 36.5
  • photosite — 2.1
  • picture lock — 30.6
  • picture lock (before audio post) — 33.1
  • picture profile — 3.4
  • pilot certification / licensing (commercial drone) — 25.1
  • Placement rule (third opposite the look/motion) — 6.2
  • placement: close, on-axis, out of frame — 14.4
  • plane of focus — 4.3
  • Planimetric (flat, head-on) framing — 6.3
  • platform delivery spec (defined) — 36.3
  • platform interface / UI overlay (username, buttons, progress bar) — 23.1
  • platform re-encode — 36.2, 36.3
  • platform specs (defined) — 23.4
  • playhead — 26.1
  • plosives — 15.3, 15.5
  • Pointers (project file as) — 37.6
  • polar pattern — 14.3
  • portfolio (defined) — 39.1
  • portfolio site (one-page) — 39.4
  • portrait mode (computed depth of field) — 4.4
  • position relative to the light (principle) — 13.1
  • positioning sentence — 39.5
  • post-production — 1.2
  • POV shot (point-of-view) — 7.2
  • power window — 32.4
  • practical light — 11.5
  • pre-production — 1.2
  • pre-production document set — 16 (Summary)
  • presence range (3-5 kHz) — 33.3
  • preview (PVW) vs program (PGM) — 24.3
  • Pricing — 38.1
  • Pricing to value vs. to fear — 40.3
  • Primary correction — 31.1, 31.6
  • Primary-correction workflow — 31.6
  • prime lens — 4.4
  • Problem → Solution → Result (testimonial arc) — 22.3
  • problem-solving on the day — 18.6
  • producer (role on set) — 18.1
  • Producer / director (career stage) — 40.1
  • product tabletop setup — 22.4
  • product video (defined) — 22.4
  • production (stage) — 1.2
  • Production assistant (PA) — 40.1
  • program feed (defined) — 24.3
  • progressive vs interlaced (p vs i) — 2.2
  • Project handoff — 37.6
  • Project portability — 37.6
  • Project rate (flat / fixed bid) — 38.1
  • Property / location release — 38.4
  • ProRes / DNxHR (as master codec) — 36.2, 36.4
  • Protecting highlights — 5.5
  • proxies (previewed) — 2.2, 3.1, 3.6
  • proximity (inverse-square, for reverb) — 15.2, 15.5
  • proximity / get the mic close — 14.1, 14.4
  • proxy — 27.3
  • proxy round-trip — 27.3
  • proxy settings (starting point) — 27.3
  • Psycho, shower scene (case study) — case-study-01
  • Public domain — 38.5
  • pull-out (drone move) — 25.1
  • Pull-out (pull-back) — 8.3
  • punch-in (4K to 1080p) — 19.6
  • punch-in / focus magnification — 4.5
  • Push-in — 8.3
  • Push-in vs. zoom (parallax) — 8.3
  • Push-to-black — 8.5

Q

  • QC the exported file (not the timeline) — 36.6
  • qualifier — 32.4
  • quality mode (constant quality vs restrict to bitrate) — 36.1, 36.2
  • quality of light (hard vs soft) — 11.1
  • question design — 19.4
  • quiet and stillness (on set) — 18.4
  • quieting the room (cheapest upgrade) — CS2
  • Quote / estimate — 38.1

