The one-page card to screenshot before you add graphics to a piece. Motion graphics are an information layer on top of the picture; every element is information or it's noise, and the polish you want is cleaner, not more.
The six terms
Term
Definition
Motion graphics
Designed, moving elements (text, shapes, logos, simple illustrations) added on top of a video to deliver information, brand it, and guide the eye.
Title
On-screen text that names or frames the piece or a section — the opening title, a section card, the end card.
Lower third
A graphic in the lower part of the frame that identifies a speaker/subject (name + role), laid over the picture without blocking the face. Also name super.
Keyframe
A marked point in time where a property's value (position, scale, opacity, rotation) is set; the software interpolates the frames between keys.
Animation
Change over time produced by keyframed values — a graphic moving from invisible to visible, off-screen to in place, small to full.
Kinetic type
Text that moves and changes in time as the designed element itself — words that appear, scale, and slide, synced to speech or a beat.
What a graphic is for — the five jobs
Job
Example
If it does none of these…
Identify
Title, lower third, chapter card
…it's noise. Cut it.
Orient
Location super, date, timeline card
The test: turn the graphics track off —
Clarify
Stat, label, callout, subtitle
does the film still play and make sense?
Brand
Logo, brand color, end-card CTA
If yes, the graphic was a layer.
Guide the eye / pace
Arrow, highlight, transition card
If the film collapses, it was a crutch.
Title & typography checklist
Check
Standard
☐ Typefaces
1–2 max, chosen for voice and brand, used consistently
☐ Title size
≥ ~1/12 of frame height (readable on a phone)
☐ Supporting text size
≥ ~1/20 of frame height
☐ Contrast
Light-on-dark or dark-on-light; never mid-grey on a busy shot
☐ Separation over footage
A shadow or a stroke or a 40–60% scrim (pick one)
☐ Hierarchy
Most important line largest & heaviest; give the eye a path
☐ Alignment
Left or center, consistent through the piece
☐ Safe margins
All text inside title-safe (~90%); action inside action-safe (~93%)
☐ Duration
On screen long enough to read aloud twice, slowly
☐ Color-independence
Meaning never carried by color alone (color-blind viewers)
☐ Scrub test
Legible over the whole shot underneath, not just one frame
Lower-third safe-area & timing guide
Dimension
Rule
Horizontal placement
On the subject's lead-room side (the empty third they look into)
Never
Over the face, mouth, or hands
Vertical placement
Inside bottom title-safe; above the caption zone so they don't collide
Anatomy
Name line (large, bold) + role line (small, light) + optional accent bar
Lines
Two. Adding a third is almost always a mistake.
First appearance
A beat or two after the person starts talking — not on frame one
Hold
Long enough to read both lines twice
Repeats
Show once per person; don't re-super on every cut back
No dead space?
Put the name over a cutaway/B-roll of that person instead
Busy background?
Add a subtle bottom gradient scrim behind the text
Easing cheat sheet
Easing
Shape
Feel
Reach for it when…
Linear
Straight ramp
Mechanical, "computery"
Almost never — credit rolls, progress bars only
Ease-out
Fast → slow
Snappy, lands with weight
Titles / lower thirds arriving and settling
Ease-in-out
Slow → fast → slow
Natural, weighted
The default for anything that travels a distance
Ease-in
Slow → fast
Gathers speed to leave
Elements exiting the frame
Overshoot + settle
Past the mark, snap back
Lively, playful
Sparingly, for energetic pieces — a little life
The one rule: never leave a keyframe on linear by accident. Easing is the single biggest difference between amateur and professional motion.
Animation starting points
Move
Frames (at ~24–30 fps)
Ease
Title fade/rise in
12–16
ease-out
Title out
10–14
ease-in
Lower third in (bar + text stagger)
bar 8–10, text 10–14, offset ~4
ease-out
Lower third out
10–12
ease-in
Count-up stat
~24 (about a second)
ease-out (decelerate onto value)
Underline/bar wipe
8–12
ease-out
Adjust to the piece's pace: a fast edit carries quicker moves; a slow piece wants gentler ones.
When to use kinetic type
Situation
Why it fits
Sound-off / social viewing
Muted viewers read the video; captions carry it (Ch.23)
Emphasis on a key word
Bring up the stressed word, larger, as it's spoken
Data / pull-quotes
Building a number or assembling a quote feels authored
Pure-graphics passages
Title sequences, explainers with no live footage
Make it composed, not chaotic: sync the type change to the stressed word or the musical beat; keep it readable at the speed it moves.
Templates & the style kit (decide once, apply everywhere)
Slot
Lock down
Type
Title font + body font (1–2 total)
Color
Text · accent/brand · scrim (and %)
Size
Title · lower-third name · role
Placement
Which third; distance from bottom safe line
Motion
In frames + ease · hold · out frames + ease
Sound
Logo sting? y/n · graphic SFX? (usually no)
Build each graphic once as a reusable template, then change only the text. Customize stock templates to your kit — never drop them in raw.
Move to lead-room dead space; if none, super over a cutaway
Name super on the first frame / every cut
Delay a beat; show once
Linear, robotic motion
Ease it (ease-out to land)
Over-animating (spins, bounces, flares)
One small eased move in, calm hold, small move out
Text touching the frame edge
Pull inside title-safe (~90%)
Template dropped in unchanged
Customize to your style kit
Second/third animated element
Stop at one motivated element
Flashing > 3×/sec
Remove — photosensitivity hazard, non-negotiable
Kinetic text too fast to read
Slow it; energy comes from rhythm and easing, not speed
Lower third colliding with captions
Put captions on their own track, below the name super
The principles behind the craft
Motivate every choice. A title, super, or animation must have a reason you can say out loud. "It names the speaker" — keep it. "It makes it feel dynamic" — cut it.
A graphic is information or it's noise. There is no third category. The polish you want is cleaner, not more.
Easing mirrors physics. Real objects accelerate and decelerate; eased motion reads as designed, linear reads as fake.
Restraint is the design. The best motion graphics deliver the information and get out; you barely notice them.
Consistency is invisible when right, glaring when wrong. One font system, one palette, one placement, one animation timing across the whole piece.
You shoot for the edit — and for the graphics. Frame interviews with an empty lead-room third so the name super has somewhere clean to live.
Accessibility gate (must pass before delivery)
☐ Strong text/background contrast, in every aspect ratio delivered
☐ No meaning carried by color alone
☐ Text sized and held to be read on a phone, unhurried
☐ Nothing flashes more than three times per second
☐ Captions present, legible, and not colliding with lower thirds
Project 3 increment (Production Checkpoint)
Add the motion-graphics layer to your 5-minute branded piece:
Style kit — decide fonts, colors, sizes, placement, timing first (from the brand).
Opening title — readable, title-safe, voice matched to the story, one eased move.
Lower thirds — a reusable template for every speaker, in the dead space, up once, read-twice.
One animated element — motivated by the content (a stat, wipe, sting, or callout), eased, gone when done.
Then watch it with the graphics track off and on. If the film still plays with it off, and looks finished with it on, you're done. Chapter 36 delivers it.