Key Takeaways: Fantasy Football Analytics

One-Page Reference


Scoring Systems

Category Standard PPR Half-PPR
Pass TD 4 pts 4 pts 4 pts
Pass Yard 0.04 0.04 0.04
Rush/Rec TD 6 pts 6 pts 6 pts
Rush/Rec Yard 0.1 0.1 0.1
Reception 0 1 0.5
Interception -2 -2 -2

VORP (Value Over Replacement)

VORP = Player_Projection - Replacement_Level

Replacement Levels (12-team):
- QB: QB13 (~260 pts)
- RB: RB25 (~120 pts)
- WR: WR25 (~140 pts)
- TE: TE13 (~80 pts)

Key Insight: High-scoring QBs often have low VORP because replacement QBs also score well.


Positional Scarcity

Position Scarcity Draft Priority
TE Highest Early if elite available
RB High Rounds 1-3
WR Moderate Rounds 2-5
QB Lowest Rounds 6+ viable

Projection Formula

Volume × Efficiency = Fantasy Points

Projection = (Targets × YPT × 0.1) + (Carries × YPC × 0.1)
           + (TDs × 6) + (Receptions × PPR_value)

Regression Rates: - TD Rate: Regress 75% to mean - Catch Rate: Regress 40% to mean - Volume: Regress 20% to mean


Variance by Position

Position CV Boom Rate Bust Rate
QB 0.35 25% 15%
RB1 0.45 30% 20%
WR1 0.50 35% 20%
TE 0.70 20% 40%

DFS Quick Reference

Lineup Optimization:

Maximize: Σ(projection_i × selected_i)
Subject to: Σ(salary_i × selected_i) ≤ $50,000

Leverage Score:

Leverage = Projection / Ownership%
High leverage = Low ownership + High projection

Correlation Stacking: - QB + WR (same team): +0.3 correlation - RB + opposing DEF: Blowout stack - QB + opposing WR: Shootout stack


Season-Long Strategy

Draft Priority by Round:

Rounds 1-2: Elite RB or Kelce-tier TE
Rounds 3-4: WR1 or second RB
Rounds 5-6: Best available skill position
Rounds 7-9: QB, TE if not addressed
Rounds 10+: Upside fliers, handcuffs

Waiver Evaluation:

Add if: ROS_projection_new > ROS_projection_worst_at_position
Value = Weekly_improvement × Weeks_remaining

Matchup Adjustments

Adjusted_Projection = Base_Projection × Matchup_Factor

Matchup_Factor = Opponent_Points_Allowed / League_Average
Matchup Quality Factor
Favorable 1.10+
Neutral 0.95-1.05
Unfavorable <0.95

Vegas Integration

Team_Total_Factor = Implied_Total / 23

Adjusted = Base × (1 + (Factor - 1) × Sensitivity)

Sensitivity by position:
- QB: 0.8
- WR: 0.6
- RB: 0.5
- TE: 0.5

Bankroll Management

Kelly Criterion (DFS):

Entry_Size = Bankroll × Kelly × Fraction

Cash games: Use 1/4 Kelly
Tournaments: Use 1/10 Kelly
Max single entry: 10% of bankroll

Key Decision Tree

Draft Decision:
├── Round 1-2: Highest VORP available
├── Round 3-5: Fill RB/WR needs
├── Round 6-9: QB if streaming not preferred
└── Round 10+: Ceiling-based selections

Start/Sit Decision:
├── Projection within 3 pts → Favor matchup
├── Clear projection gap → Start higher projection
└── Need ceiling → Choose high-variance option

DFS Contest Selection:
├── Cash games → Low variance, high floor
├── Tournaments → High variance, leverage plays
└── Contest rake > 15% → Avoid

Key Insight

Fantasy football rewards process over results in the long run. Analytical players build projections, understand positional value, manage variance appropriately, and avoid emotional decisions. A single week's outcome is noise; consistent edge comes from systematic advantages in valuation and risk management.


Common Mistakes to Avoid

  1. Ignoring VORP - Drafting QBs early when replacement QBs are adequate
  2. Chasing TDs - TD rates regress heavily; volume is more stable
  3. Ignoring Variance - Boom players when you're favored waste ceiling
  4. Overreacting Weekly - One-week samples are noise; trust projections
  5. Neglecting Bankroll - Proper sizing prevents ruin in DFS