R

  • radio cut — 30.1
  • radio edit, the — 30.1
  • radio string-out — 30.2
  • RAID (not a backup) — 37.3
  • range vs coherence — 39.2
  • Rates / day rate / project rate (career context) — 40.3
  • ratio, measured on the waveform — 12.5
  • RAW (video) — 3.5
  • re-enactment / reconstruction (signaled) — 21.5
  • reacting silently (director) — 10.5
  • Reaction shot — 7.5, CS-01
  • reading light (direction, quality, color) — 13.1
  • reading the audio meter — 14.5
  • reading the client (client interview) — 22.1
  • reading the curve (cliff, sag, bump) — 23.6
  • README / manifest (00_README) — 37.1, 37.5, 37.6
  • reality arc — 17.5
  • Rec.2020 — 3.4
  • Rec.709 (grade output / delivery) — 32.2, 32.6
  • Rec.709 (scope target) — 31.4
  • recce — 16.6
  • recce: five domains (picture, sound, light, logistics, permissions) — 16.6
  • recording voiceover (closet booth) — 21.3
  • REDCODE / Canon Cinema RAW Light — 3.5
  • redundancy (batteries, cards) — 18.6
  • redundancy (event) — 24.1
  • Reel (career context) — 40.3
  • reel arc (hook/build/peak/sign-off) — 39.2, 39.3
  • reel length (60–90s) — 39.1, 39.3
  • reel loudness (~-14 LUFS) — 39.3
  • reel, what it proves — 39.1
  • Reel-selects habit (harvest at delivery) — 40.3
  • Reference photo (continuity still) — 9.5
  • Referrals / repeat business — 38.6
  • reframe headroom — 2.2, 2.6
  • Reframing across ratios — 6.5
  • registration (drone) — 25.1
  • relationships and referrals (as the channel) — 39.6
  • Relative vs absolute paths — 37.6
  • relaxing a nervous subject — 10.5
  • releases for a public reel — 39.6
  • relight in post — 32.4
  • relink to originals (for export) — 27.3
  • render range (entire timeline vs in/out) — 36.1
  • rent vs. borrow vs. buy — 16.5
  • repurposing (horizontal to vertical) — 23.5
  • resolution (1080 × 1920) — 23.4
  • resolution (defined) — 2.2
  • resolution/frame rate match the timeline — 36.1, 36.6
  • Restraint (in movement) — 8.6
  • restraint (specialty capture) — 25.6
  • restraint (the grade) — 32.6
  • result-direction (directing the result) — 10.3
  • Retainer — 38.6
  • retention / watch time (defined) — 23.6
  • reveal (drone move) — 25.1, 25.6
  • Reveal (move) — 8.5
  • reveal-and-return rhythm — 30.5
  • reverb (seating voices in a space) — 33.6
  • reverberation (echo), taming — 15.5
  • Revision policy — 38.3
  • Revision round — 38.3
  • revision rounds — 22.6
  • Revision vs. new request — 38.3
  • rewatches / loops — 23.6
  • RGB light — 12.6
  • RGB parade — 31.2, 31.3
  • rhythm (in the edit) — 29.3
  • rhythm (of cuts) — 26.4
  • rhythm of the cut (cross-cut tension) — 28.5
  • riches in niches (narrow to widen) — 39.5
  • riding levels / automation — 33.3, 33.6
  • riding the fader — 15.4
  • rim/back light — 11.4
  • roamer camera (reactions/details) — 24.2
  • Roger Deakins — case-study-01
  • roll early / roll long — 10.5
  • roll early, stop late, never chase — 24.1
  • rolling shutter — 2.5
  • room tone (as edit glue / bed) — 28.1
  • room tone (as noise print / ambience seed) — 33.2, 33.5
  • room tone (first mention) — 1.6
  • room tone (interview practice) — 19.3
  • room tone (organizing/binning) — 27.2
  • room tone (practice; term from Ch.14) — 15.6
  • room tone (term; practice owned by Ch.15) — 14.1
  • room tone under B-roll (see Chs.14–15) — 20.6
  • Roto / rotoscoping — 35.4
  • rough cut / first cut — 27.5
  • Royalty-free — 38.5
  • royalty-free music — 33.4
  • RTMP / SRT (ingest protocols) — 24.4
  • Rule of thirds — 6.2, 6.5
  • run-of-show — 24.1

