Chapter 27 — Quiz
Twenty-six questions to check your command of the edit-prep workflow. Mix of multiple choice, true/false (always justify), short answer, and a few "what's wrong with this workflow?" diagnostics. Answer from memory first; the key and a topics-to-review map are at the end.
Multiple choice
1. Ingest is best defined as: - A) The moment you press record on the camera - B) Getting your footage and audio off the cards and into your project — copied, verified, and imported — so it's ready to cut - C) Exporting the finished film to a delivery codec - D) Applying a color grade to raw footage
2. The two halves of ingest are the offload and the import. Which comes first, and why? - A) Import first — you need the project open before anything else - B) They're the same thing, so order doesn't matter - C) Offload first — it protects the footage; the import only makes it editable - D) Import first — it automatically backs up the card
3. A verified (checksum) copy protects you from: - A) Running out of card space - B) A silent copy error — a file that looks present and the right size but is actually corrupt - C) Slow playback on the timeline - D) Out-of-sync audio
4. A proxy is: - A) A backup of your project file - B) A lightweight stand-in copy of a heavy clip that you edit on and swap back to the original at export - C) The high-resolution master you deliver - D) A type of transition
5. At final export, your project should be relinked to: - A) The proxies, because they're smaller and faster - B) Whichever is currently loaded — it doesn't matter - C) The full-resolution originals, so the audience sees the real image - D) A fresh re-import from the camera card
6. Which set of factors most determines whether a clip is "heavy" (hard to play back)? - A) Its file name, its folder, and its bin - B) Its resolution, its bitrate, and its codec (especially Long-GOP) - C) The color grade, the transitions, and the music - D) The camera's brand and price
7. Bins are: - A) Folders on your hard drive where the media physically lives - B) The folders inside your editing project that organize clips - C) The trash where deleted clips go - D) A type of proxy
8. The fastest, most reliable way to sync double-system audio on a well-equipped shoot is: - A) Guessing by ear - B) Matching the color of the clips - C) Shared timecode between camera and recorder - D) Re-recording the audio in post
9. A string-out is: - A) A finished, polished, locked edit - B) Selects laid end to end on the timeline in rough order - C) A single long take with no cuts - D) The list of exports for a client
10. In the editorial ladder, the rough cut / first cut sits: - A) Before the string-out - B) After the fine cut - C) After the string-out and before the fine cut - D) After picture lock
11. You keep the camera's scratch track on a double-system shoot mainly because: - A) It's the audio you'll use in the final mix - B) It carries the clap spike and is the reference that waveform auto-sync matches against - C) It improves the picture quality - D) It's required to export
12. The single most important media-safety rule in this chapter is: - A) Always shoot in 4K - B) Never wipe or reuse a card until two verified copies exist elsewhere - C) Always add a dissolve between clips - D) Delete originals once proxies exist
True / False (justify every answer in one sentence)
13. Editing directly off the camera card to "save time" is fine as long as you don't format the card.
14. Proxies are the master copy of your footage, so you can safely delete the originals once proxies are made.
15. On disk you have folders; inside the project you have bins; a good setup makes them mirror each other.
16. A clip synced perfectly at the clap can never go out of sync later in a long take.
17. You should perfect (trim to the frame, add music) the first scene before assembling the rest of the film.
18. The full 3-2-1 backup rule and a durable file-naming scheme are covered in this chapter.
19. A phone's HEVC/H.265 footage is highly compressed and can actually stutter more on a laptop than footage from a pro camera in an easier codec.
Short answer
20. In one sentence each, define media management and explain why the folders on disk and the bins in the project should mirror each other.
21. Name the three methods of syncing double-system audio, ordered from most manual to most automatic, and give one sentence on when you'd use each.
22. Explain the difference between a select, a string-out, and a rough cut.
23. Give the edit-prep pipeline in order (all eight steps), and state one reason organize must come before sync.
What's wrong with this workflow? (diagnose and fix)
24. An editor delivers a 4K documentary; the client says it looks "soft and blocky," almost low-resolution. The editor insists everything was shot and cut in 4K. What is the single most likely cause, and the fix?
25. Three weeks into an edit, the editor "tidied up" their drives by renaming the footage folders. They reopen the project and half the clips read "media offline." Explain what happened and give the two-part fix (now, and forever).
26. A one-person crew shot a double-system interview but switched the camera's own microphone off to "keep it clean," and never clapped. In post, syncing is a nightmare of guesswork. Name the two on-set mistakes and the habit that prevents each.
Rapid-fire short answers
Warm-up recall — one line each.
27. True or false, and justify: proxies improve the final quality of your delivered video.
28. Why does the camera's scratch track never appear in the final mix, even though it's essential to the edit?
29. You have one external drive and no cloud. Give one honest way to still get "two copies" of a shoot before wiping the card.
