Chapter 32 — Quiz

Thirty self-check questions on color grading: the difference between correction and grading, the node pipeline, LUTs, secondaries, skin on the vectorscope, consistency and restraint, and how the grade sits in the finishing workflow. Mix of multiple choice, true/false (justify your answer), short answer, and "what's wrong with this grade?" perception items.

Answer from memory first, then check the key at the end. Where a question asks you to justify, a right answer with wrong reasoning is only half credit — the reasoning is the point.


Multiple choice

1. Color grading differs from color correction mainly in that grading: - A) fixes exposure and white-balance errors - B) is a motivated, creative departure from a neutral baseline to build mood - C) matches shots to each other - D) removes color casts using the parade

2. The correct order of the grading pipeline is: - A) look → correction → secondaries → output - B) correction → look → secondaries → output to Rec.709 - C) secondaries → look → correction → output - D) LUT → output → correction → look

3. "LUT" stands for: - A) Luminance Uniformity Transform - B) Layered Underlying Tint - C) Look-Up Table - D) Light Under Tungsten

4. A creative (look) LUT should be: - A) applied blind as the only grading step - B) used before correction to fix the shot - C) placed after correction, on its own node, at controlled strength, then hand-trimmed - D) baked in so it can't be changed

5. A power window isolates a grade by: - A) color/hue range - B) a shape or mask (which can track motion) - C) luma only - D) frame rate

6. A qualifier isolates a grade by: - A) a drawn shape - B) selecting a range of color (hue/saturation/luma) - C) the timeline position - D) the codec

7. On the vectorscope, correctly balanced human skin of every complexion falls: - A) at the exact center - B) along the flesh-tone line (toward ~11 o'clock) - C) inside the blue target - D) at a different angle for every person

8. Between a very fair complexion and a very dark one, correctly balanced, what differs on the vectorscope? - A) the hue angle - B) nothing - C) how far out along the flesh line (saturation) and the luma — not the angle - D) which scope you use

9. The teal-orange look works (when restrained) because: - A) teal is warmer than orange - B) orange (skin) and teal are complementary, so a warm subject separates from a cool surround - C) it desaturates skin - D) it's the only look that survives Rec.709

10. The single most important thing to protect in any grade is: - A) the sky - B) the highlights - C) skin tones - D) the black point

11. You should grade: - A) while you're still editing, to save time - B) a locked cut, after picture lock - C) before you correct - D) only on the hero shot

12. A technical (conversion) LUT most commonly: - A) imposes a vintage style - B) converts a flat Log capture to Rec.709 - C) selects skin - D) tracks a subject


True / False — justify your answer

13. A look laid on top of an unmatched, uncorrected scene will look worse than either problem alone. (T/F — why?)

14. A LUT can protect skin while it stylizes the background. (T/F — why?)

15. The best grade is one the audience consciously notices and admires. (T/F — why?)

16. Building your whole grade on one node is efficient and recommended. (T/F — why?)

17. Because it's popular and flattering, teal-orange is a safe default look for any project. (T/F — why?)

18. A grade that looks great on your uncalibrated laptop will look the same everywhere. (T/F — why?)


Short answer

19. In one sentence each, state the question that correction answers and the question that grading answers.

20. Name three things that separating a grade into multiple nodes/layers buys you that a single adjustment can't.

21. Your warm look has dragged skin off the flesh line toward orange. Describe the fix that keeps the look but saves the skin.

22. Give the "pull it back" rule of restraint, and the toggle test you'd use to tell whether a grade is helping the story or just making it louder.


What's wrong with this grade?

23. A branded video: every shot has maxed saturation, shadows slammed to cyan, faces pushed orange, the same heavy look on all of it. The client says it "looks like everyone else's." Name three specific problems and one fix each.

24. An interview scene cuts between three shots of the same person: one warm, one cool, one slightly green. A single creative LUT was applied to all three. What step was skipped, and what's the correct order to fix it?

25. A grade uses six secondaries on one shot: neon skin, a glowing sky, a desaturated grey background, a brightened shirt, a color-shifted wall, and a sharpened eye. It looks "manipulated" and the edges halo. Diagnose the underlying mistake and give the governing principle it violates.


More synthesis questions

26. (Short answer.) Why is grading placed after picture lock in the post workflow? What specifically goes wrong if you grade a cut you're still editing?

27. (Short answer.) A color-managed grade ends with an output transform to Rec.709. In your own words, why grade in a wide working space and then output to a smaller, standardized one?

28. (What's wrong with this grade?) A film's night scenes are graded cold blue while its day scenes are warm gold — the same characters, the same story. The film feels like two different movies. Name the failed discipline and the principle that fixes it.

29. (True/False — justify.) You can push a poorly-exposed, heavily-compressed clip as far in the grade as a well-exposed Log clip. (T/F — why?)

30. (Short answer.) State the "amplify, don't impose" idea in one sentence and give a one-line café example of it.