S

  • S-Log / C-Log / V-Log / Log-C — 3.4
  • safe zones (defined) — 23.1
  • Safe zones / safe areas — 6.5
  • Safety (locked-off version of a moving shot) — 8.3
  • safety calls (flags, points, hot points) — 18.4
  • safety on set — 18.4
  • safety track — 15.4
  • sandbagging / rigging safety — 18.4
  • scanning stills / resolution for stills — 21.4
  • scene and take numbering — 18.3
  • schedule — 16.4
  • Scope creep — 38.3
  • scope creep (previewed; owned by Ch.38) — 22.6
  • Scope scales (percent / IRE / code values) — 31.4
  • Scopes — 31.2
  • scouting at shoot time of day — 16.6
  • scratch / room mic (backup + sync) — 24.6
  • Scratch disk / cache — 37.4
  • scratch track — 14.6
  • scratch track (as sync reference) — 27.4
  • scratch track (reference track) — 15.1
  • Screen direction — 9.2
  • screen direction (across a cut on action) — 28.2
  • Screen direction (introduced; owned Ch.9) — 7.3
  • Screen evenness / flat lighting — 35.2
  • Screen replacement — 35.5
  • screenplay (master-scene format) — 16.2
  • scrim (for text legibility) — 34.2
  • script — 16.2
  • script as paper edit — 16.2
  • Script supervisor (continuity role) — 9.5, 9.6
  • secondary — 32.4
  • Secondary correction (previewed, Ch.32) — 31.1
  • select — 30.2
  • selection (montage craft) — 28.4
  • selection vs fabrication — 21.2, 21.5
  • selects (used here; owned Ch.30) — 27.5
  • selects / string-out (previewed) — 17.5
  • selects bin (labeled by content) — 30.2
  • self-consciousness (on camera) — 10.5
  • self-slate — 18.3, 18.5
  • sensor — 2.1
  • sensor readout speed — 2.5
  • sensor size — 2.5
  • separation (subject from background) — 11.4
  • Separation (subject-to-screen distance) — 35.2
  • sequence, shooting (defined) — 20.2, 20.3
  • set etiquette — 18.4
  • set-and-forget levels — 15.4
  • shadow edge (reading hardness) — 13.1
  • shadow edge (transition zone) — 12.1
  • shallow depth of field — 4.3
  • shape (from shadow) — 11.1
  • shape of a shoot day — 18.2
  • shareable URL (one link) — 39.4
  • shares and saves — 23.6
  • Ship something every month — 40.6
  • shock mount — 15.5
  • shoot five, use one (see Ch.1) — 20.6
  • shoot for the edit — 1.2, 1.3
  • shoot once, cut many — 22.5
  • shoot-day timeline — 18.2
  • Shooting "through" a foreground element — 6.3
  • shooting fast / beating the clock — 13.3
  • shooting order vs. story order — 16.4
  • short telephoto / portrait lens — 4.1
  • short-term / momentary loudness — 33.6
  • shot duration / shot length — 26.4
  • Shot list — 7.6
  • shot list — 16.3
  • shot list as external memory — 16.3
  • shot list as on-set checklist — 18.3
  • shot priority (must-have / want / if-time) — 16.3
  • Shot size vs. importance (Hitchcock principle) — 7.1
  • Shot sizes — 7.1
  • Shot-reverse-shot — 7.4
  • Shot-size ladder — 7.1
  • shotgun (lobar) pattern — 14.3
  • shotgun mic — 14.2
  • show, don't tell (documentary) — 21.2
  • show-don't-tell (defined) — 17.4
  • show-don't-tell as a B-roll list (see Ch.17) — 20.4
  • shutter angle — 2.4
  • shutter speed — 2.4
  • Side fee (of an exposure control) — 5.1
  • sidecar (closed) captions — 36.5
  • sidechain — 33.4
  • sign-off card (end card) — 39.3
  • signal flow (mouth → mic → preamp/gain → recorder) — 14.5, CS2
  • simple animated elements (count-up, underline wipe, logo sting, callout, location card) — 34.5
  • single-camera interview — 19.6
  • single-system sound — 15.1