30. In one phrase each, why must offload come before import, and organize before sync?
Answer Key
Reveal answers and explanations
**1. B.** Ingest = off the cards and into the project, safely and organized. (§27.1) **2. C.** The offload (physical copy) protects the footage and must come first; the import merely links media into the editor. (§27.1) **3. B.** Verification re-reads every written byte and catches a corrupt copy *while the card still exists*. (§27.1) **4. B.** A light stand-in you edit on, swapping back to the original at export. (§27.3) **5. C.** Deliver from the full-resolution master; proxies are for editing comfort only. (§27.3) **6. B.** Resolution × bitrate × codec difficulty (Long-GOP being the sneaky one). (§27.3, ties to Ch.3) **7. B.** Bins are the project's internal organizing folders; the disk folders hold the actual media. (§27.2) **8. C.** Timecode snaps clips together frame-accurately and needs no clap. (§27.4) **9. B.** Selects end to end, rough order — the seed of a first cut, not a finished edit. (§27.5) **10. C.** string-out → **rough/first cut** → fine cut → lock. (§27.5, FIGURE 27.5) **11. B.** The scratch track carries the sync reference (the spike / the waveform to match); it's never the final mix. (§27.4) **12. B.** Two verified copies before any card is wiped — the card is transport, not storage. (§27.1) **13. False.** Editing off the card means your project points at files on a fragile, removable card; pull it or reuse it and the media is gone — offload first, always. (§27.1) **14. False.** Proxies are disposable stand-ins; the originals are the master. Delete proxies if anything (you can regenerate them); never delete originals. (§27.3) **15. True.** Mirrored folders and bins make a clip's home obvious from either side, which is the core of findability. (§27.2) **16. False.** On long takes, mismatched device clocks can *drift*, so a clip synced at the clap can be visibly off by the end; re-clap in chunks or use trusted timecode. (§27.4) **17. False.** Get the whole piece to a rough cut first — you can't judge a scene's pace until you've felt the scenes around it; polishing one scene early is a classic trap. (§27.5) **18. False.** This chapter previews them but *defers* both to Chapter 37; here you learn only the two-verified-copies floor and a light "consistent and sortable" naming rule. (§27.1, §27.2) **19. True.** Highly compressed Long-GOP HEVC is space-efficient but hard to decode, so phone footage often needs proxies more than pro footage in an all-intra codec. (§27.3, Gear Note) **20.** *Media management* is the discipline of keeping every project asset organized, findable, and safe from first offload to final archive. Folders (disk) and bins (project) should mirror each other so a clip's home is obvious whether you're looking at the drive or the timeline — that mirroring is what makes anything findable in seconds. (§27.2) **21.** *Clap/slate* (align the shared spike by hand — always available, seconds per take if you clapped); *waveform auto-sync* (the software matches waveforms — great when you have scratch audio and many clips); *timecode* (clips share a clock and snap by TC — fastest/most reliable, needs TC-capable gear). (§27.4) **22.** A *select* is a keeper clip (or its good portion), flagged and binned; a *string-out* is your selects laid end to end in rough order; a *rough cut* is that string-out ordered into a watchable story shape (beginning–middle–end, roughly right length) but not yet polished. (§27.5) **23.** Offload → back up → ingest → organize → sync → proxy → selects → string-out. *Organize* precedes *sync* so the clips you're marrying already have homes (bins), and the synced results file themselves where they belong instead of into chaos. (§27.6) **24.** Most likely the project was left relinked to *proxies* and exported from them — shipping a soft, low-bitrate render. Fix: relink to the full-resolution originals and re-export; prevention: put "confirm on ORIGINALS" as the first item on the export checklist. (§27.3) **25.** Ingested media is *linked*, not re-copied, so renaming the source folders broke every link ("media offline"). Fix now: relink the project to the moved/renamed files. Forever: never move or rename ingested files/folders once a project points at them; decide the structure at ingest and freeze it. (§27.1–§27.2) **26.** Mistake one: turning the camera mic off left no scratch/reference track to sync against. Mistake two: no clap left no shared transient to align. Habit: *always* keep the camera's own mic running as a scratch track, and clap (or slate) at the head of every take. (§27.4) **27.** **False.** Proxies are *lower* quality by design; they're for editing comfort only. Final quality comes from relinking to the full-resolution originals at export — proxies never touch the delivered image. (§27.3) **28.** Its job is *sync and backup*, not sound quality — it's recorded by the camera's own mic (often distant, roomy, or noisy), so it carries the clap spike and the waveform to match against, then steps aside for the clean recorder audio in the mix. (§27.4) **29.** Any two *independent* destinations count: internal drive + the one external; or two folders on two physically different disks; or keep the *wrapped card itself* as a temporary third copy and simply don't reuse it until you have a second real drive. The rule is two copies that won't fail together. (§27.1) **30.** *Offload before import* — the offload (physical copy) protects the footage; the import only links it. *Organize before sync* — so synced clips file themselves into homes that already exist instead of into chaos. (§27.1, §27.6)Topics to review by question
| If you missed... | Review |
|---|---|
| 1, 2, 3, 12, 13, 25 | §27.1 Ingest and offload (safety, verified copies, linking) |
| 7, 15, 20, 23 | §27.2 Folders and bins; media management |
| 4, 5, 6, 14, 19, 24 | §27.3 Proxies and the round-trip |
| 8, 11, 16, 26 | §27.4 Syncing double-system audio |
| 9, 10, 17, 22 | §27.5 Selects, string-out, the editorial ladder |
| 18, 21, 23 | §27.6 The repeatable pipeline (and the Ch.37 deferrals) |