Answer Key

Reveal answers **1. B.** Grading is the motivated creative stage; A/C/D are all correction jobs. **2. B.** Correct first (neutral base), then the look, then selective secondaries, then transform to the Rec.709 delivery space. **3. C.** Look-Up Table — a fixed table of input→output color mappings, applied blind. **4. C.** A creative LUT is a *starting point* after correction, on its own node, dialed to strength, then hand-adjusted — never the only, blind step. **5. B.** A power window is a shape/mask (and can track a moving subject). Color-range selection is a qualifier. **6. B.** A qualifier keys on a color/hue/saturation/luma range, wherever it appears in the frame. **7. B.** The flesh-tone line, from center toward roughly 11 o'clock (between red and yellow, closer to red). **8. C.** Same angle (the shared flesh line); what differs is saturation (distance out) and luma (brightness). **9. B.** Orange and teal are complements; warm subject against cool surround creates separation and flatters faces — *when restrained.* **10. C.** Skin. Audiences accept a stylized world but never a sick-looking person. **11. B.** Grade a locked cut; re-cutting knocks tracked secondaries off their frames. **12. B.** A technical/conversion LUT does a standardized transform such as Log→Rec.709; it belongs in correction/output, not as a creative look. **13. True.** A look amplifies whatever's underneath, so an unmatched, off-balance base becomes an inconsistent scene that's *also* heavily stylized — worse than either alone. Correct and match first. **14. False.** A LUT is *global* — it hits the whole frame equally and can't isolate anything. Protecting skin while stylizing the background requires a secondary (a skin qualifier), not a LUT. **15. False.** The best grade is *felt, not noticed.* A look the viewer consciously admires ("wow, that's graded") is usually overdone and pulling attention off the story. **16. False.** One node makes every problem un-isolatable — you can't toggle, adjust, or reuse a single step. Separate, named nodes keep every problem small and the look reusable. **17. False.** It's a real tool but the most overused look of the era; unmotivated and overdone it makes work look templated and drags skin off the flesh line. Motivate it, restrain it, protect skin — or don't use it. **18. False.** Uncalibrated displays lie (often too bright/saturated). A grade must be built for Rec.709 and the average device and spot-checked on a second screen or two; otherwise it can fall apart elsewhere. **19.** Correction answers *"is this right?"* (neutral, matched, honest). Grading answers *"what should this feel like?"* (a motivated look). **20.** Any three: toggle a step off to audit the one beneath it; adjust one element (e.g., skin) without disturbing the rest; reuse the *look* node across every shot while each keeps its own correction; keep every problem isolated and reversible. **21.** Add a *qualifier* node that selects the skin and holds it on the flesh line, so the primary/look pushes the rest of the frame while skin stays put. Protect skin selectively instead of weakening the whole look. **22.** Restraint rule: grade to the decision you made, then pull the whole thing back by roughly 20%. Toggle test: turn the grade off and on — if the story gets *stronger*, keep it; if it just gets *louder/more colored*, it's too much. **23.** Problems (any three): (a) *unmotivated/overdone* — maxed saturation and crushed cyan for no story reason (fix: reduce toward what the brief wants); (b) *skin off the line* — faces pushed orange (fix: qualify skin, restore to flesh line); (c) *no restraint* — a look you can't unsee (fix: pull back ~20%); (d) *templated* — "like everyone else" is the teal-orange trap (fix: motivate a look specific to this brand). **24.** The shots were never *matched/corrected to neutral* before the look was applied (Chapter 31). A single LUT on mismatched shots amplifies the mismatch. Fix order: correct and match each shot to a neutral baseline first (waveform/parade/vectorscope, skin on the line), *then* apply the shared look. **25.** The mistake is *over-keying / patchwork secondaries* with no motivation and un-feathered edges (hence the halos). Governing principle: secondaries are surgical — use the fewest that work, feather edges soft, and motivate each with a reason you can say out loud. If you can *see* a secondary was applied, it's too strong. **26.** Grading is applied shot by shot, and secondaries (power windows, qualifiers) are tracked to specific frames. If you re-cut a graded timeline — trim, swap a take, reorder — the grade comes loose from the frames it was built on, so you'd redo the work. Lock the picture first, then color; grading an unlocked cut means doing the job twice. **27.** You grade in a wide working space so there's headroom to push color and contrast hard without banding or clipping (many tonal steps to work with), then apply an output transform into Rec.709 — a small, standardized delivery space — so the exact colors you chose survive the trip to a viewer's phone, TV, or laptop. Wide to work; standardized to deliver. **28.** The failed discipline is **consistency**. A look must hold across the *whole* piece, in every lighting condition; letting night drift to a reflexive cold-blue while day stays warm fractures the film into two worlds. Principle/fix: choose one look and hold it everywhere — pull the night scenes back into the film's palette rather than letting the source light dictate a different grade (see *O Brother*, FIGURE CS1.4). **29. False.** You can only grade what you captured. A well-exposed Log clip with good bit depth holds the latitude to be pushed hard; a poorly-exposed, heavily-compressed clip has little real information, so pushing it produces banding, blocky shadows, and skin that falls apart. The freedom in the grade is bought on set (Chapter 3). **30.** *Amplify, don't impose:* build a look that intensifies the tendency the footage already has, rather than forcing a color the scene can't justify. Café example: the room was already faintly warm from its practical lamps, so the grade pushes that existing amber further — instead of, say, imposing a cool blue the space has no reason to be.

Topics to review by question

If you missed… Review
1, 2, 19 §32.1 correction vs. grading; §32.2 the pipeline
3, 4, 12, 21(LUT), 27-set §32.3 LUTs and their limits
5, 6, 25 §32.4 secondaries — power windows and qualifiers
7, 8, 10, 21 §32.5 skin tones and the vectorscope line
9, 17, 23 §32.6 the teal-orange trap
11, 16, 20 §32.2 nodes and grading a locked cut
13, 24 §32.1 correct-before-grade; consistency (§32.6)
15, 22 §32.6 restraint and the toggle test
18, 28-set §32.6 consistency across displays; Rec.709 (→ Ch.36)
14 §32.3 (LUTs are global) vs. §32.4 (secondaries isolate)
26 §32.2 grade a locked cut (✂️ In the Edit)
27 §32.2 color-managed pipeline / output to Rec.709 (🔬 The Tech)
28 §32.6 consistency across lighting conditions; Case Study 1
29 §32.1/§32.3 "grade only what you captured" (Ch.3)
30 §32.1 amplify, don't impose (Case Study 2, Phase 0)