  • Size vs. method (feet vs. zoom) — 7.1
  • skin on the vectorscope — 32.5
  • Skin tone, exposing / placing — 5.4, 5.5
  • skin tones (protecting) — 32.5
  • skin tones and complexion (saturation/luma vs. angle) — 32.5
  • Skin-tone line — 31.2, 31.5
  • slate — 18.3
  • Slider — 8.3
  • slow motion — 2.3
  • slow-motion frame-rate math (slow factor = capture fps ÷ playback fps) — 25.4
  • soap opera effect — 2.3
  • social presence — 39.6
  • social proof — 22.3
  • soft light — 11.1
  • softbox — 12.2
  • solo shoot — 18.5
  • sound effects / SFX (defined) — 33.5
  • sound is half the picture — 1.3
  • sound is half the picture (payoff) — 33.1
  • sound is half the picture (threshold concept) — 14.1
  • sound masking an edit — 33.5
  • sound recordist / mixer (on set) — 18.1
  • sound scout — 16.6
  • sound-off / muted viewing — 22.5
  • sound-off viewing — 23.3
  • soundbite — 30.2, 30.3
  • soundbite (self-contained) — 19.5
  • Soviet montage theory — 28.5
  • specialty capture (definition/overview) — 25 overview, 25.6
  • specific questions ("walk me through") — 19.4
  • specifics vs applause (testimonial) — 22.3
  • specs change ("typical / at time of writing") — 36.3
  • Spill (green spill) — 35.2
  • spine question (documentary) — 21.2
  • split color temperature (warm/cool on one face) — 12.4, case study 1
  • split edit — 28.1
  • spot effects — 33.5
  • squinting (facing the sun) — 13.3
  • Stabilization ladder — 8.4
  • stacked / letterbox layout — 23.5
  • staffing a shoot (crew size) — 18.1
  • staged approval — 22.6
  • staggered call times — 18.2
  • stand-in (marking focus/frame solo) — 18.5
  • standard profile / Rec.709 — 3.4
  • Start and end on a composition — 8.2, 8.3
  • Statement of work (SOW) — 38.2
  • staying calm on set — 18.6
  • staying in your lane — 18.4
  • Steadicam — 8.4
  • steal the take (after "wrap") — 10.5
  • stems (dialogue/music/SFX/ambience) — 33.1
  • Sticks (tripod) — 8.1
  • stitch line (360) — 25.5
  • Stock elements — 35.5
  • stop (of dynamic range) — 3.4
  • Stop (of light) — 5.1
  • stop (of light, previewed → Ch. 5) — 4.2
  • stops of fill (outdoor) — 13.5
  • Storage vs backup — 37.3
  • story beat (defined) — 17.1
  • story is the boss — 1.3
  • story is the boss (Theme 1) — 17 (Overview, 17.1, 17.6)
  • storyboard — 16.3
  • storyboarding, when to use — 16.3
  • straight cut (vs. split edit) — 28.1
  • string-out — 30.2
  • string-out (used here; owned Ch.30) — 27.5
  • strongest shot first (the hero shot) — 39.2
  • structure (as attention) — 17.1
  • style kit — 34.6
  • SubRip (.srt) / WebVTT (.vtt) — 36.5
  • subtractive EQ — 33.3
  • subtractive lighting — 13.5
  • sun as key / backlight / rim — 13.3
  • sunk-cost fallacy (in editing) — 29.6
  • Super 35 / APS-C — 2.5
  • supercardioid / hypercardioid — 14.3
  • surveillance mic / rifle mic (directional at distance) — CS1
  • switcher (defined) — 24.3
  • switching live vs cutting in post — 24.3
  • Syd Field (three-act paradigm) — 17.2
  • Symmetrical (formal) balance — 6.4
  • sync — 15.1
  • sync (in the edit) — 27.4
  • Sync (not a backup) — 37.3
  • sync by timecode — 27.4
  • sync by waveform (auto-sync) — 27.4
  • Sync license — 38.5
  • sync sound (as audio proof on a reel) — 39.3
  • sync, waveform auto- — 15.1
  • synced clip / merged clip — 27.4
  • syncing type to speech/beat — 34.5
  • Synthetic media — 35.6
  • Synthetic media ethics (career context) — 40.4

T

  • T-stop (vs f-stop) — 4.6
  • take log — 18.3
  • talk to one person — 10.6
  • talking-head (assembling Project 1) — 26.6
  • talking-head (settings baseline) — 2.6
  • talking-head mic shoot-along — CS2
  • talking-head setup (directing the performance) — 10.5, case study 2
  • Tangent (edges near-touching) — 6.4
  • Tasks vs. judgment (AI) — 40.4
  • taste (as legible judgment) — 39.1, 39.5
  • Taste (as the human's job / the moat) — 40.4
  • taste / restraint (motion graphics) — 34.6
  • teal-orange (the trap) — 32.6
  • technical / conversion LUT — 32.3
  • telephoto / long lens — 4.1
  • telling vs showing (translation) — 17.4
  • Temperature and tint — 31.3
  • template (motion graphics) — 34.6
  • Template project (_TEMPLATE_PROJECT) — 37.1
  • ten-second read (hirer's appraisal) — 39.1
  • testimonial (defined) — 22.3
  • Text-based editing (edit video by editing the transcript) — 40.4
  • the 180-degree line (across cameras) — 24.2
  • The 180-degree rule — 7.3
  • the 180-degree shutter rule — 2.4
  • The 30-degree rule — 9.4
  • the ask (tailored, one link) — 39.6
  • the beautiful shot of nothing (unmotivated B-roll) — 20.2, 20.6
  • the brand kit — 22.2
  • the brief is the boss (threshold) — 22.1
  • the button (closing beat) — 21.6
  • the Café Scene — 1.5
  • the Café Scene B-roll (steam, hands, sign) — 20.4
  • The Café Scene, last look — 40.5
  • the ceremony must-get list — 24.5
  • the clap (sync point) — 18.3
  • The Conversation (1974, Coppola / Murch) — CS1
  • the coverage mindset — 20.6
  • the coverage plan (defined) — 20.5
  • the customer-voiced CTA — 22.3
  • the cut as a thought (the blink) — 29.3
  • the delivery checklist — 36.6
  • the demo — 22.4
  • the disaster reveal — 22.6
  • The dolly — 8.3
  • the edit (as storytelling) — 1.3
  • the event mindset — 24.1
  • the exhale (interview pacing) — 30.5
  • the export dialog (fields) — 36.1
  • the eyes-closed pass (radio test) — 30.6
  • the fine cut — 29.4
  • the fine cut (interview form) — 30.6
  • the five jobs of a graphic (identify/orient/clarify/brand/guide the eye) — 34.1
  • The Fog of War (2003) — CS1
  • the four jobs of B-roll (cover cuts, show, compress time, pace) — 20.1
  • the four setups — 1.5
  • the four setups (deliver a piece) — 36.3
  • the frame — 1.1
  • The frame as a choice (edges as decisions) — 6.1
  • the Frame Log — 1.5
  • the full-sentence answer — 19.5
  • the funnel (awareness/consideration/conversion) — 22.5
  • the handoff (face to B-roll) — 30.4
  • the hero shot — 22.4
  • the hold (choosing not to cut) — 26.4
  • the hook (defined) — 17.3
  • the hook is assembled in the edit — 23.2
  • the hook vs. the social hook — 23.2
  • the information layer — 34.1
  • the Interrotron — CS1
  • the interview setup — 19.1
  • the interview-edit pipeline — 30.6
  • the Ken Burns effect — 21.4
  • the L-cut (as the engine of interview editing) — 30.4
  • The line (180-degree) — 9.2 (owned by Ch.7)
  • The line / axis of action — 7.3
  • the look — 32.1
  • the loop (seamless replay) — 23.3
  • the lying cutaway / noddy — 21.5
  • the magic closing question — 19.4
  • the mix (defined) — 33.1
  • the mix (final balance) — 33.6
  • the non-answer — 19.4
  • the one message — 22.1
  • the one shot you cannot leave without — 18.6
  • the pause / silence technique — 19.5
  • the platform sets the shape — 22.5
  • the reality arc (defined) — 21.2
  • the retention curve — 23.6
  • the safety-net shots — 20.6
  • the short-doc structure — 21.6
  • the shot — 1.1
  • the social hook (defined) — 23.2
  • the social hook (see Ch.23) — 17.3
  • the sound-off pass (mute test) — 30.6
  • the soundbite spine — 21.6
  • the specialist as lower-risk hire — 39.5
  • the spine (soundbite spine) — 30.3
  • the story spine — 17.6
  • the streaming signal chain — 24.4
  • the testimonial setup — 22.3
  • the three projects — 1.5
  • the toggle test (grade off/on) — 32.6
  • the turn (documentary) — 21.2
  • the twelve principles of animation (slow in/slow out) — 34.4
  • the vertical teaser (Production Checkpoint) — 23 Production Checkpoint
  • the walk-up order (setting a camera) — 2.6
  • there is no second take — 24.1
  • Thirds grid / power points — 6.2
  • three currencies (money, time, favors) — 16.5
  • three stages of production — 1.2
  • three-act structure (defined) — 17.2
  • three-point interview look — 19.2
  • three-point lighting — 11.4
  • three-point lighting, as starting grammar — 11.4
  • tight camera (the emotion) — 24.2
  • tighten without gutting — 29.4
  • tightening ("cut it 20% shorter") — 26.4, 26.5
  • Tilt — 8.2
  • timecode — 15.1
  • timecode (on the timeline) — 26.1
  • timelapse — 25.3
  • timelapse math (clip length; shooting time) — 25.3
  • timeline frame rate (matching footage) — 26.1
  • timeline, the — 26.1
  • title (defined) — 34.2
  • title-safe / action-safe margins — 34.2
  • tone (on set) — 10.1
  • tone of voice (brand) — 22.2
  • top-down / nadir (drone move) — 25.1
  • top-heavy fill (low bounce fix) — 13.4
  • topic vs. logline — 16.1
  • track (V1, V2, A1, A2) — 26.1
  • tracking (a power window) — 32.4
  • Tracking shot — 8.4
  • transcode / transcoding — 3.1, 3.6
  • transcoding / platform re-compression — 23.4
  • transcript (as edit tool) — 30.1, 30.4
  • transcripts (accessibility + paper edit) — 27.4
  • transition — 26.3
  • translating client feedback — 22.6
  • treatment — 16.1
  • trending audio — 23.3
  • triage (on-set problems) — 18.6
  • trimming (heads and tails) — 26.2, 26.5
  • true peak (dBTP) — 33.6
  • true-peak limiter (-1 dBFS ceiling) — 33.6
  • Twelve-month plan (reel to paid work) — 40.6
  • Two rights in a recording (composition + master) — 38.5
  • Two-camera / shot-reverse-shot matching — 31.5
  • two-camera interview — 19.6
  • Two-camera interview (avoiding jump cuts) — 9.4
  • two-column script (A/V script) — 16.2
  • two-mic safety — 19.3
  • two-mic safety (lav + boom) — 14.4, 19
  • two-person shoot — 18.5
  • typeface / font voice — 34.2
  • typography for screen — 34.2

U

  • UHS Speed Class (U1/U3) — 3.2
  • ultra-wide lens — 4.1
  • unifying grade (across projects) — 39.3
  • unmotivated light — 11.5
  • upload / upstream speed — 24.4
  • upload higher than the platform keeps (re-encode) — 36.2

V

  • Value-based pricing — 38.1
  • vanity metrics (views, likes) — 23.6
  • Variable ND filter — 5.3
  • Vectorscope — 31.2
  • venetian-blind low-key (film noir) — 12.5, case study 1 refs
  • verbal protocol of a take — 18.4
  • verified copy — 27.1
  • Verified copy / checksum — 37.3, 37.5
  • Versioning / version naming (_vNN) — 37.2
  • vertical framing / composing vertically — 23.1
  • vertical social delivery spec (9:16) — 36.3
  • vertical video (defined) — 23.1
  • VFX (visual effects) — 35.1
  • video hosting (clean player vs public platform) — 39.4
  • video production (defined) — 1.1
  • Video Speed Class (V30/V60/V90) — 3.2
  • vignette (power window) — 32.4, case-study-02
  • vision mixer — 24.3
  • Visual balance — 6.4
  • Visual effects vs. practical/special effects — 35.1
  • Visual weight — 6.4
  • voice of God narration — 21.3
  • voiceover / narration (defined) — 21.3
  • vérité (defined) — 21.1

W

  • Walk-and-talk — 8.4
  • wall-to-wall B-roll (pacing failure) — 30.5
  • Walter Murch — further-reading, CS1
  • Waveform (in color) — 31.2, 31.4
  • Waveform (monitor / scope) — 5.4
  • Ways of working (comparison) — 40.2
  • weakest-shot principle (reel judged by) — 39.1
  • wedding coverage playbook — 24.5
  • what carries the viewer across (the master question) — 28.6
  • What changes vs. what won't — 40.5
  • Whip pan (swish pan) — 8.5
  • white balance — 12.3
  • White balance (in post) — 31.3
  • white balance (set in camera; free in RAW) — 3.4, 3.5, 3.6
  • white balance to the key source — 13.6
  • white balance, creative (deliberate warm/cool) — 12.3
  • White point — 31.4
  • wide / medium / detail (the sequence recipe) — 20.3
  • Wide lens (hides shake) — 8.4
  • wide lens / wide-angle — 4.1
  • Wide shot (WS) / long shot (LS) — 7.1
  • wild sound (under B-roll) — 30.4
  • wild sound / nat sound — 20.6
  • wind protection — 15.5
  • window as motivated key (Café) — 11.5
  • window as natural key (Café Scene) — 13.2, 13.6
  • window light — 13.2
  • window-key interview — 19.2
  • windscreen (foam) — 15.5
  • wipe (and fancy transitions) — 26.3
  • wired vs wireless lav — 14.2, CS2
  • Work-for-hire — 38.5
  • workflow checklist (why it beats memory) — 27.6
  • Working drive — 37.4
  • working in passes (solo) — 18.5
  • wrap time — 18.2, 18.4
  • wrapper / container: .mp4 vs .mov vs .mxf — 36.2
  • writing for the ear (narration) — 16.2
  • writing narration to picture — 21.3
  • writing the brief back — 22.1

Y

  • you shoot for the edit (Theme 3) — 20 (Overview, 20.1, 20.3, 20.4)
  • YouTube delivery spec — 36.3

Z

  • Zebras — 5.4
  • Zero-padding (filenames) — 37.2
  • zoom lens — 4.4